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==='''Explosives'''===
=='''Explosives'''==


Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast. Each hit on the Demolitions Test adds 1 (0D+2) to the explosive’s effective rating.
Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast.


An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the DV is reduced the further you get from the epicenter of the blast.
An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the Damage is reduced the further you get from the epicenter of the blast.
 
The Blast value for a circular explosion is –1D+1 per meter, while the Blast value for a directional explosion (up to 60 degrees in a specific direction) is –0D+2 per meter. When attached directly to a target, the target’s armor is halved, otherwise the explosive is assumed to have an AP value of 0. If an explosion destroys a barrier, it creates a cloud of deadly shrapnel that threatens an area far bigger than the actual blast—the Blast value is halved, effectively doubling the radius of effect.


{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Rating'''</u>
| style="text-align: center;"|<u>'''Cost, per kilogram'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Blast Radius'''</u>
| style="text-align: center;"|<u>'''Damage, per kilogram'''</u>
|-
| style="text-align: center;"|Commercial
| style="text-align: center;"|Explosive
| style="text-align: center;"|Character
| style="text-align: center;"|5
| style="text-align: center;"|100
| style="text-align: center;"|3; R
| style="text-align: center;"| 1 meter
| style="text-align: center;"|3D+1
|-
| style="text-align: center;"|Plastic
| style="text-align: center;"|Explosive
| style="text-align: center;"|Speeder
| style="text-align: center;"|6 - 25
| style="text-align: center;"|Rating x 100
| style="text-align: center;"|4; X
| style="text-align: center;"| 1 meter
| style="text-align: center;"|See Description
|-
| style="text-align: center;"|Foam
| style="text-align: center;"|Explosive
| style="text-align: center;"|Speeder
| style="text-align: center;"|6 - 25
| style="text-align: center;"|Rating x 100
| style="text-align: center;"|5; X
| style="text-align: center;"| 1 meter
| style="text-align: center;"|See Description
|-
| style="text-align: center;"|Detonator Cap
| style="text-align: center;"|Accessory
| style="text-align: center;"| -
| style="text-align: center;"| -
| style="text-align: center;"|75 each
| style="text-align: center;"|3; R
| style="text-align: center;"| -
| style="text-align: center;"| -
|}
*'''Commercial Explosives''': This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material.
*'''Commercial Explosives''': This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material.
 
*'''Plastic Explosives''': Highly stable, moldable, and adhesive, plastic explosives are ideal for certain jobs like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosives. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1.
*'''Plastic Explosives''': Highly stable, moldable, and adhesive, plastic explosives are ideal for certain jobs like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosives.
*'''Explosive Foam''': This special plastic explosive compound has the consistency of shaving cream, is stored in an aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated by electric current. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1.
 
*'''Explosive Foam''': This special plastic explosive compound has the consistency of shaving cream, is stored in an aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated by electric current.
 
*'''Detonator Cap''': Contains a detonator explosive or electrical fuse with which an explosion can be initiated. Incorporates a timer and wireless receiver for remote detonation.
*'''Detonator Cap''': Contains a detonator explosive or electrical fuse with which an explosion can be initiated. Incorporates a timer and wireless receiver for remote detonation.
 
=='''Source'''==
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="500"
*Shadowrun 5th Edition Core Rulebook (2nd Printing) (page 436)
|- height="20" style="height:15.0pt"
*thedemonapostle
| style="height: 15pt; width: 120pt; text-align: center;"|<u>'''Explosives, per kilogram'''</u>
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Rating'''</u>
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Availability'''</u>
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Cost'''</u>
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Commercial
| class="xl65" style="width: 71px; text-align: center;"|5 (3D+1)
| class="xl65" style="width: 71px; text-align: center;"|3R
| class="xl65" style="width: 71px; text-align: center;"|100
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Plastic
| class="xl65" style="width: 71px; text-align: center;"|6-25 (4D - 16D+2)
| class="xl65" style="width: 71px; text-align: center;"|4X
| class="xl65" style="width: 71px; text-align: center;"|Rating x 100
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Foam
| class="xl65" style="width: 71px; text-align: center;"|6-25 (4D - 16D+2)
| class="xl65" style="width: 71px; text-align: center;"|5X
| class="xl65" style="width: 71px; text-align: center;"|Rating x 100
|}
 
 
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="500"
|- height="20" style="height:15.0pt"
| style="height: 15pt; width: 120pt; text-align: center;"|<u>'''Accessories'''</u>
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Rating'''</u>
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Availability'''</u>
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Cost'''</u>
|- height="20" style="height:15.0pt"
| style="height: 15pt; text-align: center;"|Detonator Cap
| class="xl65" style="width: 71px; text-align: center;"| -
| class="xl65" style="width: 71px; text-align: center;"|3R
| style="width: 71px; text-align: center;"|75
|}

Latest revision as of 00:08, 4 July 2020

Explosives

[edit]

Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast.

An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the Damage is reduced the further you get from the epicenter of the blast.

Name Type Scale Rating Cost, per kilogram Availability Blast Radius Damage, per kilogram
Commercial Explosive Character 5 100 3; R 1 meter 3D+1
Plastic Explosive Speeder 6 - 25 Rating x 100 4; X 1 meter See Description
Foam Explosive Speeder 6 - 25 Rating x 100 5; X 1 meter See Description
Detonator Cap Accessory - - 75 each 3; R - -
  • Commercial Explosives: This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material.
  • Plastic Explosives: Highly stable, moldable, and adhesive, plastic explosives are ideal for certain jobs like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosives. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1.
  • Explosive Foam: This special plastic explosive compound has the consistency of shaving cream, is stored in an aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated by electric current. Damage is equal to its rating divided by three (3). Ex. a rating 6 = 2D damage. A rating 25 = 8D+1.
  • Detonator Cap: Contains a detonator explosive or electrical fuse with which an explosion can be initiated. Incorporates a timer and wireless receiver for remote detonation.

Source

[edit]
  • Shadowrun 5th Edition Core Rulebook (2nd Printing) (page 436)
  • thedemonapostle