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==='''Armor'''===
='''Armor'''=
Armor is protective body covering intended to prevent injury in combat, and is differentiated by species. Turians, krogan, quarians and humans all have specific types of armor; asari use human armor. There are, however, three general armor categories. These rate armor based on the protection it provides. Armor can be customised with upgrades to give better shields or health regeneration, improve cooldown times for tech abilities, or protect against melee attacks depending on individual preference.


Combat hard-suits are a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don't need to be flexible, such as the chest or shins, are reinforced with with sheets of a light wieght ablative ceramic called DuraTanium.<br />
Armor can be alternatively termed as combat hardsuit (or combat hard-suit).


DuraTanium, or Durable Titanium Alloy, is a thin mesh that is strong and light. It is applied in layers on the non-flexible parts of armors. Because DuraTanium gets stronger with each layer, it can be used in all types of armors: from non-restrictive "scout armors" that offer some defense and no movement penalties, to heavy "juggernaught" armors that can stop a large powered round, but reduced movement.<br />
All suits of armor have the following abilities:
*Vacuum Sealed
*10 day life support system
*Sensors 1,000 kilometer range, +1D Search
*Commlink, 1,000 kilometer range, +1D Communications
*Computer Data Link, 1,000 kilometer range, +1D Computer Programming/Repair


The downside to DuraTanium is its tenancy to disrupt signals from Biotic Amps or interfere with Omnitools at higher layers. Therefore, most Biotics and Tech Specialists abhor the heavier armors, while soldiers and those that don't use Biotics or Tech Talents employ the heavier suits.<br />
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|-
| style="text-align: center;"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Skill'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Physical Protection '''</u>
| style="text-align: center;"|<u>'''Energy Protection'''</u>
| style="text-align: center;"|<u>'''Dexterity Penalty '''</u>
|-
| style="text-align: center;"|Ariake Technologies Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|22,750
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Armax Arsenal Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|22,500
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Blood Dragon Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|26,500
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D+2
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Cerberus Ajax Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|24,400
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D+1
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Cerberus Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|23,250
| style="text-align: center;"| +2D+1
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Cerberus Nightmare Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|23,500
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Cerberus Shade Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|24,750
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D+1
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Cerberus Spirit Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|23,500
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Collector Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|24,500
| style="text-align: center;"| +2D+1
| style="text-align: center;"| +2D+1
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Hahne-Kedar Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|22,000
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Inferno Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|23,000
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Kassa Fabrication Colossus Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|24,000
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D+2
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Kestral Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|22,550
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|N7 Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|25,000
| style="text-align: center;"| +3D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D+1
|-
| style="text-align: center;"|N7 Defender Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|21,500
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Reckoner Knight Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|21,500
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Rosenkov Materials Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|22,000
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Serrice Council Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|22,000
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D
| style="text-align: center;"| -1D
|-
| style="text-align: center;"|Terminus Assault Armor
| style="text-align: center;"|Combat Armor
| style="text-align: center;"|Powersuit Operations
| style="text-align: center;"|25,000
| style="text-align: center;"| +2D
| style="text-align: center;"| +2D+2
| style="text-align: center;"| -1D
|}
=='''Ariake Technologies Armor'''==
[[File:Mass Effect Ariake Technologies Armor.png|thumb|150px|right|Ariake Technologies Armor]]
An Earth-based electronics concern, Ariake Tech is best known for their high grade omni-tools. Recently they have branched out to develop a line of high grade armor with an enhanced ablative weave to provide extra protection. Ariake Technologies manufactures Mercenary Armor for humans, krogan, and turians.


The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell.<br />
'''Game Notes''':
*+40% Melee Damage
*+5% Weapon Damage
*+10% Headshot Damage


Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an onboard mini-frame and a communications, navigation and sensing suite. The mini-frame is designed to accept and display date from a weapon's smart targeting system to make it easier to locate and eliminate enemies.
=='''Armax Arsenal Armor'''==
[[File:Mass Effect Armax Arsenal Armor.png|thumb|150px|right|Armax Arsenal Armor]]
The main supplier of elite turian military units, Armax Arsenal weapons and armor are high quality, high priced and very difficult to acquire for most non-turians. They also make a basic grade omni-tool which is available to the general public. Armax Arsenal produces Predator L/M/H Armor.


==='''Kinetic Barriers'''===
'''Game Notes''':
*+20% Ammo Capacity
*+20% Headshot Damage
*+10% Weapon Damage


Kinetic barriers, commonly called "shields", provide against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
=='''Blood Dragon Armor'''==
[[File:Mass Effect Blood Dragon Armor.png|thumb|150px|right|Blood Dragon Armor]]
Originally created for Earth's Urban Combat Championship league, this set of armor has undergone as much or more field testing than those of modern militaries. It uses a unique, proprietary power cell that costs as much as a EUCC rookie's contract. The armor's microframe computer adapts to any top-tier omni-tool, kinetic barrier, or biotic amp, giving breathtaking and error-free performance. The chest and shoulder piece bears the logo of the Edmonton Blood Dragons, and the inside of the armor bears the signatures of the entire team.


Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protections from bullets and other dangerous projects, but still aloows the user to sit down without knocking away their chair.<br />
'''Game Notes''':
*+10% Power Recharge Speed
*+30% Power Damage
*+20% Shields


The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins or radiaton. Damage Protection and Shields<br />
=='''Cerberus Ajax Armor'''==
[[File:Mass Effect Cerberus Ajax Armor.png|thumb|150px|right|Cerberus Ajax Armor]]
Among Cerberus soldiers, Ajax armor is favored by those brave or unlucky enough to lead charges to break enemy formations. Its role is to keep the wearer standing and shooting as long as possible. It offers some benefit to omni-tool and biotic amp systems, but its main emphasis is boosting and recharging its kinetic barrier and bleeding off weapon heat through coolant circulation in its gloves. Due to the high-risk tactics associated with the armor, the Alliance has captured very few suits in perfect condition.


All armors have two basic stats: Damage Protection or DP, is the number added to your Strength whenever you suffer damage, whether it be from a sword, shotgun or even a fist. KB, or Kinetic Barriers/Shields, is the number added when you suffer damage from certain sources, such as a ranged weapon, shrapnel from an explosion, or other similar sources.
'''Game Notes''':
*+25% Ammo Capacity
*+10% Weapon Damage
*+10% Power Damage
*+10% Shield Regen Speed


==='''How Kinetic Barriers Work'''===
=='''Cerberus Armor'''==
[[File:Mass Effect Cerberus Assault Armor.png|thumb|150px|right|Cerberus Assault Armor]]
Cerberus assault armor is designed for shock troops, who are expected to turn the tide of battle against creatures or forces that would decimate normal soldiers. The troops demanded three things in its design: shields and armor thick enough to last against a superior foe, and a rechargeable pack to extend a heavy weapon power cell. The only drawback of the armor is its weight, which the troops carry as a point of pride. They have a saying: "Out of shape going in, in shape coming out."


When you take damage from a source that activates kinetic barriers, you roll your Strength + Damage Protection + Kinetic Barriers to resist the damage. Each time your shields are activated and stop damage, they weaken suffering -1D to their protection. When your shields "D" is 0 they fail and offer no more protection.<br />
'''Game Notes''':
*+10% Ammo Capacity
*+20% Weapon Damage


'''Shield Regen''' - Unmodded shields on character armors restore at a rate of 1D per round you are not taking damage. You must go an entire round without taking damage to regen.
=='''Cerberus Nightmare Armor'''==
[[File:Mass Effect Cerberus Nightmare Armor.png|thumb|150px|right|Cerberus Nightmare Armor]]
Nightmare armor is worn by Cerberus Phantoms expecting long-range conflicts. Powerful capacitors deliver punishing energy to the Phantom's weapons, and circulating coolant in its gloves allows for more shots before a given thermal clip overheats. The remaining energy focuses on shield strength and regeneration time to help survivability.


'''For example''': ''if your character is wearing a Field Vest that offers +1D DP and +1D KB and get hit by a shotgun blast for 15 damage. You roll your defense of Strength (in this case 3D) + DP of 1D + KB of 1D for 5D and get 16. You suffer no damage and your shields lose 1D of their protection. You now have 0D KB. If you don't take any damage in the next round, at the end of that round you regain 1D of your shields and can then add it to your next damage resistance roll.''
'''Game Notes''':
*+20% Ammo Capacity
*+20% Headshot Damage
*+20% Weapon Damage
*+10% Shield Regen Speed


==='''Armor Classes and Types'''===
=='''Cerberus Shade Armor'''==
[[File:Mass Effect Shade Spirit Armor.png|thumb|150px|right|Cerberus Shade Armor]]
Cerberus Shade armor is worn by Phantoms who need to be prepared for a wide variety of threats. Its capacitors give modest boosts to shields and shield regeneration time. Many small improvements increase the performance of biotic amps and omni-tools, heat management and kinetic coils for ranged weapons, and synthetic muscle assistors for melee capability.


Modern armors fall into three classes based on how many layers of DuraTanium is used, how many kinetic barrier batteries they carry and the resulting weight that comes with it. Within these classes are different types of based on how much of the body they protect, what extra abilities are standard issue. Classes
'''Game Notes''':
*+10% Melee Damage
*+10% Ammo Capacity
*+10% Weapon Damage
*+10% Power Damage
*+20% Shield Regen Speed


'''Light '''- Armors in this category have relatively few layers of DuraTanium and a low number of shield emitters, resulting in lower weight and more flexibility in movement, no Biotic Amp signal degradation and no Omnitool lag.
=='''Cerberus Spirit Armor'''==
[[File:Mass Effect Cerberus Spirit Armor.png|thumb|150px|right|Cerberus Spirit Armor]]
Spirit armor is worn by Cerberus Phantoms fortunate enough to be biotic or for those who are skilled enough to use highly technical attacks. The armor has small gains for shield strength and regeneration, but where it truly shines is in its capacity to amplify biotic amps and omni-tools. These attacks hit significantly harder and more often, allowing the Phantom to dismantle heavily-armored targets.


'''Medium '''- DuraTanium layers and Shield emitters are higher in this category causing higher weights and impaired movements, Biotic Amp signal degradation and lag with Omnitools.
'''Game Notes''':
*+30% Power Recharge Speed
*+30% Power Damage
*+10% Shield Regen Speed


'''Heavy '''- With the most layers of DuraTanium and the highest number of emitters, these armors are inflexible and cause heavy Biotic Amp signal degradation and large Omnitool lag.
=='''Collector Armor'''==
[[File:Mass Effect Collector Armor.png|thumb|150px|right|Collector Armor]]
The Collectors' chitinous armor is flexible and even tougher than ballistic fibers. Its organic construction allows it to be self-healing, and the muscle-like tissue that assists movement ensures it is comfortable to wear despite its weight. This suit was originally adapted out of salvaged Collector technology by Cerberus, and is incredibly difficult to find on the galactic market.


==='''Types'''===
'''Game Notes''':
*+20% Shield Regen Speed


'''Field Vest''' - This type covers the torso, shoulders and upper arms, but does not include a helmet.
=='''Hahne-Kedar Armor'''==
[[File:Mass Effect Hahne Kedar Armor.png|thumb|150px|right|Hahne-Kedar Armor]]
Reliable and efficient, Earth-based Hahne-Kedar has become a major supplier to the Systems Alliance military. Their weapons are considered stock quality at best, though their armor lines are generally recognized as above average.


'''Body Armor''' - These armors have increased protection of the torso, shoulders, upper arms and thighs. some include helmets but not all.
'''Game Notes''':
*+40% Weapon Damage


'''Combat Suits''' - With a helmet that can be sealed against vacuum with 10 minutes of breathable atmosphere standard, protection for the torso, shoulders, upper and lower arms, hands thighs and shins, and boots that can be magnetized in zero G environments.
=='''Inferno Armor'''==
[[File:Mass Effect Inferno Armor.png|thumb|150px|right|Inferno Armor]]
Built specifically for Cerberus field officers, the Inferno armor has a VI dedicated to recognizing signs of stress and medical trauma. This application helps assess soldiers, but can be useful in any high-risk situations. The Inferno's microframe computer also manages biotic amp and omni-tool power, and microservos help the wearer's movements to counteract the armor's weight.


===='''Light Armors'''====
'''Game Notes''':
*[[Mass Effect Explorer|Explorer]]
*+30% Power Recharge Speed
*[[Mass Effect Duelist|Duelist]]
*+30% Power Damage
*[[Mass Effect Infiltrator|Infiltrator]]
 
===='''Medium Armors'''====
=='''Kassa Fabrication Colossus Armor'''==
*[[Mass Effect Guardian|Guardian]]
[[File:Mass Effect Kassa Fabrication Armor.png|thumb|150px|right|Kassa Fabrication Armor]]
*[[Mass Effect Mercenary|Mercenary]]
A human-controlled private company, Kassa Fabrication is known to make some of the finest body armor in the galaxy (Colossus Armor). When it comes to personal protection suits, no expense is spared - as reflected in the exorbitant cost of their products. Kassa also makes top quality weapons such as the advanced Harpoon Sniper Rifle. Recently, Kassa has also begun to manufacture omni-tools, though it will be some time until the quality is brought up to the high standards of their armor lines.
*[[Mass Effect Gladiator|Gladiator]]
 
===='''Heavy Armors'''====
'''Game Notes''':
*[[Mass Effect Colossus|Colossus]]
*+10% Shield Regen Speed
*[[Mass Effect Titan|Titan]]
 
*[[Mass Effect Juggernaut|Juggernaut]]
=='''Kestral Armor'''==
[[File:Mass Effect Kestrel Armor.png|thumb|150px|right|Kestrel Armor]]
The Kestrel Armor system is a set of armor.
 
'''Game Notes''':
*+30% Melee Damage
*+5% Headshot Damage
*+11% Weapon Damage Strength
*+5% Spare Heavy Weapon Ammo Capacity
 
=='''N7 Armor'''==
[[File:Mass Effect N7 Armor.png|thumb|150px|right|N7 Armor]]
In Mass Effect 2, the N7 Armor is the first armor set made available to the player. It is obtained in the mission Prologue: Awakening, where the N7 Armor worn by Commander Shepard during Prologue: Save Joker and before Prologue: Awakening is the heavy model of Mass Effect. The armor has undergone some minor aesthetic changes, most notably a new helmet, a new right arm with a supplementary shoulder on the right clavicle, and a grainy aspect compared to the smooth aspect of the previous game.
 
=='''N7 Defender Armor'''==
[[File:Mass Effect N7 Defender Armor.png|thumb|150px|right|N7 Defender Armor]]
The Defender Armor is a variation on the N7 Special Forces’ combat gear, built to protect soldiers in long-running engagements where reinforcements may be sparse. When the wearer fires a weapon, the suit's computers divert energy from the main power cell to the gun's kinetic coils, offering an extra punch. The Defender's storage compartments are designed to hold spare thermal clips, while capacitors throughout the armor provide extra power to shields during critical moments in battle. The armor also comes with an injection system built into the suit and neural-linked bio-monitors that help adjust the wearer's breathing rate and adrenaline levels.
 
'''Game Notes''':
*+10% Weapon Damage
*+20% Ammo Capacity
 
=='''Reckoner Knight Armor'''==
[[File:Mass Effect Reckoner Knight Armor.png|thumb|150px|right|Reckoner Knight Armor]]
The Reckoner-Knight armor was originally worn by the winners of Earth's Urban Combat Championship 2186, the Rhode Island Knights. A military-grade version of this equipment was presented to longtime Knight fans at the Alliance's Rhode Island base, in thanks for their passionate (and vocal) support during the EUCC championship matches. Beneath this armor's medieval-gothic facade lie a host of biofeedback systems intended to monitor the wearer's health and combat performance. Micro-servos maximize damage done in close-quarters combat, while a beefed-up power cell feeds energy into weapons systems to increase projectile velocity. Befitting gear originally designed for a full-contact sport, a sophisticated shield system also offers the wearer solid protection from incoming attacks.
 
'''Game Notes''':
*+10% Weapon Damage
*+20% Melee Damage
 
=='''Rosenkov Materials Armor'''==
[[File:Mass Effect Rosenkov Materials Armor.png|thumb|150px|right|Rosenkov Materials Armor]]
A human corporation of supposedly Russian origin, Rosenkov Materials has forged a reputation as one of the premier armor manufacturers in Citadel space.
 
'''Game Notes''':
*+40% Power Recharge Speed
 
=='''Serrice Council Armor'''==
[[File:Mass Effect Serrice Council Armor.png|thumb|150px|right|Serrice Council Armor]]
An asari consortium, the Serrice Council is the creator of the most powerful bio-amp on the market. Not just concerned with profit, they typically make customers undergo a rigorous screening process before being approved to purchase their products. Serrice Council amps are incredibly rare—and highly prized—items on the galactic market.
 
'''Game Notes''':
*+40% Power Damage
 
=='''Terminus Assault Armor'''==
[[File:Mass Effect Terminus Assault Armor.png|thumb|150px|right|Terminus Assault Armor]]
Terminus armor is environmentally sealed with an independent air supply for use in space and extreme planetary conditions. Its onboard microframe computer runs a suite of battle management software. To prevent detection by passive thermal sensors, body heat is channeled to the base of the feet and dispersed into the ground.
 
'''Game Notes''':
*+15% Melee Damage
*+15% Ammo Capacity
 
=='''Source'''==
*[https://www.masseffect.fandom.com/wiki/Armor Mass Effect Wiki: Armor]
*thedemonapostle

Latest revision as of 12:41, 22 June 2020

Armor

[edit]

Armor is protective body covering intended to prevent injury in combat, and is differentiated by species. Turians, krogan, quarians and humans all have specific types of armor; asari use human armor. There are, however, three general armor categories. These rate armor based on the protection it provides. Armor can be customised with upgrades to give better shields or health regeneration, improve cooldown times for tech abilities, or protect against melee attacks depending on individual preference.

Armor can be alternatively termed as combat hardsuit (or combat hard-suit).

All suits of armor have the following abilities:

  • Vacuum Sealed
  • 10 day life support system
  • Sensors 1,000 kilometer range, +1D Search
  • Commlink, 1,000 kilometer range, +1D Communications
  • Computer Data Link, 1,000 kilometer range, +1D Computer Programming/Repair
Name Type Skill Cost Physical Protection Energy Protection Dexterity Penalty
Ariake Technologies Armor Combat Armor Powersuit Operations 22,750 +2D +2D -1D
Armax Arsenal Armor Combat Armor Powersuit Operations 22,500 +2D +2D -1D
Blood Dragon Armor Combat Armor Powersuit Operations 26,500 +2D +2D+2 -1D
Cerberus Ajax Armor Combat Armor Powersuit Operations 24,400 +2D +2D+1 -1D
Cerberus Armor Combat Armor Powersuit Operations 23,250 +2D+1 +2D -1D
Cerberus Nightmare Armor Combat Armor Powersuit Operations 23,500 +2D +2D -1D
Cerberus Shade Armor Combat Armor Powersuit Operations 24,750 +2D +2D+1 -1D
Cerberus Spirit Armor Combat Armor Powersuit Operations 23,500 +2D +2D -1D
Collector Armor Combat Armor Powersuit Operations 24,500 +2D+1 +2D+1 -1D
Hahne-Kedar Armor Combat Armor Powersuit Operations 22,000 +2D +2D -1D
Inferno Armor Combat Armor Powersuit Operations 23,000 +2D +2D -1D
Kassa Fabrication Colossus Armor Combat Armor Powersuit Operations 24,000 +2D +2D+2 -1D
Kestral Armor Combat Armor Powersuit Operations 22,550 +2D +2D -1D
N7 Armor Combat Armor Powersuit Operations 25,000 +3D +2D -1D+1
N7 Defender Armor Combat Armor Powersuit Operations 21,500 +2D +2D -1D
Reckoner Knight Armor Combat Armor Powersuit Operations 21,500 +2D +2D -1D
Rosenkov Materials Armor Combat Armor Powersuit Operations 22,000 +2D +2D -1D
Serrice Council Armor Combat Armor Powersuit Operations 22,000 +2D +2D -1D
Terminus Assault Armor Combat Armor Powersuit Operations 25,000 +2D +2D+2 -1D

Ariake Technologies Armor

[edit]
File:Mass Effect Ariake Technologies Armor.png
Ariake Technologies Armor

An Earth-based electronics concern, Ariake Tech is best known for their high grade omni-tools. Recently they have branched out to develop a line of high grade armor with an enhanced ablative weave to provide extra protection. Ariake Technologies manufactures Mercenary Armor for humans, krogan, and turians.

Game Notes:

  • +40% Melee Damage
  • +5% Weapon Damage
  • +10% Headshot Damage

Armax Arsenal Armor

[edit]
File:Mass Effect Armax Arsenal Armor.png
Armax Arsenal Armor

The main supplier of elite turian military units, Armax Arsenal weapons and armor are high quality, high priced and very difficult to acquire for most non-turians. They also make a basic grade omni-tool which is available to the general public. Armax Arsenal produces Predator L/M/H Armor.

Game Notes:

  • +20% Ammo Capacity
  • +20% Headshot Damage
  • +10% Weapon Damage

Blood Dragon Armor

[edit]
Blood Dragon Armor

Originally created for Earth's Urban Combat Championship league, this set of armor has undergone as much or more field testing than those of modern militaries. It uses a unique, proprietary power cell that costs as much as a EUCC rookie's contract. The armor's microframe computer adapts to any top-tier omni-tool, kinetic barrier, or biotic amp, giving breathtaking and error-free performance. The chest and shoulder piece bears the logo of the Edmonton Blood Dragons, and the inside of the armor bears the signatures of the entire team.

Game Notes:

  • +10% Power Recharge Speed
  • +30% Power Damage
  • +20% Shields

Cerberus Ajax Armor

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File:Mass Effect Cerberus Ajax Armor.png
Cerberus Ajax Armor

Among Cerberus soldiers, Ajax armor is favored by those brave or unlucky enough to lead charges to break enemy formations. Its role is to keep the wearer standing and shooting as long as possible. It offers some benefit to omni-tool and biotic amp systems, but its main emphasis is boosting and recharging its kinetic barrier and bleeding off weapon heat through coolant circulation in its gloves. Due to the high-risk tactics associated with the armor, the Alliance has captured very few suits in perfect condition.

Game Notes:

  • +25% Ammo Capacity
  • +10% Weapon Damage
  • +10% Power Damage
  • +10% Shield Regen Speed

Cerberus Armor

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Cerberus Assault Armor

Cerberus assault armor is designed for shock troops, who are expected to turn the tide of battle against creatures or forces that would decimate normal soldiers. The troops demanded three things in its design: shields and armor thick enough to last against a superior foe, and a rechargeable pack to extend a heavy weapon power cell. The only drawback of the armor is its weight, which the troops carry as a point of pride. They have a saying: "Out of shape going in, in shape coming out."

Game Notes:

  • +10% Ammo Capacity
  • +20% Weapon Damage

Cerberus Nightmare Armor

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File:Mass Effect Cerberus Nightmare Armor.png
Cerberus Nightmare Armor

Nightmare armor is worn by Cerberus Phantoms expecting long-range conflicts. Powerful capacitors deliver punishing energy to the Phantom's weapons, and circulating coolant in its gloves allows for more shots before a given thermal clip overheats. The remaining energy focuses on shield strength and regeneration time to help survivability.

Game Notes:

  • +20% Ammo Capacity
  • +20% Headshot Damage
  • +20% Weapon Damage
  • +10% Shield Regen Speed

Cerberus Shade Armor

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File:Mass Effect Shade Spirit Armor.png
Cerberus Shade Armor

Cerberus Shade armor is worn by Phantoms who need to be prepared for a wide variety of threats. Its capacitors give modest boosts to shields and shield regeneration time. Many small improvements increase the performance of biotic amps and omni-tools, heat management and kinetic coils for ranged weapons, and synthetic muscle assistors for melee capability.

Game Notes:

  • +10% Melee Damage
  • +10% Ammo Capacity
  • +10% Weapon Damage
  • +10% Power Damage
  • +20% Shield Regen Speed

Cerberus Spirit Armor

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File:Mass Effect Cerberus Spirit Armor.png
Cerberus Spirit Armor

Spirit armor is worn by Cerberus Phantoms fortunate enough to be biotic or for those who are skilled enough to use highly technical attacks. The armor has small gains for shield strength and regeneration, but where it truly shines is in its capacity to amplify biotic amps and omni-tools. These attacks hit significantly harder and more often, allowing the Phantom to dismantle heavily-armored targets.

Game Notes:

  • +30% Power Recharge Speed
  • +30% Power Damage
  • +10% Shield Regen Speed

Collector Armor

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Collector Armor

The Collectors' chitinous armor is flexible and even tougher than ballistic fibers. Its organic construction allows it to be self-healing, and the muscle-like tissue that assists movement ensures it is comfortable to wear despite its weight. This suit was originally adapted out of salvaged Collector technology by Cerberus, and is incredibly difficult to find on the galactic market.

Game Notes:

  • +20% Shield Regen Speed

Hahne-Kedar Armor

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File:Mass Effect Hahne Kedar Armor.png
Hahne-Kedar Armor

Reliable and efficient, Earth-based Hahne-Kedar has become a major supplier to the Systems Alliance military. Their weapons are considered stock quality at best, though their armor lines are generally recognized as above average.

Game Notes:

  • +40% Weapon Damage

Inferno Armor

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Inferno Armor

Built specifically for Cerberus field officers, the Inferno armor has a VI dedicated to recognizing signs of stress and medical trauma. This application helps assess soldiers, but can be useful in any high-risk situations. The Inferno's microframe computer also manages biotic amp and omni-tool power, and microservos help the wearer's movements to counteract the armor's weight.

Game Notes:

  • +30% Power Recharge Speed
  • +30% Power Damage

Kassa Fabrication Colossus Armor

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File:Mass Effect Kassa Fabrication Armor.png
Kassa Fabrication Armor

A human-controlled private company, Kassa Fabrication is known to make some of the finest body armor in the galaxy (Colossus Armor). When it comes to personal protection suits, no expense is spared - as reflected in the exorbitant cost of their products. Kassa also makes top quality weapons such as the advanced Harpoon Sniper Rifle. Recently, Kassa has also begun to manufacture omni-tools, though it will be some time until the quality is brought up to the high standards of their armor lines.

Game Notes:

  • +10% Shield Regen Speed

Kestral Armor

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Kestrel Armor

The Kestrel Armor system is a set of armor.

Game Notes:

  • +30% Melee Damage
  • +5% Headshot Damage
  • +11% Weapon Damage Strength
  • +5% Spare Heavy Weapon Ammo Capacity

N7 Armor

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N7 Armor

In Mass Effect 2, the N7 Armor is the first armor set made available to the player. It is obtained in the mission Prologue: Awakening, where the N7 Armor worn by Commander Shepard during Prologue: Save Joker and before Prologue: Awakening is the heavy model of Mass Effect. The armor has undergone some minor aesthetic changes, most notably a new helmet, a new right arm with a supplementary shoulder on the right clavicle, and a grainy aspect compared to the smooth aspect of the previous game.

N7 Defender Armor

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File:Mass Effect N7 Defender Armor.png
N7 Defender Armor

The Defender Armor is a variation on the N7 Special Forces’ combat gear, built to protect soldiers in long-running engagements where reinforcements may be sparse. When the wearer fires a weapon, the suit's computers divert energy from the main power cell to the gun's kinetic coils, offering an extra punch. The Defender's storage compartments are designed to hold spare thermal clips, while capacitors throughout the armor provide extra power to shields during critical moments in battle. The armor also comes with an injection system built into the suit and neural-linked bio-monitors that help adjust the wearer's breathing rate and adrenaline levels.

Game Notes:

  • +10% Weapon Damage
  • +20% Ammo Capacity

Reckoner Knight Armor

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File:Mass Effect Reckoner Knight Armor.png
Reckoner Knight Armor

The Reckoner-Knight armor was originally worn by the winners of Earth's Urban Combat Championship 2186, the Rhode Island Knights. A military-grade version of this equipment was presented to longtime Knight fans at the Alliance's Rhode Island base, in thanks for their passionate (and vocal) support during the EUCC championship matches. Beneath this armor's medieval-gothic facade lie a host of biofeedback systems intended to monitor the wearer's health and combat performance. Micro-servos maximize damage done in close-quarters combat, while a beefed-up power cell feeds energy into weapons systems to increase projectile velocity. Befitting gear originally designed for a full-contact sport, a sophisticated shield system also offers the wearer solid protection from incoming attacks.

Game Notes:

  • +10% Weapon Damage
  • +20% Melee Damage

Rosenkov Materials Armor

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File:Mass Effect Rosenkov Materials Armor.png
Rosenkov Materials Armor

A human corporation of supposedly Russian origin, Rosenkov Materials has forged a reputation as one of the premier armor manufacturers in Citadel space.

Game Notes:

  • +40% Power Recharge Speed

Serrice Council Armor

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File:Mass Effect Serrice Council Armor.png
Serrice Council Armor

An asari consortium, the Serrice Council is the creator of the most powerful bio-amp on the market. Not just concerned with profit, they typically make customers undergo a rigorous screening process before being approved to purchase their products. Serrice Council amps are incredibly rare—and highly prized—items on the galactic market.

Game Notes:

  • +40% Power Damage

Terminus Assault Armor

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Terminus Assault Armor

Terminus armor is environmentally sealed with an independent air supply for use in space and extreme planetary conditions. Its onboard microframe computer runs a suite of battle management software. To prevent detection by passive thermal sensors, body heat is channeled to the base of the feet and dispersed into the ground.

Game Notes:

  • +15% Melee Damage
  • +15% Ammo Capacity

Source

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