Shadowrun Earware: Difference between revisions
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=='''Earware'''== | |||
Like eyeware, earware can be installed within a complete cyberear replacement (costing Capacity) or as an inner ear modification (costing Essence). Upgrades usually involve both ears, so the user’s hearing is not unbalanced. | Like eyeware, earware can be installed within a complete cyberear replacement (costing Capacity) or as an inner ear modification (costing Essence). Upgrades usually involve both ears, so the user’s hearing is not unbalanced. | ||
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | |||
| style="text-align: center;"|<u>'''Name'''</u> | |||
| style="text-align: center;"|<u>'''Essence''' </u> | |||
| style="text-align: center;"|<u>'''Capacity'''</u> | |||
| style="text-align: center;"|<u>'''Availability'''</u> | |||
| style="text-align: center;"|<u>'''Cost'''</u> | |||
|- | |||
| style="text-align: center;"| Cyberears - Rating 1 | |||
| style="text-align: center;"|0.2 | |||
| style="text-align: center;"|4 | |||
| style="text-align: center;"|1 | |||
| style="text-align: center;"|3,000 | |||
|- | |||
| style="text-align: center;"| Cyberears - Rating 2 | |||
| style="text-align: center;"|0.3 | |||
| style="text-align: center;"|8 | |||
| style="text-align: center;"|2 | |||
| style="text-align: center;"|4,500 | |||
|- | |||
| style="text-align: center;"| Cyberears - Rating 3 | |||
| style="text-align: center;"|0.4 | |||
| style="text-align: center;"|12 | |||
| style="text-align: center;"|3 | |||
| style="text-align: center;"|7,500 | |||
|- | |||
| style="text-align: center;"| Cyberears - Rating 4 | |||
| style="text-align: center;"|0.5 | |||
| style="text-align: center;"|16 | |||
| style="text-align: center;"|4 | |||
| style="text-align: center;"|11,000 | |||
|- | |||
| style="text-align: center;"|Audio Enhancement (Rating 1–6) | |||
| style="text-align: center;"|0.1 | |||
| style="text-align: center;"|[Ratingx0.5] | |||
| style="text-align: center;"|[Ratingx0.5] | |||
| style="text-align: center;"|Rating x 2,000 | |||
|- | |||
| style="text-align: center;"|Balance Augmenter | |||
| style="text-align: center;"|0.1 | |||
| style="text-align: center;"|[4] | |||
| style="text-align: center;"|3 | |||
| style="text-align: center;"|8,000 | |||
|- | |||
| style="text-align: center;"|Damper | |||
| style="text-align: center;"|0.1 | |||
| style="text-align: center;"|[1] | |||
| style="text-align: center;"|1 | |||
| style="text-align: center;"|2,250 | |||
|- | |||
| style="text-align: center;"|Select Sound Filter (Rating 1–6) | |||
| style="text-align: center;"|0.1 | |||
| style="text-align: center;"|[Rating] | |||
| style="text-align: center;"|[Rating] | |||
| style="text-align: center;"|Rating x 3,500 | |||
|- | |||
| style="text-align: center;"|Sound Link | |||
| style="text-align: center;"|0.1 | |||
| style="text-align: center;"|* | |||
| style="text-align: center;"| - | |||
| style="text-align: center;"|1,000 | |||
|- | |||
| style="text-align: center;"|Spatial Recognizer | |||
| style="text-align: center;"|0.1 | |||
| style="text-align: center;"|[2] | |||
| style="text-align: center;"|3 | |||
| style="text-align: center;"|4,000 | |||
|} | |||
*'''Cyberears''': These implants usually just replace the inner ear(though sometimes the auricle as well, if the user desires), and offer perfect hearing within normal ranges. They include a sound link and an ear recording unit (at no extra cost), as well as capacity for various enhancement systems. | *'''Cyberears''': These implants usually just replace the inner ear(though sometimes the auricle as well, if the user desires), and offer perfect hearing within normal ranges. They include a sound link and an ear recording unit (at no extra cost), as well as capacity for various enhancement systems. | ||
*'''Audio Enhancement''': An implanted version of audio enhancement. (See [[Shadowrun Audio Sensors & Enhancers|Audio Sensors & Enhancers]]) | *'''Audio Enhancement''': An implanted version of audio enhancement. (See [[Shadowrun Audio Sensors & Enhancers|Audio Sensors & Enhancers]]) | ||
| Line 9: | Line 76: | ||
*'''Sound Link''': The sound link plays audio (recordings, movie soundtracks, music, etc. ) from linked sources (PAN, datajack, etc.) directly into the user’s (cyber)ears. Commonly used for AR sound. | *'''Sound Link''': The sound link plays audio (recordings, movie soundtracks, music, etc. ) from linked sources (PAN, datajack, etc.) directly into the user’s (cyber)ears. Commonly used for AR sound. | ||
*'''Spatial Recognizer''': An implanted version of the spatial recognizer enhancement. (See [[Shadowrun Audio Sensors & Enhancers|Audio Sensors & Enhancers]]) | *'''Spatial Recognizer''': An implanted version of the spatial recognizer enhancement. (See [[Shadowrun Audio Sensors & Enhancers|Audio Sensors & Enhancers]]) | ||
=='''Source'''== | |||
*Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 453-454) | |||
*thedemonapostle | |||
Latest revision as of 00:13, 4 July 2020
Earware
[edit]Like eyeware, earware can be installed within a complete cyberear replacement (costing Capacity) or as an inner ear modification (costing Essence). Upgrades usually involve both ears, so the user’s hearing is not unbalanced.
| Name | Essence | Capacity | Availability | Cost |
| Cyberears - Rating 1 | 0.2 | 4 | 1 | 3,000 |
| Cyberears - Rating 2 | 0.3 | 8 | 2 | 4,500 |
| Cyberears - Rating 3 | 0.4 | 12 | 3 | 7,500 |
| Cyberears - Rating 4 | 0.5 | 16 | 4 | 11,000 |
| Audio Enhancement (Rating 1–6) | 0.1 | [Ratingx0.5] | [Ratingx0.5] | Rating x 2,000 |
| Balance Augmenter | 0.1 | [4] | 3 | 8,000 |
| Damper | 0.1 | [1] | 1 | 2,250 |
| Select Sound Filter (Rating 1–6) | 0.1 | [Rating] | [Rating] | Rating x 3,500 |
| Sound Link | 0.1 | * | - | 1,000 |
| Spatial Recognizer | 0.1 | [2] | 3 | 4,000 |
- Cyberears: These implants usually just replace the inner ear(though sometimes the auricle as well, if the user desires), and offer perfect hearing within normal ranges. They include a sound link and an ear recording unit (at no extra cost), as well as capacity for various enhancement systems.
- Audio Enhancement: An implanted version of audio enhancement. (See Audio Sensors & Enhancers)
- Balance Augmenter: The balance augmenter enhances the inner ear’s natural balance mechanism. The user receives one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on.
- Damper: This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2D modifier to resisting sonic attacks.
- Select Sound Filter: An implanted version of the select sound filter audio enhancement. (See Audio Sensors & Enhancers)
- Sound Link: The sound link plays audio (recordings, movie soundtracks, music, etc. ) from linked sources (PAN, datajack, etc.) directly into the user’s (cyber)ears. Commonly used for AR sound.
- Spatial Recognizer: An implanted version of the spatial recognizer enhancement. (See Audio Sensors & Enhancers)
Source
[edit]- Shadowrun 5th Edition Core Rulebook (2nd Printing) (pages 453-454)
- thedemonapostle