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'''Craft''': IMS' B-9 "Scorpion" Precision Heavy Bomber<br />'''Type''': Precision heavy bomber<br />'''Scale''': Starfighter<br />'''Length''': 19.1 meters<br />'''Skill''': SF piloting: Scorpion<br />'''Crew''': 2; gunners: 2<br />'''Crew Skill''': Missile weapons 5D+2, sensors 3D, SF piloting 5D, SS gunnery 4D+1<br />'''Cargo Capacity''': 200 kg<br />'''Consumables''': 3 days<br />'''Cost''': 195,000 (new)<br />'''Manuverability''': 1D+2<br />'''Space''': 5<br />'''Atmosphere '''330; 950 kmh<br />'''Hull''': 5D<br />'''Shields''': 2D<br />'''Sensors''':<br />&nbsp;&nbsp;&nbsp; ''Passive'': 10/1D<br />&nbsp;&nbsp;&nbsp; ''Scan'': 20/1D+1<br />&nbsp;&nbsp;&nbsp; ''Search'': 45/2D<br />&nbsp;&nbsp;&nbsp; ''Focus'': 3/3D<br />'''Weapons''':<br />&nbsp;&nbsp;&nbsp; Double Laser Turret<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fire Arc: Turret<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Skill: SS gunnery<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Crew: 1<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fire Control: 2D<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Space Range: 1-3/12/25<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Atmosphere Range: 100-300/1.2/2.5km<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: 4D<br />&nbsp;&nbsp;&nbsp; Enemy Targeting Jammer<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fire Arc: All<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Skill: Sensors - against all starfighters in range<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fire Control: 0D<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Space Range: 1-3/7/15<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Atmosphere Range: 100-300/700/1.5 km<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: -2D from attacker's fire control<br />&nbsp;&nbsp;&nbsp; Ordnance Bay (18 hardpoints)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fire Arc: Varies<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Skill: Missile weapons<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Crew: 1 (bombardier)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fire Control: Varies<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Space Range: Varies<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Atmosphere Range: Varies&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: Varies
[[File:B-9-Precision-Heavy-Bomber.jpg|thumb|500px]]


== Note: ==
'''Craft''': IMS' B-9 "Scorpion" Precision Heavy Bomber<br />'''Type''': Precision heavy bomber<br />'''Scale''': Starfighter<br />'''Length''': 19.1 meters<br />'''Skill''': SF piloting: Scorpion<br />'''Crew''': 2; '''gunners''': 2<br />'''Crew Skill''': Missile weapons 5D+2, sensors 3D, SF piloting 5D, SS gunnery 4D+1<br />'''Cargo Capacity''': 200 kg<br />'''Consumables''': 3 days<br />'''Cost''': 195,000 (new)<br />'''Manuverability''': 1D+2<br />'''Space''': 5<br />'''Atmosphere '''330; 950 kmh<br />'''Hull''': 5D<br />'''Shields''': 2D<br />'''Sensors''':
The Scorpion can be fitted with up to 18 concussion missiles (7D - 1 hardpoint each), 12 proton torpedoes (9D - 1.5 hardpoints each), 9 heavy rockets (10D - 2 hardpoints each), 6 gravity bombs (11D - 3 hardpoints each), or any combination of the above. Typical combinations include:<br />Capital Ship Assault<br />&nbsp;&nbsp;&nbsp; 3 Gravity Bombs<br />&nbsp;&nbsp;&nbsp; 4 Heavy Rockets<br />Starship Interdiction<br />&nbsp;&nbsp;&nbsp; 6 Concussion Missiles<br />&nbsp;&nbsp;&nbsp; 3 Heavy Rockets<br />&nbsp;&nbsp;&nbsp; 4 Proton Torpedoes<br />Capital Ship Defense<br />&nbsp;&nbsp;&nbsp; 9 Concussion Missiles<br />&nbsp;&nbsp;&nbsp; 6 Proton Torpedoes<br />Aerospace Heavy Assault<br />&nbsp;&nbsp;&nbsp; 4 Gravity Bombs&nbsp;&nbsp;&nbsp; 6 Concussion Missiles
*Passive: 10/1D
*Scan: 20/1D+1
*Search: 45/2D
*Focus: 3/3D
'''Weapons'''
*'''Double Laser Turret'''
: Fire Arc: Turret<br />Skill: SS gunnery<br />Crew: 1<br />Fire Control: 2D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 100-300/1.2/2.5km<br />Damage: 4D
*'''Enemy Targeting Jammer'''
: Fire Arc: All<br />Skill: Sensors - against all starfighters in range<br />Fire Control: 0D<br />Space Range: 1-3/7/15<br />Atmosphere Range: 100-300/700/1.5 km<br />Damage: -2D from attacker's fire control
*'''Ordnance Bay''' (18 hardpoints)
: Fire Arc: Varies<br />Skill: Missile weapons<br />Crew: 1 (bombardier)<br />Fire Control: Varies<br />Space Range: Varies<br />Atmosphere Range: Varies      <br />Damage: Varies


== Capsule: ==
'''Note''':<br />The Scorpion can be fitted with up to 18 concussion missiles (7D - 1 hardpoint each), 12 proton torpedoes (9D - 1.5 hardpoints each), 9 heavy rockets (10D - 2 hardpoints each), 6 gravity bombs (11D - 3 hardpoints each), or any combination of the above.
With the advent of Rebel capital ships factoring heavily in fleet engagements, it is clear that a defense other than capital ships is needed. Only a craft with more ordnance capacity and durability than a starfighter can hit hard and precisely enough to devastate the enemy. Because of this change in Imperial Naval doctrine, IMS has developed the B-9 "Scorpion" Precision Heavy Bomber.<br />Once delivered to the field of battle, the Scorpion can use numerous missiles and bombs to destroy a range of craft. With the Scorpion's 18 hardpoint ordnance bay as its prime weapon, it is best suited for the elimination of heavily armored targets, such as starships, thick bunkers, and shields. The Scorpion can also serve as a defense craft, however, carrying several missiles and torpedoes in a standoff capacity. By no means does this make it a starfighter, however.<br />Thanks to its thick armor plating, the Scorpion's speed is balanced with durability. It also sports a double laser turret for point defense against enemy starfighters. To combat enemy starfighter attacks, the Scorpion has a powerful area targeting jammer. Though it affects all starfighters in its range, both friend and foe, and doesn't affect capital ship targeting arrays (they have enough power to punch through it), the jammer is an invaluable tool to help the Scorpion accomplish its objectives. With all of its capabilities, the Scorpion precision bomber at present rivals all others in the field of starship assault technology.Tactical Deployment: The Scorpion is intended to be deployed with full starfighter escort, preferably TIE Interceptors or TIE Avengers. The double laser cannon is not intended as an offensive weapon, and the Scorpion is too slow to outrun most starfighters.
 
<u>'''Typical combinations include:'''</u><br />'''Capital Ship Assault'''
*3 Gravity Bombs
*4 Heavy Rockets
'''Starship Interdiction'''
*6 Concussion Missiles
*3 Heavy Rockets
*4 Proton Torpedoes
'''Capital Ship Defense'''
*9 Concussion Missiles
*6 Proton Torpedoes
'''Aerospace Heavy Assault'''
*4 Gravity Bombs 
*6 Concussion Missiles
 
'''Capsule''': With the advent of Rebel capital ships factoring heavily in fleet engagements, it is clear that a defense other than capital ships is needed. Only a craft with more ordnance capacity and durability than a starfighter can hit hard and precisely enough to devastate the enemy. Because of this change in Imperial Naval doctrine, IMS has developed the B-9 "Scorpion" Precision Heavy Bomber.
 
Once delivered to the field of battle, the Scorpion can use numerous missiles and bombs to destroy a range of craft. With the Scorpion's 18 hardpoint ordnance bay as its prime weapon, it is best suited for the elimination of heavily armored targets, such as starships, thick bunkers, and shields. The Scorpion can also serve as a defense craft, however, carrying several missiles and torpedoes in a standoff capacity. By no means does this make it a starfighter, however.
 
Thanks to its thick armor plating, the Scorpion's speed is balanced with durability. It also sports a double laser turret for point defense against enemy starfighters. To combat enemy starfighter attacks, the Scorpion has a powerful area targeting jammer. Though it affects all starfighters in its range, both friend and foe, and doesn't affect capital ship targeting arrays (they have enough power to punch through it), the jammer is an invaluable tool to help the Scorpion accomplish its objectives. With all of its capabilities, the Scorpion precision bomber at present rivals all others in the field of starship assault technology.Tactical Deployment: The Scorpion is intended to be deployed with full starfighter escort, preferably TIE Interceptors or TIE Avengers. The double laser cannon is not intended as an offensive weapon, and the Scorpion is too slow to outrun most starfighters.

Latest revision as of 04:39, 15 June 2011

File:B-9-Precision-Heavy-Bomber.jpg

Craft: IMS' B-9 "Scorpion" Precision Heavy Bomber
Type: Precision heavy bomber
Scale: Starfighter
Length: 19.1 meters
Skill: SF piloting: Scorpion
Crew: 2; gunners: 2
Crew Skill: Missile weapons 5D+2, sensors 3D, SF piloting 5D, SS gunnery 4D+1
Cargo Capacity: 200 kg
Consumables: 3 days
Cost: 195,000 (new)
Manuverability: 1D+2
Space: 5
Atmosphere 330; 950 kmh
Hull: 5D
Shields: 2D
Sensors:

  • Passive: 10/1D
  • Scan: 20/1D+1
  • Search: 45/2D
  • Focus: 3/3D

Weapons

  • Double Laser Turret
Fire Arc: Turret
Skill: SS gunnery
Crew: 1
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D
  • Enemy Targeting Jammer
Fire Arc: All
Skill: Sensors - against all starfighters in range
Fire Control: 0D
Space Range: 1-3/7/15
Atmosphere Range: 100-300/700/1.5 km
Damage: -2D from attacker's fire control
  • Ordnance Bay (18 hardpoints)
Fire Arc: Varies
Skill: Missile weapons
Crew: 1 (bombardier)
Fire Control: Varies
Space Range: Varies
Atmosphere Range: Varies
Damage: Varies

Note:
The Scorpion can be fitted with up to 18 concussion missiles (7D - 1 hardpoint each), 12 proton torpedoes (9D - 1.5 hardpoints each), 9 heavy rockets (10D - 2 hardpoints each), 6 gravity bombs (11D - 3 hardpoints each), or any combination of the above.

Typical combinations include:
Capital Ship Assault

  • 3 Gravity Bombs
  • 4 Heavy Rockets

Starship Interdiction

  • 6 Concussion Missiles
  • 3 Heavy Rockets
  • 4 Proton Torpedoes

Capital Ship Defense

  • 9 Concussion Missiles
  • 6 Proton Torpedoes

Aerospace Heavy Assault

  • 4 Gravity Bombs
  • 6 Concussion Missiles

Capsule: With the advent of Rebel capital ships factoring heavily in fleet engagements, it is clear that a defense other than capital ships is needed. Only a craft with more ordnance capacity and durability than a starfighter can hit hard and precisely enough to devastate the enemy. Because of this change in Imperial Naval doctrine, IMS has developed the B-9 "Scorpion" Precision Heavy Bomber.

Once delivered to the field of battle, the Scorpion can use numerous missiles and bombs to destroy a range of craft. With the Scorpion's 18 hardpoint ordnance bay as its prime weapon, it is best suited for the elimination of heavily armored targets, such as starships, thick bunkers, and shields. The Scorpion can also serve as a defense craft, however, carrying several missiles and torpedoes in a standoff capacity. By no means does this make it a starfighter, however.

Thanks to its thick armor plating, the Scorpion's speed is balanced with durability. It also sports a double laser turret for point defense against enemy starfighters. To combat enemy starfighter attacks, the Scorpion has a powerful area targeting jammer. Though it affects all starfighters in its range, both friend and foe, and doesn't affect capital ship targeting arrays (they have enough power to punch through it), the jammer is an invaluable tool to help the Scorpion accomplish its objectives. With all of its capabilities, the Scorpion precision bomber at present rivals all others in the field of starship assault technology.Tactical Deployment: The Scorpion is intended to be deployed with full starfighter escort, preferably TIE Interceptors or TIE Avengers. The double laser cannon is not intended as an offensive weapon, and the Scorpion is too slow to outrun most starfighters.