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<p style="text-align: center;">
='''Weapon Mods'''=
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.<br />
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench.<br />
 
</p>
'''Game Notes''':
{| border="3" align="center" cellpadding="0" cellspacing="0" width="650"
*Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
*Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
*Heavy Weapons CANNOT install any mods.
=='''Price & Difficulty'''==
{| border="3" align="center" cellpadding="0" cellspacing="0" width="100%"
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="width: 200px; text-align: center;"|<u>'''Level'''</u>
| style="width: 200px; text-align: center;"|<u>'''Level'''</u>
Line 11: Line 15:
| style="width: 100px; text-align: center;"|<u>'''IV'''</u>
| style="width: 100px; text-align: center;"|<u>'''IV'''</u>
| style="width: 100px; text-align: center;"|<u>'''V'''</u>
| style="width: 100px; text-align: center;"|<u>'''V'''</u>
|-
| style="text-align: center; width: 200px;"|'''Mod Cost'''
| style="text-align: center; width: 100px;"| 1,200
| style="text-align: center; width: 100px;"| 2,400
| style="text-align: center; width: 100px;"| 3,600
| style="text-align: center; width: 100px;"| 4,800
| style="text-align: center; width: 100px;"| 6,000
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 200px;"|'''Installation Difficulty'''
| style="text-align: center; width: 200px;"|'''Installation Difficulty'''
Line 19: Line 30:
| style="text-align: center; width: 100px;"| Very Difficult
| style="text-align: center; width: 100px;"| Very Difficult
|}
|}
<p style="text-align: center;">  
=='''Weapon Mod Types'''==
[[Mass Effect: Weapons: Assault Rifle Mods|Assault Rifle Mods]]<br />
{| border="3" align="center" cellpadding="0" cellspacing="0" width="100%"
[[Mass Effect: Weapons: Shotgun Mods|Shotgun Mods]]<br />
|- height="20" style="height:15.0pt"
[[Mass Effect: Weapons: Sniper Rifle Mods|Sniper Rifle Mods]]<br />
| style="width: 200px; text-align: center;"|<u>'''Level'''</u>
[[Mass Effect: Weapons: Submachine Gun Mods|Submachine Gun Mods]]<br />
| style="width: 100px; text-align: center;"|<u>'''I'''</u>
[[Mass Effect: Weapons: Pistol Mods|Pistol Mods]]<br />
| style="width: 100px; text-align: center;"|<u>'''II'''</u>
[[Mass Effect: Weapons: Heavy Weapon Mods|Heavy Weapon Mods]]<br />
| style="width: 100px; text-align: center;"|<u>'''III'''</u>
</p>
| style="width: 100px; text-align: center;"|<u>'''IV'''</u>
| style="width: 100px; text-align: center;"|<u>'''V'''</u>
|-
| style="width: 200px; text-align: center;"|Ammunition Capacity
| style="width: 100px; text-align: center;"| Ammo +40%
| style="width: 100px; text-align: center;"| Ammo +50%
| style="width: 100px; text-align: center;"| Ammo +60%
| style="width: 100px; text-align: center;"| Ammo +70%
| style="width: 100px; text-align: center;"| Ammo +80%
|-
| style="width: 200px; text-align: center;"|Barrel, Extended*
| style="width: 100px; text-align: center;"|Range +15.0%
| style="width: 100px; text-align: center;"|Range +17.5%
| style="width: 100px; text-align: center;"|Range +20.0%
| style="width: 100px; text-align: center;"|Range +22.5%
| style="width: 100px; text-align: center;"|Range +25.0%
|-
| style="width: 200px; text-align: center;"|Barrel, Heavy
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
|-
| style="width: 200px; text-align: center;"|Barrel, High Caliber
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +30%
| style="width: 100px; text-align: center;"|DMG +35%
|-
| style="width: 200px; text-align: center;"|Barrel, High Velocity
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
|-
| style="width: 200px; text-align: center;"|Bayonet, Omni Blade
| style="width: 100px; text-align: center;"|STR +1D+1
| style="width: 100px; text-align: center;"|STR +1D+2
| style="width: 100px; text-align: center;"|STR +2D
| style="width: 100px; text-align: center;"|STR +2D+1
| style="width: 100px; text-align: center;"|STR +2D+2
|-
| style="width: 200px; text-align: center;"|Bayonet, Standard
| style="width: 100px; text-align: center;"|STR +0D+2
| style="width: 100px; text-align: center;"|STR +1D
| style="width: 100px; text-align: center;"|STR +1D+1
| style="width: 100px; text-align: center;"|STR +1D+2
| style="width: 100px; text-align: center;"|STR +2D
|-
| style="width: 200px; text-align: center;"|Bayonet, Stunner
| style="width: 100px; text-align: center;"|STR +1D+1, Stun
| style="width: 100px; text-align: center;"|STR +1D+2, Stun
| style="width: 100px; text-align: center;"|STR +2D, Stun
| style="width: 100px; text-align: center;"|STR +2D+1, Stun
| style="width: 100px; text-align: center;"|STR +2D+2, Stun
|-
| style="width: 200px; text-align: center;"|Concentration Mod
| style="width: 100px; text-align: center;"|Attack +1D
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack  +3D
|-
| style="width: 200px; text-align: center;"|Cranial Trauma System
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +30%
|-
| style="width: 200px; text-align: center;"|Piercing Mod
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
|-
| style="width: 200px; text-align: center;"|Power Magnifier
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +30%
|-
| style="width: 200px; text-align: center;"|Recoil System
| style="width: 100px; text-align: center;"|M.A.P. -1 pip
| style="width: 100px; text-align: center;"|M.A.P. -2 pips
| style="width: 100px; text-align: center;"|M.A.P.-1D
| style="width: 100px; text-align: center;"|M.A.P. -1D+1
| style="width: 100px; text-align: center;"|M.A.P. -1D+2
|-
| style="width: 200px; text-align: center;"|Shotgun Shredder Mod
| style="width: 100px; text-align: center;"|DMG +40%
| style="width: 100px; text-align: center;"|DMG +45%
| style="width: 100px; text-align: center;"|DMG +50%
| style="width: 100px; text-align: center;"|DMG +55%
| style="width: 100px; text-align: center;"|DMG +60%
|-
| style="width: 200px; text-align: center;"|Shotgun Smart Choke
| style="width: 100px; text-align: center;"|Shogun Range +30%
| style="width: 100px; text-align: center;"|Shogun Range +35%
| style="width: 100px; text-align: center;"|Shogun Range +40%
| style="width: 100px; text-align: center;"|Shogun Range +45%
| style="width: 100px; text-align: center;"|Shogun Range +50%
|-
| style="width: 200px; text-align: center;"|Stability Damper
| style="width: 100px; text-align: center;"|M.A.P. -1 pip
| style="width: 100px; text-align: center;"|M.A.P. -2 pips
| style="width: 100px; text-align: center;"|M.A.P.-1D
| style="width: 100px; text-align: center;"|M.A.P. -1D+1
| style="width: 100px; text-align: center;"|M.A.P. -1D+2
|-
| style="width: 200px; text-align: center;"|Scope, Enhanced
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack +3D
| style="width: 100px; text-align: center;"|Attack +3D+1
|-
| style="width: 200px; text-align: center;"|Scope, Precision
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack +3D
| style="width: 100px; text-align: center;"|Attack +3D+1
|-
| style="width: 200px; text-align: center;"|Scope, Thermal
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack +3D
| style="width: 100px; text-align: center;"|Attack +3D+1
|}
 
=='''Ammunition Capacity'''==
Increases magazine capacity, allowing more shots before reload.
 
=='''Barrel'''==
 
==='''Barrel, Extended'''===
Lengthens barrel, creating greater bullet velocity and impact.
 
==='''Barrel, Heavy'''===
A barrel that produces and withstands extreme kinetic and thermal energy.
 
==='''Barrel, High Caliber'''===
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
 
==='''Barrel, High Velocity'''===
Superior kinetic coils increase shot penetration.
 
=='''Bayonet'''==
 
==='''Bayonet, Omni Blade'''===
Attach an omni-blade to the weapon for increased melee damage.
 
==='''Bayonet, Standard'''===
Tungsten carbide bayonet with recessed edge for increased melee damage.
 
==='''Bayonet, Stunner'''===
Small attachment to muzzle, causing massive damage to melee targets.
 
Adds a visible stunner beneath the barrel.
 
=='''Concentration Mod'''==
Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.
 
=='''Cranial Trauma System'''==
Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.
*'''Game Notes''': Damage increase is against the head only. Provides no additional damage versus droids or similar targets.
=='''Piercing Mod'''==
Capacitor boosts kinetic coil generators, increasing shot penetration.
 
=='''Power Magnifier'''==
Generator designed to enhance the effectiveness of tech or biotic attacks.
*'''Game Notes''': Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.
 
=='''Recoil System'''==
Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim
*'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
 
=='''Shredder Mod'''==
Capacitor boosts kinetic coil generators, increasing shot penetration.
*'''Game Notes''': This mod can only be installed on a shotgun.
 
=='''Smart Choke'''==
Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.
*'''Game Notes''': This mod can only be installed on a shotgun.
 
=='''Stability Damper'''==
Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
*'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
 
=='''Scope'''==
 
==='''Scope, Enhanced'''===
Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.
*'''Game Notes''': Does not work in well lit areas.
 
==='''Scope, Precision'''===
Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.
*'''Game Notes''': Does not work in poorly lit areas.
 
==='''Scope, Thermal'''===
Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.
*'''Game Notes''': Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.
 
=='''Source'''==
*[https://masseffect.fandom.com/wiki/Weapon_Mods Mass Effect Wiki: Weapon Mods]
*thedemonapostle

Latest revision as of 12:46, 22 June 2020

Weapon Mods

[edit]

Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.

Game Notes:

  • Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
  • Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
  • Heavy Weapons CANNOT install any mods.

Price & Difficulty

[edit]
Level I II III IV V
Mod Cost 1,200 2,400 3,600 4,800 6,000
Installation Difficulty Very Easy Easy Moderate Difficulty Very Difficult

Weapon Mod Types

[edit]
Level I II III IV V
Ammunition Capacity Ammo +40% Ammo +50% Ammo +60% Ammo +70% Ammo +80%
Barrel, Extended* Range +15.0% Range +17.5% Range +20.0% Range +22.5% Range +25.0%
Barrel, Heavy DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Barrel, High Caliber DMG +15% DMG +20% DMG +25% DMG +30% DMG +35%
Barrel, High Velocity DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Bayonet, Omni Blade STR +1D+1 STR +1D+2 STR +2D STR +2D+1 STR +2D+2
Bayonet, Standard STR +0D+2 STR +1D STR +1D+1 STR +1D+2 STR +2D
Bayonet, Stunner STR +1D+1, Stun STR +1D+2, Stun STR +2D, Stun STR +2D+1, Stun STR +2D+2, Stun
Concentration Mod Attack +1D Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D
Cranial Trauma System DMG +10% DMG +15% DMG +20% DMG +25% DMG +30%
Piercing Mod DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Power Magnifier DMG +10% DMG +15% DMG +20% DMG +25% DMG +30%
Recoil System M.A.P. -1 pip M.A.P. -2 pips M.A.P.-1D M.A.P. -1D+1 M.A.P. -1D+2
Shotgun Shredder Mod DMG +40% DMG +45% DMG +50% DMG +55% DMG +60%
Shotgun Smart Choke Shogun Range +30% Shogun Range +35% Shogun Range +40% Shogun Range +45% Shogun Range +50%
Stability Damper M.A.P. -1 pip M.A.P. -2 pips M.A.P.-1D M.A.P. -1D+1 M.A.P. -1D+2
Scope, Enhanced Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1
Scope, Precision Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1
Scope, Thermal Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1

Ammunition Capacity

[edit]

Increases magazine capacity, allowing more shots before reload.

Barrel

[edit]

Barrel, Extended

[edit]

Lengthens barrel, creating greater bullet velocity and impact.

Barrel, Heavy

[edit]

A barrel that produces and withstands extreme kinetic and thermal energy.

Barrel, High Caliber

[edit]

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.

Barrel, High Velocity

[edit]

Superior kinetic coils increase shot penetration.

Bayonet

[edit]

Bayonet, Omni Blade

[edit]

Attach an omni-blade to the weapon for increased melee damage.

Bayonet, Standard

[edit]

Tungsten carbide bayonet with recessed edge for increased melee damage.

Bayonet, Stunner

[edit]

Small attachment to muzzle, causing massive damage to melee targets.

Adds a visible stunner beneath the barrel.

Concentration Mod

[edit]

Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.

Cranial Trauma System

[edit]

Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.

  • Game Notes: Damage increase is against the head only. Provides no additional damage versus droids or similar targets.

Piercing Mod

[edit]

Capacitor boosts kinetic coil generators, increasing shot penetration.

Power Magnifier

[edit]

Generator designed to enhance the effectiveness of tech or biotic attacks.

  • Game Notes: Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.

Recoil System

[edit]

Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim

  • Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

Shredder Mod

[edit]

Capacitor boosts kinetic coil generators, increasing shot penetration.

  • Game Notes: This mod can only be installed on a shotgun.

Smart Choke

[edit]

Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.

  • Game Notes: This mod can only be installed on a shotgun.

Stability Damper

[edit]

Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.

  • Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

Scope

[edit]

Scope, Enhanced

[edit]

Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.

  • Game Notes: Does not work in well lit areas.

Scope, Precision

[edit]

Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.

  • Game Notes: Does not work in poorly lit areas.

Scope, Thermal

[edit]

Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.

  • Game Notes: Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.

Source

[edit]