Shadowrun Explosives: Difference between revisions
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=='''Explosives'''== | |||
Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast. | Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast. | ||
An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the | An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the Damage is reduced the further you get from the epicenter of the blast. | ||
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | |||
|- | |||
| style="text-align: center;"|<u>'''Name'''</u> | |||
| style="text-align: center;"|<u>'''Type'''</u> | |||
| style="text-align: center;"|<u>'''Scale'''</u> | |||
| style="text-align: center;"|<u>'''Rating'''</u> | |||
| style="text-align: center;"|<u>'''Cost, per kilogram'''</u> | |||
| style="text-align: center;"|<u>'''Availability'''</u> | |||
| style="text-align: center;"|<u>'''Blast Radius'''</u> | |||
| style="text-align: center;"|<u>'''Damage, per kilogram'''</u> | |||
|- | |||
| style="text-align: center;"|Commercial | |||
| style="text-align: center;"|Explosive | |||
| style="text-align: center;"|Character | |||
| style="text-align: center;"|5 | |||
| style="text-align: center;"|100 | |||
| style="text-align: center;"|3; R | |||
| style="text-align: center;"| 1 meter | |||
| style="text-align: center;"|3D+1 | |||
|- | |||
| style="text-align: center;"|Plastic | |||
| style="text-align: center;"|Explosive | |||
| style="text-align: center;"|Speeder | |||
| style="text-align: center;"|6 - 25 | |||
| style="text-align: center;"|Rating x 100 | |||
| style="text-align: center;"|4; X | |||
| style="text-align: center;"| 1 meter | |||
| style="text-align: center;"|See Description | |||
|- | |||
| style="text-align: center;"|Foam | |||
| style="text-align: center;"|Explosive | |||
| style="text-align: center;"|Speeder | |||
| style="text-align: center;"|6 - 25 | |||
| style="text-align: center;"|Rating x 100 | |||
| style="text-align: center;"|5; X | |||
| style="text-align: center;"| 1 meter | |||
| style="text-align: center;"|See Description | |||
|- | |||
| style="text-align: center;"|Detonator Cap | |||
| style="text-align: center;"|Accessory | |||
| style="text-align: center;"| - | |||
| style="text-align: center;"| - | |||
| style="text-align: center;"|75 each | |||
| style="text-align: center;"|3; R | |||
| style="text-align: center;"| - | |||
| style="text-align: center;"| - | |||
|} | |||
*'''Commercial Explosives''': This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material. | *'''Commercial Explosives''': This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material. | ||
*'''Plastic Explosives''': Highly stable, moldable, and adhesive, plastic explosives are ideal for certain jobs like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosives. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1. | |||
*'''Plastic Explosives''': Highly stable, moldable, and adhesive, plastic explosives are ideal for certain jobs like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosives. | *'''Explosive Foam''': This special plastic explosive compound has the consistency of shaving cream, is stored in an aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated by electric current. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1. | ||
*'''Explosive Foam''': This special plastic explosive compound has the consistency of shaving cream, is stored in an aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated by electric current. | |||
*'''Detonator Cap''': Contains a detonator explosive or electrical fuse with which an explosion can be initiated. Incorporates a timer and wireless receiver for remote detonation. | *'''Detonator Cap''': Contains a detonator explosive or electrical fuse with which an explosion can be initiated. Incorporates a timer and wireless receiver for remote detonation. | ||
=='''Source'''== | |||
*Shadowrun 5th Edition Core Rulebook (2nd Printing) (page 436) | |||
*thedemonapostle | |||
Latest revision as of 00:08, 4 July 2020
Explosives
[edit]Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast.
An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the Damage is reduced the further you get from the epicenter of the blast.
| Name | Type | Scale | Rating | Cost, per kilogram | Availability | Blast Radius | Damage, per kilogram |
| Commercial | Explosive | Character | 5 | 100 | 3; R | 1 meter | 3D+1 |
| Plastic | Explosive | Speeder | 6 - 25 | Rating x 100 | 4; X | 1 meter | See Description |
| Foam | Explosive | Speeder | 6 - 25 | Rating x 100 | 5; X | 1 meter | See Description |
| Detonator Cap | Accessory | - | - | 75 each | 3; R | - | - |
- Commercial Explosives: This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material.
- Plastic Explosives: Highly stable, moldable, and adhesive, plastic explosives are ideal for certain jobs like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosives. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1.
- Explosive Foam: This special plastic explosive compound has the consistency of shaving cream, is stored in an aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated by electric current. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1.
- Detonator Cap: Contains a detonator explosive or electrical fuse with which an explosion can be initiated. Incorporates a timer and wireless receiver for remote detonation.
Source
[edit]- Shadowrun 5th Edition Core Rulebook (2nd Printing) (page 436)
- thedemonapostle