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'''Name''': Danube Class Runabout<br />'''Craft''': Federation Danube Class Runabout<br />'''Type''': Runabout<br />'''Class''': Danube<br />'''Scale''': starfighter<br />'''Length''': 23.1 x 13.7 x 5.4 meters<br />'''Decks''': 1<br />'''Mass''': 11.3 metric tons<br />'''Skill''': space transports: Starfleet shuttles<br />'''Crew Skill''': varies<br />'''Autopilot Skill''': sensors: 1D+1; pilot: 1D; shields: 1D; communications: 1D; command: 0D+2; gunnery: 1D<br />'''Crew''': 2<br />'''Skeleton''': 1/+5<br />Passengers: 8<br />'''Max Life Support''': 15<br />'''Cargo Capacity''': 200 metric tons in a 200 cubic meter area<br />'''Consumables''': 1 week<br />'''Warp Drive'''
'''Name''': Danube<br />'''Craft''': United Federation of Planets Danube-Class Runabout<br />'''Type''': Runabout<br />'''Scale''': starfighter<br />'''Length''': 23.1 x 13.7 x 5.4 meters<br />'''Ship Mass''': 11.3 metric tons<br />'''[[Star Trek Starship Size|Starship Size]]''': 2<br />'''Skill''': Space Transports<br />'''Autopilot''': 3D+2<br />'''Crew''': 2; Skeleton: 1/+5<br />'''Passengers''': 8<br />'''Cargo Capacity''': 200 metric tons<br />'''Consumables''': 1 week<br />'''[[Warp Drive vs Hyper Drive|Warp Drive]]''': 4 / 6 / 8 (6 Hours)<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D<br />'''Space''': 7.5<br />'''Atmosphere''': 358; 1,025 km/h<br />'''Hull''': 3D<br />'''Shields''': 2D+1<br />[[Star Trek Starship Sensor Systems|'''Sensors''']]
*Cruise: 4
*Passive: 30 / 1D
*Max Cruise: 6
*Scan: 80 / 1D+2
*Max Speed (6 Hours Max): 8
*Search: 120 / 2D
'''Nav Computer''': yes
*Focus: 5 / 2D+2
*Astrogation Bonus: 0D+1
'''Computer Cores''': 1
*Computer Programming Bonus: 1D+2
'''Maneuverability''': 4D+1<br />'''Speed'''
*Cautious: 3
*Cruising (Maneuverability -1D): 5
*High Speed (Maneuverability -2D): 10
*All Out - Maximum (Maneuverability -3D): 15
*Atmosphere: 365; 1,050kmh
'''Defenses'''
*Hull: 6D+2
*Structural Integrity Field: 1D+2
**Primary Back-up Structural Integrity Field: 0D+2
***Secondary Back-up Structural Integrity Field: 0D+2
*Shields: 4D per arc
**Maximum Shield Power: 5D per arc
**Back-up Shields: 1D+1
'''Sensors'''
*Passive: 60/1D
*Scan: 155/1D+1
*Search: 210/2D+2
*Focus: 15/4D
'''Navigational Deflector'''
*Range: 1-2/5/15
*Accuracy: 3D+2
'''Weapons'''
'''Weapons'''
*'''6 Type VI Phasers'''
*'''[[Star Trek Starship Beam Weapons#Phasers|6 Type VI Phaser Arrays]]'''
: Fire Arc: 2 forward, 2 aft, 1 port, 1 starboard<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/10/30<br />Atmosphere Range: 10-30/100/300km<br />Ammo: energy based<br />Rate of fire: 1<br />Fire Modes: standard, pulse, continuous, wide<br />Shield Penetration: 0D+2<br />Damage: 10D
: Fire Arc: 2x 360 degrees ventral, 2x 360 degrees dorsal, 180 degree dorsal starboard, 180 degrees dorsal port<br />Location: 1 forward ventral, 1 forward dorsal, 1 aft dorsal, 1 aft ventral, port pylon dorsal, starboard pylon dorsal<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D+1<br />Space Range: 1-2/5/15<br />Atmosphere Range: 2-3/10/30 km<br />Firing Modes: Standard, Continuous, Pulse, Wide-Beam<br />Rate of fire: 1<br />Damage: 6D
*'''1 Micro Torpedo Launcher'''
 
: Fire Arc: forward<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1/5/20<br />Atmosphere Range: 10-100/500/2,000m<br />Ammo: 50 Micro Torpedoes<br />Rate of fire: 1<br />Fire Modes: spread<br />Shield Penetration: 0D+2<br />Damage: 7D+2
*'''[[Star Trek Starship Missile Weapons#Microtorpedoes|Microtorpedo Launcher]]'''
*'''Optional Torpedo Module'''
: Fire Arc: forward<br />Location: forward ventral<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D+1<br />Space Range: 1/5/20<br />Atmosphere Range: 1-100/500/2,000 m<br />Ammunition: 50<br />Spread: 1<br />Damage: 2D+1
: Fire Arc: optional<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 3D+1<br />Space Range: 1/10/50<br />Atmosphere Range: 10-100/1,000/5,000m<br />Ammo: 4 Type II Photon Torpedoes<br />Rate of fire: 1<br />Fire Modes: spread<br />Shield Penetration: 1D+1<br />Damage: 6D+2
 
*'''2 Tractor Beam Emitters'''
*'''[[Star Trek Starship Missile Weapons#Photon Torpedoes|Photon Torpedo Module]]'''
: Fire Arc: 1 forward, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control:<br />Space Range: 1/2/3<br />Atmosphere Range: 2/4/6km<br />Ammo: energy based<br />Rate of fire: 1 target per emitter per round<br />Fire Modes: single shot<br />Shield Penetration: N/A<br />Strength: 2D
: Fire Arc: port (or starboard)<br />Location: aft port (or starboard)<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D+2<br />Space Range: 1-2/8/20<br />Ammunition: 4 Type II Photon Torpedoes<br />Spread: 1<br />Damage: 10D
'''Compliment'''
 
*Probes: 6
*'''[[Star Trek Starship Tractor Beams|2 Class Beta Tractor Beams]]'''
*Escape Pods: 1
: Fire Arc: 1 forward, 1 aft<br />Location: forward ventral, aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 0D+2<br />Space Range: 1-3/5/10<br />Atmosphere Range: 2-6/10/20km<br />Rate of fire: 1<br />Strength: 5D+2
**Capacity: 6
 
'''Miscellaneous''':
*Crew Quarters:
:*Spartan: 2
*Decks: 1
*Escape Pods: 1 (See Notes)
*Year Commissioned: 2368 (Earth Reckoning)
 
'''Transporters'''
'''Transporters'''
*Personnel: 1
*Personnel: 1
**Range: 1-10/20/40
:*Range: 40,000 km
**Capacity: 2 persons
:*Capacity: 2 persons
**Accuracy: 1D
 
'''Source''': Ship Recognition Manual Vol.1 - The Ships of Starfleet (page 36-38)
'''Complement'''
*Probes: 6
 
'''Notes''':
*'''Optional Torpedo Modules''': If necessary, the Danube-class can be outfitted with up to 4 Torpedo Modules. Each is typically equipped with 4 torpedoes. Because there is no launching tube, these torpedoes are "fire and forget" weapons with a limited range and reduced accuracy compared to torpedoes launched from tubes.
*'''Escape Pod''': The Danube class does not have escape pods or a separation system as those systems are commonly understood. However, its cockpit is able to detach from the main body of the ship to either continue moving (impulse power only) or act as an escape pod of sorts.
 
'''Description''': ''"You know, the rate we go through runabouts, it's a good thing the Earth has so many rivers."''<br />- Major Kira (DS9: "Family Business")
 
'''History'''
 
The Danube-class was first commissioned by Starfleet in 2368 for use as a light multipurpose craft in situations that demanded a vessel more capable than a standard shuttlecraft, but lower profile than a full-sized starship. With this flexibility, a runabout could be utilized as a long-range personnel and cargo transport, an agile mobile defense platform, or a high-speed reconnaissance vehicle. (DS9: "Paradise")
 
The following year, the space station Deep Space 9 took on three runabouts for use in their daily operations: the USS Ganges, the USS Yangtzee Kiang, and the USS Rio Grande. They were housed within landing bays situated around the habitat ring. (DS9: "Emissary")
 
On occasion, Starfleet Academy cadets were allowed to command runabouts during training missions. (DS9: "Valiant")
 
In 2371-2372 of an alternate timeline, the Yellowstone-class was an upgrade to the Danube-class. (VOY: "Non Sequitur")
 
'''Technical data'''
 
The innovative feature that made the runabout possible was its compact, high-performance warp propulsion system. Runabouts were designed to have a maximum speed of warp 5. (DS9: "Dax") Their overall width was 14 meters. (DS9: "Playing God")
 
The Danube-class runabouts were also equipped with an aft tractor beam emitter. This emitter could be used to tow starships at least as large as a Galor-class. (DS9: "Emissary") It was also capable of being rigged to tow at warp velocities. (DS9: "Paradise")
 
For defense, the runabout was armed with phasers and photon torpedoes. The torpedo launcher assembly was accessible via a hatch on the floor of the forward cabin. (DS9: "Past Prologue") In late 2370, Chief Miles O'Brien of Deep Space 9 began retrofitting the weapon systems of the runabouts USS Mekong and USS Orinoco with extra banks of photon torpedoes in preparation to the Federation's first engagement with the Dominion. (DS9: "The Jem'Hadar") He also made some modifications to the phaser arrays and shield generators of the station's runabouts. (DS9: "Hippocratic Oath")
 
The hull of a Danube-class ship was made up of metallic composites that could interact with magnetic fields. Lost ships could be found by using a differential magnetometer to detect fluctuations in the hysteresis curve. In the case of low power, the runabout had a contingency fuel cell to provide an emergency supply of power. The vessel also had the ability to eject its antimatter pod if so needed. (DS9: "Battle Lines")
 
'''Interior configuration'''
 
Ideally, a runabout was piloted by two crewmembers, although one pilot would suffice. (DS9: "The Maquis, Part I") The pilots' consoles faced forward upon two large portholes. The cockpit had stations for up to four crewmembers. The two large portholes were equipped with retractable blast shutters. (DS9: "One Little Ship") Small square viewscreens mounted within the forward corners of the cabin were used for video communication and ship status displays. (DS9: "Vortex")
 
In the original configuration, a food replicator and a compact personnel transporter were located immediately behind the cockpit stations. After the class underwent a refit as hostilities arose between the Federation and the Dominion, the transporter and replicator were moved further back and a secondary tactical console was positioned in the cockpit. The transporter was capable of transporting multiple persons simultaneously. (DS9: "Vortex")
 
The rear of the craft could be configured as a large crew cabin complete with sleeping and dining areas for extended travel. (TNG: "Timescape"; DS9: "The Jem'Hadar", "Let He Who Is Without Sin...") This area could also be used as a cargo bay. (DS9: "Tribunal") In the center of the craft, between the two wing pylons, a series of replaceable modules could be connected. These modules could be swapped to suit mission requirements. Examples of available modules included science laboratories, crew quarters, and photon or quantum torpedo bays. (DS9: "Melora")
 
The runabout was equipped with at least one manual escape hatch, located near the front side of the vehicle. (DS9: "Battle Lines") A small Jefferies tube was also present, immediately underneath the warp core that ran along the spine of the vessel. (DS9: "Blaze of Glory")
 
The craft could also contain an emergency unit for medical emergencies. (DS9: "The Passenger")


'''Capsule''': The Danube-class grew out of a series of studies by the Advanced Starship Design Bureau which began in 2363 to create a small versatile vessel for use in a wide range of missions. The final design for the Danube-class conducted flight tests which were so successful the class went into immediate production, with the first ships of the class entering service in 2368. The first batch of Danube-class ships were assigned as support craft to Deep Space 9 where they, and later replacements, served with distinction for many notable missions.
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Danube_class Memory Alpha: Danube-class]
*[http://memory-beta.wikia.com/wiki/Danube_class Memory Beta: Danube class]
*Ship Recognition Manual vol 1 (Spacedock) (pages 36-38)
*thedemonapostle

Latest revision as of 21:52, 1 May 2020

Name: Danube
Craft: United Federation of Planets Danube-Class Runabout
Type: Runabout
Scale: starfighter
Length: 23.1 x 13.7 x 5.4 meters
Ship Mass: 11.3 metric tons
Starship Size: 2
Skill: Space Transports
Autopilot: 3D+2
Crew: 2; Skeleton: 1/+5
Passengers: 8
Cargo Capacity: 200 metric tons
Consumables: 1 week
Warp Drive: 4 / 6 / 8 (6 Hours)
Nav Computer: yes
Maneuverability: 2D
Space: 7.5
Atmosphere: 358; 1,025 km/h
Hull: 3D
Shields: 2D+1
Sensors

  • Passive: 30 / 1D
  • Scan: 80 / 1D+2
  • Search: 120 / 2D
  • Focus: 5 / 2D+2

Weapons

Fire Arc: 2x 360 degrees ventral, 2x 360 degrees dorsal, 180 degree dorsal starboard, 180 degrees dorsal port
Location: 1 forward ventral, 1 forward dorsal, 1 aft dorsal, 1 aft ventral, port pylon dorsal, starboard pylon dorsal
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 6D
Fire Arc: forward
Location: forward ventral
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/5/20
Atmosphere Range: 1-100/500/2,000 m
Ammunition: 50
Spread: 1
Damage: 2D+1
Fire Arc: port (or starboard)
Location: aft port (or starboard)
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-2/8/20
Ammunition: 4 Type II Photon Torpedoes
Spread: 1
Damage: 10D
Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20km
Rate of fire: 1
Strength: 5D+2

Miscellaneous:

  • Crew Quarters:
  • Spartan: 2
  • Decks: 1
  • Escape Pods: 1 (See Notes)
  • Year Commissioned: 2368 (Earth Reckoning)

Transporters

  • Personnel: 1
  • Range: 40,000 km
  • Capacity: 2 persons

Complement

  • Probes: 6

Notes:

  • Optional Torpedo Modules: If necessary, the Danube-class can be outfitted with up to 4 Torpedo Modules. Each is typically equipped with 4 torpedoes. Because there is no launching tube, these torpedoes are "fire and forget" weapons with a limited range and reduced accuracy compared to torpedoes launched from tubes.
  • Escape Pod: The Danube class does not have escape pods or a separation system as those systems are commonly understood. However, its cockpit is able to detach from the main body of the ship to either continue moving (impulse power only) or act as an escape pod of sorts.

Description: "You know, the rate we go through runabouts, it's a good thing the Earth has so many rivers."
- Major Kira (DS9: "Family Business")

History

The Danube-class was first commissioned by Starfleet in 2368 for use as a light multipurpose craft in situations that demanded a vessel more capable than a standard shuttlecraft, but lower profile than a full-sized starship. With this flexibility, a runabout could be utilized as a long-range personnel and cargo transport, an agile mobile defense platform, or a high-speed reconnaissance vehicle. (DS9: "Paradise")

The following year, the space station Deep Space 9 took on three runabouts for use in their daily operations: the USS Ganges, the USS Yangtzee Kiang, and the USS Rio Grande. They were housed within landing bays situated around the habitat ring. (DS9: "Emissary")

On occasion, Starfleet Academy cadets were allowed to command runabouts during training missions. (DS9: "Valiant")

In 2371-2372 of an alternate timeline, the Yellowstone-class was an upgrade to the Danube-class. (VOY: "Non Sequitur")

Technical data

The innovative feature that made the runabout possible was its compact, high-performance warp propulsion system. Runabouts were designed to have a maximum speed of warp 5. (DS9: "Dax") Their overall width was 14 meters. (DS9: "Playing God")

The Danube-class runabouts were also equipped with an aft tractor beam emitter. This emitter could be used to tow starships at least as large as a Galor-class. (DS9: "Emissary") It was also capable of being rigged to tow at warp velocities. (DS9: "Paradise")

For defense, the runabout was armed with phasers and photon torpedoes. The torpedo launcher assembly was accessible via a hatch on the floor of the forward cabin. (DS9: "Past Prologue") In late 2370, Chief Miles O'Brien of Deep Space 9 began retrofitting the weapon systems of the runabouts USS Mekong and USS Orinoco with extra banks of photon torpedoes in preparation to the Federation's first engagement with the Dominion. (DS9: "The Jem'Hadar") He also made some modifications to the phaser arrays and shield generators of the station's runabouts. (DS9: "Hippocratic Oath")

The hull of a Danube-class ship was made up of metallic composites that could interact with magnetic fields. Lost ships could be found by using a differential magnetometer to detect fluctuations in the hysteresis curve. In the case of low power, the runabout had a contingency fuel cell to provide an emergency supply of power. The vessel also had the ability to eject its antimatter pod if so needed. (DS9: "Battle Lines")

Interior configuration

Ideally, a runabout was piloted by two crewmembers, although one pilot would suffice. (DS9: "The Maquis, Part I") The pilots' consoles faced forward upon two large portholes. The cockpit had stations for up to four crewmembers. The two large portholes were equipped with retractable blast shutters. (DS9: "One Little Ship") Small square viewscreens mounted within the forward corners of the cabin were used for video communication and ship status displays. (DS9: "Vortex")

In the original configuration, a food replicator and a compact personnel transporter were located immediately behind the cockpit stations. After the class underwent a refit as hostilities arose between the Federation and the Dominion, the transporter and replicator were moved further back and a secondary tactical console was positioned in the cockpit. The transporter was capable of transporting multiple persons simultaneously. (DS9: "Vortex")

The rear of the craft could be configured as a large crew cabin complete with sleeping and dining areas for extended travel. (TNG: "Timescape"; DS9: "The Jem'Hadar", "Let He Who Is Without Sin...") This area could also be used as a cargo bay. (DS9: "Tribunal") In the center of the craft, between the two wing pylons, a series of replaceable modules could be connected. These modules could be swapped to suit mission requirements. Examples of available modules included science laboratories, crew quarters, and photon or quantum torpedo bays. (DS9: "Melora")

The runabout was equipped with at least one manual escape hatch, located near the front side of the vehicle. (DS9: "Battle Lines") A small Jefferies tube was also present, immediately underneath the warp core that ran along the spine of the vessel. (DS9: "Blaze of Glory")

The craft could also contain an emergency unit for medical emergencies. (DS9: "The Passenger")

Source: