Jump to content

Cardassian Galor Class: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
Created page with "thumb|500px|right '''Name''': Galor Class<br />'''Craft''': Cardassian Glaor Class Cruiser<br />'''Type''': Battle Cruiser<br />'''Class''': Galor<br..."
 
imported>Thedemonapostle
No edit summary
 
(31 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Galor Class.jpg|thumb|500px|right]]
[[File:Galor Class.jpg|thumb|500px|right]]


'''Name''': Galor Class<br />'''Craft''': Cardassian Glaor Class Cruiser<br />'''Type''': Battle Cruiser<br />'''Class''': Galor<br />'''Scale''': capital<br />'''Length''': 371.88 x 192.23 x 59 meters<br />'''Decks''': 13<br />'''Mass''': 1,678,000 metric tons<br />'''Skill''': capital ship pilot<br />'''Crew Skill''': varies<br />'''Autopilot Skill''': sensors: 4D; capital ship pilot: 3D; capital ship gunnery: 4D<br />'''Crew''': 300<br />'''Skeleton''': 1/+15; 3/+10; 5/+5<br />'''Passengers''': 485<br />'''Max Life Support''': 5,600<br />'''Cargo Capacity''': 166,000 cubic meters<br />'''Consumables''': 2 years<br />'''Warp Drive '''(Hyperdrive Equivalent)
'''Name''': Galor<br />'''Craft''': Cardassian Union Galor-Class Battle Cruiser<br />'''Type''': Battle Cruiser<br />'''Scale''': capital<br />'''Length''': 371.88 x 192.23 x 59 meters<br />'''[[Star Trek Starship Size|Starship Size]]''': 6<br />'''Ship Mass''': 1,678,000 metric tons<br />'''Skill''': capital ship pilot<br />'''Autopilot''': 3D<br />'''Crew''': 300; Skeleton: 30/+10<br />'''Passengers''': 485<br />'''Cargo Capacity''': 166,000 metric tons<br />'''Consumables''': 2 years<br />'''[[Warp Drive vs Hyper Drive|Warp Drive]]''': 5 / 8.4 / 9.6 (6 Hours)<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 7.5<br />'''Hull''': 4D+2<br />'''Shields''': 2D<br />[[Star Trek Starship Sensor Systems|'''Sensors''']]
 
*Passive: 60 / 2D
*Cruise: 4.9 (x61)
*Scan: 130 / 2D+1
 
*Search: 170 / 3D
*Max Cruise: 8.3 (x27)
*Focus: 5 / 3D+2
 
*Max Speed (6 Hours Max): 9.5 (x15)
 
'''Nav Computer''': yes
 
*Astrogation Bonus: 1D
 
'''Computer Cores''': 2
 
*Computer Programming Bonus: 5D
 
'''Maneuverability''': 2D<br />'''Speed'''
 
*Cautious: 3
 
*Cruising (Maneuverability -1D): 5
 
*High Speed (Maneuverability -2D): 10
 
*All Out - Maximum (Maneuverability -3D): 15
 
*Atmosphere: N/A
 
'''Defenses'''
 
*Hull: 2D
 
*Ablative Armor: none
 
*Structural Integrity Field: 2D+2
 
**Primary Back-up Structural Integrity Field: 1D+1
 
***Secondary Back-up Structural Integrity Field: 1D+1
 
'''Shields'''
 
*Standard Shield Power: 30D; 7D+1 per arc
 
*Maximum Shield Power (all other systems at 50% power): 35D+1; 8D+2 per arc
 
**Back-up Shields: 1D+1
 
'''Sensors'''
 
*Passive: 80/4D
 
*Scan: 192/5D
 
*Search: 251/6D
 
*Focus: 18/7D
 
'''Cloaking Systems''': none standard<br />'''Navigational Deflector'''
 
*Range: 1-2/5/15
 
*Accuracy: 5D
 
'''Weapons'''
'''Weapons'''
*'''[[Star Trek Starship Beam Weapons#Disruptors|Drevan Class Disruptor Cannon]]'''
: Fire Arc: 360 degrees aft<br />Location: aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D+1<br />Space Range: 1-15/50/150<br />Firing Modes: Standard, Pulse<br />Rate of fire: 5<br />Damage: 5D


*'''1 Type XII Disruptor Cannon'''
*'''[[Star Trek Starship Beam Weapons#Disruptors|15 Ta'vor Class Spiral-Wave Disruptor Arrays]]'''
 
: Fire Arc: 5x 360 degrees forward, 1x 360 degrees starboard, 2x 360 degrees aft, 4x 360 degrees dorsal, 3x 360 degrees ventral<br />Location: 3 forward, 5 starboard wing, 5 port wing, aft dorsal, aft ventral<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D+1<br />Space Range: 1-2/5/15<br />Firing Modes: Standard, Pulse<br />Rate of fire: 3<br />Damage: 4D
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-3/10/30<br />Atmosphere Range: 10-30/100/300km<br />Ammo: energy based<br />Rate of fire: 5<br />Fire Modes: standard, pulse<br />Shield Penetration: 4D<br />Damage: 8D+2
 
*'''15 Type IX Spiral-Wave Disruptors'''
 
: Fire Arc: 5 forward, 1 starboard, 1 port, 4 aft, 2 dorsal, 2 ventral<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-3/10/30<br />Atmosphere Range: 10-30/100/300km<br />Ammo: energy based<br />Rate of fire: 3<br />Fire Modes: standard, pulse<br />Shield Penetration: 3D<br />Damage: 6D+2
 
*'''2 Torpedo Launchers'''
 
: Fire Arc: 1 forward, 1 aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 2-30/100/350<br />Atmosphere Range: 15-300/1,000/3,500km<br />Ammo: 200 Type II Photon Torpedoes<br />Rate of fire: 10<br />Fire Modes: spread<br />Shield Penetration: 4D<br />Damage: 6D+2
 
*'''4 Tractor Beam Emitters'''
 
: Fire Arc: 2 forward, 1 aft, and 1 in the shuttle bay<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-5/7/10<br />Atmosphere Range: 10-50/70/100km<br />Ammo: energy based<br />Rate of fire: 1 target per emitter per round<br />Fire Modes: single shot<br />Shield Penetration: N/A<br />Damage: 10D


'''Compliment'''
*'''[[Star Trek Starship Missile Weapons#Photon Torpedoes|2 Photon Torpedo Launcher]]'''
 
: Fire Arc: 1 forward, 1 aft; but are self guided<br />Location: forward, aft<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D+1<br />Space Range: 1-15/50/175<br />Ammunition: 200 Type II Photon Torpedoes total<br />Spread: 10<br />Damage: 4D
*Shuttle Craft: 20
 
*Shuttle Pods: 0
 
*Probes: 60


*Escape Pods: 140
*'''[[Star Trek Starship Tractor Beams|3 Class Delta Tractor Beams]]'''
: Fire Arc: 2 forward, 1 aft<br />Location: forward ventral, forward dorsal, aft ventral<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D+1<br />Space Range: 1-3/5/10<br />Rate of fire: 1<br />Strength: 4D+2


**Capacity: 8 persons
*'''[[Star Trek Starship Tractor Beams|2 Class Alpha Tractor Beams]]'''
: Fire Arc: Shuttlebay<br />Location: 1 in each Shuttlebay<br />Crew: 1<br />Scale: Starfighter<br />Skill: capital ship gunnery<br />Fire Control: 0D+2<br />Space Range: 1-3/5/10<br />Rate of fire: 1<br />Strength: 3D


'''Miscellaneous''':
Year Commissioned: 2360 (Earth Reckoning)


'''Transporters'''
'''Transporters'''
*Personnel: 2
*Personnel: 2
**Range: 400 space units
:*Range: 40,000 km
**Capacity: 6 persons
:*Capacity: 6 persons
**Accuracy: 5D
*Emergency: 4
:*Range: 15,000 km
:*Capacity: 16 persons
*Cargo: 4
*Cargo: 4
**Range: 400 space units
:*Range: 40,000 km
**Capacity: 400kg
:*Capacity: 400 kg
**Accuracy: 4D
*Emergency: 4
**Range: 150 space units
**Capacity: 16 persons
**Accuracy: 5D


'''Science Systems''': science skills +1D<br />'''Medical Facility''': first aid +1D
'''Complement'''
 
*[[Cardassian Hideki Class|Hideki Class Fighters]]: up to 13
'''Source''': Stardock – Ship Recognition Manual – vol 1 (pages 154-156)
*Probes: 60
 
'''Notes''':<br />'''Cargo Capacity''': Star Trek ships don’t measure their cargo capacity by mass, but by volume.
 
*'''Game Notes''': For simplicity’s sake, a ship’s maximum cargo capacity is rated as one tenth (1/10) its mass. For example a Galaxy Class starship has a mass of 4.5 million metric tons and a cargo capacity of 333,000 cubic meters. Therefore the allowed cargo capacity in metric tons is 450,000 metric tons inside of a 333,000 cubic meter volume.
 
'''Warp drive''': Warp drive was a technology that allowed space travel at faster-than-light speeds. It worked by generating warp fields to form a subspace bubble that enveloped the starship, distorting the local space-time continuum and moving the starship at velocities that could greatly exceed the speed of light. These velocities were referred to as warp factors.<br />'''Game Notes:'''
 
*Star Trek Ships do not travel as fast as Star wars Ships do via hyper drive systems. For the sake of simplicity, the hyper drive equivalent has been listed in parenthesis.
 
*Should a warp powered ship’s warp core detonate, there is a powerful explosion. The explosion causes 10D/8D/6D/4D/2D damage with an explosion radius of 0-1/2/3/4/5.
 
'''Navigational Computer''': The advanced computing power of the Nav Computer, an astrogation skill bonus is applied whenever one uses it to plot a faster than light course.
 
'''Computer Cores''': Most Star Trek ships contain multiple computer cores. Each core contains a copy of all information on board. Due to the advanced processing power of these computers, any individual using them for the computer programming skill gains the listed bonus.
 
'''Navigational Deflector''': Colliding with space debris when traveling at warp speeds can prove catastrophic to a starship and its crew. To avoid such mishaps, all warp-capable ships carry one or more navigational deflectors. A navigational deflector emits a series of shield-like waves of energy which "push" small objects out of the ship's path. The deflector works in conjunction with the long range sensors and is mounted directly in front of them so it doesn't interfere with their functions. A ship's crew can also use the navigational deflector to project a wide variety of electromagnetic and subspace energies, such as verteron particles or tachyon streams. Using the navigational deflector in this manner has saved ships from destruction and provided tactical advantages on numerous occasions.
 
*'''Game Notes''': Without a working Navigational Deflector a star trek ship cannot go to warp. When used as something other than a standard deflector, its accuracy rating is used as its strength for these operations at the same scale as the ship.
 
'''Transporters''': The transporter was a subspace device capable of almost instantaneously moving an object from one location to another. Transporters are able to dematerialize, transmit and reassemble an object. The act of transporting is often referred to as "beaming."
 
*'''Game Notes''': It is recommended that a new skill be used for using the transporters or as a specialty skill under sensors. The previous should also be considered when attempting to repair the transporters. The accuracy rating is the skill bonus. Transporters cannot transport through active shields. A ship’s hull can reduce the accuracy of transporters. In game terms this translates to half a ship’s hull rating equals a penalty towards accuracy. When beaming from one ship to another ship’s transporter there are zero penalties except for range.
 
'''Science Systems''': This bonus is added whenever a character is researching something.
 
'''Medical Facility''': Starfleet vessels equip and maintain one or more medical centers, often referred to as "sickbays." A typical sickbay includes a medical clinic for routine examinations and minor treatments, an intensive care unit, and one or more research laboratories. The doctors and nurses in sickbay can treat minor illnesses and injuries, including broken bones, in just a few minutes using advanced medical technologies and treatments. More serious injuries or ailments may require surgery, drug or nanite therapy, or other sophisticated procedures. A sickbay's ICU contains two or more biobeds, beds equipped with sophisticated sensors allowing medical personnel to obtain up-to-the-second data on a patient's condition. Larger ICUs may also contain one or more units doctors can seal off with force fields to create sterile environments. If a crewmember requires surgery, doctors can attach a surgical support frame (SSF) to his biobed. An SSF contains advanced medical and biological sensors, a bio-regenerative field generator, and equipment able to assist the doctor with surgery. The SSF can perform many routine procedures, such as administering drugs or anesthetics without supervision. It can also erect a force field around the biobed to create a sterile surgical environment.
 
'''Defenses'''
 
'''Hull''': The term hull refers to the body or frame of a ship or starship. Warp-worthy vessels must have a hull able to withstand extreme accelerations.
 
*'''Game Notes''': Star Trek ships only use their Hull rating when resisting the effects Ionization.
 
'''Structural Integrity Field''': The structural integrity field (abbreviated SIF) was a technology developed by spacefaring cultures to supplement the natural structural integrity of the material their starship hulls or other constructions were composed of. Engineers used a structural integrity force field to supplement the supports and bulkheads that gave a piece of architecture its shape. This technology was made necessary by the fantastic stresses and probability of a hull breach presented by warp fields and spatial phenomena present in the galaxy.
 
*'''Primary Back-up Structural Integrity Field''': This is used when the main Structural Integrity Field fails. A Moderate Capital Ship Repair roll is required to activate it. It can only be activated after the main structural integrity field fails completely.
 
*'''Secondary Back-up Structural Integrity Field''': This is used when the Primary Back-up Structural Integrity Field fails. A Very Difficult Capital Ship Repair roll is required to activate it. It can only be activated after the primary back-up structural integrity field fails completely.
 
'''Shields''': Deflector shields or screens, generally referred to simply as shields, were a type of force field that surrounds a starship, space station, or planet to protect against enemy attacks or natural hazards.
 
'''Maximum Shield Strength''': this value is used when maximum shield power is desired. As a side effect life support, propulsion (sub-light and warp), sensors, cloak (if any), navigational deflector, energy based weapons, and the transporters are at half power/effectiveness for as long as the shields are at maximum strength.
 
'''Back-up Shields''': This value is used when shields fail completely. Its power is to be divided evenly among all four shield arcs.
 
'''Defenses Notes''': When resisting standard damage the ship uses its “Hull + Armor + Structural Integrity Field + Shields”. When resisting Ionization damage the ship uses only its “Hull”.
 
'''Weapons'''<br />'''Disruptors''': The Klingons, Romulans, and Cardassians, among others, prefer disruptors to phasers. Disruptors use microscopic quantities of antimatter to generate powerful bolts of plasma. They cause more damage than a similar model of phaser but lack the phaser's versatility and utility as a tool. Disruptors reveal distinct energy signatures, making it easy to distinguish them from phasers in most circumstances.
 
'''Disruptor Fire Modes'''
 
*Standard beam: Base Damage
 
*Pulse beam: +1D damage; -1D fire control / pulse
 
'''Tractor Beams''': Starships use tractor beams—superimposed subspace/graviton force beams—to manipulate objects outside of the ship (most commonly done to assist shuttlecraft landings). By creating and manipulating spatial stress around an object, a tractor beam can pull it closer, push it away, hold it in place, tow it along, or sometimes even tear it apart. The beam's effective range depends on the distance and mass of the target object. Although normally considered an operations system, a tractor beam has many combat applications, so the Tactical Officer usually controls it during battle.
 
'''Photon Torpedoes''': Photon torpedoes were warp-capable tactical matter/antimatter weapons commonly deployed aboard starships and starbases by various organizations.


'''Shield Penetration''': Due to the advanced nature of star trek shields, the weaponry is designed to penetrate shields better. The shield penetration modifier is added to the damage rating only when an opponent’s shields are active. When no shields are active on the arc being fired upon, the bonus is not added. As a note it does not matter if the penetration bonus is greater than the shield arc rating.
'''Description''': Galor-class cruisers were the primary class of warship by the Cardassian military during the latter half of the 24th century.


'''Capsule''': Galor class starships were the premier Cardassian warships of the 2350s and 2360s, including the most heated years of the Federation-Cardassian War and as part of the Dominion fleet in the Dominion War.
'''Design'''


The Galor class—named for a hooded warrior from Cardassian mythology—made up the bulk of the Cardassian fleet for at least three decades and despite their relatively small size compared to other races’ capital ships has always been able to hold their own in battle.
The Galor-class shared the same basic superstructure as their Keldon-class counterparts, but were used far more frequently by the Cardassian military. (DS9: "Defiant")


The Galor class was in service by the 2310s. In 2318, they were considered to be newer than the Selek-class.
Commonly referred to as "warships" or "war vessels", this class was also designated by the Cardassians and the Maquis as "cruisers". The Federation Alliance was also known to classify them as "destroyers." (TNG: "The Chase"; DS9: "Past Prologue", "Defiant"; VOY: "Fury")


The class served widely in the Federation-Cardassian War and the later Dominion War. However by the early 2370s their top status in the Cardassian Fleet was being usurped by the newer, larger Keldon class. The Keldon class design builds directly on the Galor class space frame and technologies so the Galor class legacy will likely continue for decades to come.
During the late 2360s, these warships had three sub-classes, with the Galor-class, Type-3 being considered to be "top of the line." (TNG: "Ensign Ro")


The class saw many enhancements added into the design during the course of its usage by the Union. The latest version of the Galor class was known as the Type-3 version which was the first Cardassian ships which were outfitted with the Wave Cannon.
During the Dominion War, these vessels were classified by Starfleet as "destroyers", in relation to their Dominion counterparts. (DS9: "Sacrifice of Angels")


The Galor-class are small ships, but they have been able to match the capabilities of the Cardassian Union's neighbors thanks to the unique technologies employed and the work of the Obsidian Order in preventing other states spies gaining technical information on the class and its upgrades over the years.
'''Tactical systems'''


The class employs impressively resilient shields which can comfortably withstand multiple impacts from phasers and photon torpedoes. Galor-class vessels, like many ships of the Cardassian fleet, also employ the uniquely Cardassian spiral wave disruptors which have proved a tactical problem for opposing vessels.
The arsenals of Galor-class warships vary, though typically they are armed with numerous phaser arrays. Although the Galor-class vessels were considerably inferior to the Federation's Galaxy-class starships, they proved to be very effective against Miranda-class and other older Federation starships. (TNG: "The Wounded"; DS9: "Sacrifice of Angels", "Waltz") These ships were often seen operating in squadrons of three, possibly to make up for their tactical weaknesses compared to contemporary warships of other interstellar powers.


Unlike most Federation vessels the Galor class it not easily adapted to scientific missions but it still highly adaptable taking on roles as troop transports, escort ships, orbital assault platforms and blockade vessels.
In 2369, Captain Edward Jellico ordered a fleet of Galor-class starships to leave the McAllister C-5 Nebula one-by-one, ejecting their primary phaser coils. (TNG: "Chain of Command, Part II")


In the late 2360s, Galor-class vessels generally had crews of approximately 600 and were outfitted with a compressor beam. The extreme end range of this era's Galor-class starship's weaponry was around 300,000 kilometers.
In 2370, Cardassian colonists living in the Demilitarized Zone modified Cardassian shuttles, which they equipped with Galor-class phaser banks to protect their colonial interests. (DS9: "The Maquis, Part I")


By the time of the alliance with the Dominion, twenty Galor class vessels were equipped with Dominion transporters and sensors in order to incorporate Cardassian Central Command with the Jem'Hadar fleets. After Galor vessels such as the Trager, which eventually turned rebel, the practice was discontinued by the Dominion.
'''Source''':
*[http://memory-alpha.wikia.com/wiki/Galor_class Memory Alpha: Galor-class]
*[http://memory-beta.wikia.com/wiki/Galor_class Memory Beta: Galor-class]
*Ship Recognition Manual vol 2 (Spacedock) (pages 27-29)
*thedemonapostle

Latest revision as of 21:25, 1 May 2020

Name: Galor
Craft: Cardassian Union Galor-Class Battle Cruiser
Type: Battle Cruiser
Scale: capital
Length: 371.88 x 192.23 x 59 meters
Starship Size: 6
Ship Mass: 1,678,000 metric tons
Skill: capital ship pilot
Autopilot: 3D
Crew: 300; Skeleton: 30/+10
Passengers: 485
Cargo Capacity: 166,000 metric tons
Consumables: 2 years
Warp Drive: 5 / 8.4 / 9.6 (6 Hours)
Nav Computer: yes
Maneuverability: 2D+1
Space: 7.5
Hull: 4D+2
Shields: 2D
Sensors

  • Passive: 60 / 2D
  • Scan: 130 / 2D+1
  • Search: 170 / 3D
  • Focus: 5 / 3D+2

Weapons

Fire Arc: 360 degrees aft
Location: aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/150
Firing Modes: Standard, Pulse
Rate of fire: 5
Damage: 5D
Fire Arc: 5x 360 degrees forward, 1x 360 degrees starboard, 2x 360 degrees aft, 4x 360 degrees dorsal, 3x 360 degrees ventral
Location: 3 forward, 5 starboard wing, 5 port wing, aft dorsal, aft ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 4D
Fire Arc: 1 forward, 1 aft; but are self guided
Location: forward, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/175
Ammunition: 200 Type II Photon Torpedoes total
Spread: 10
Damage: 4D
Fire Arc: 2 forward, 1 aft
Location: forward ventral, forward dorsal, aft ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 4D+2
Fire Arc: Shuttlebay
Location: 1 in each Shuttlebay
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D

Miscellaneous: Year Commissioned: 2360 (Earth Reckoning)

Transporters

  • Personnel: 2
  • Range: 40,000 km
  • Capacity: 6 persons
  • Emergency: 4
  • Range: 15,000 km
  • Capacity: 16 persons
  • Cargo: 4
  • Range: 40,000 km
  • Capacity: 400 kg

Complement

Description: Galor-class cruisers were the primary class of warship by the Cardassian military during the latter half of the 24th century.

Design

The Galor-class shared the same basic superstructure as their Keldon-class counterparts, but were used far more frequently by the Cardassian military. (DS9: "Defiant")

Commonly referred to as "warships" or "war vessels", this class was also designated by the Cardassians and the Maquis as "cruisers". The Federation Alliance was also known to classify them as "destroyers." (TNG: "The Chase"; DS9: "Past Prologue", "Defiant"; VOY: "Fury")

During the late 2360s, these warships had three sub-classes, with the Galor-class, Type-3 being considered to be "top of the line." (TNG: "Ensign Ro")

During the Dominion War, these vessels were classified by Starfleet as "destroyers", in relation to their Dominion counterparts. (DS9: "Sacrifice of Angels")

Tactical systems

The arsenals of Galor-class warships vary, though typically they are armed with numerous phaser arrays. Although the Galor-class vessels were considerably inferior to the Federation's Galaxy-class starships, they proved to be very effective against Miranda-class and other older Federation starships. (TNG: "The Wounded"; DS9: "Sacrifice of Angels", "Waltz") These ships were often seen operating in squadrons of three, possibly to make up for their tactical weaknesses compared to contemporary warships of other interstellar powers.

In 2369, Captain Edward Jellico ordered a fleet of Galor-class starships to leave the McAllister C-5 Nebula one-by-one, ejecting their primary phaser coils. (TNG: "Chain of Command, Part II")

In 2370, Cardassian colonists living in the Demilitarized Zone modified Cardassian shuttles, which they equipped with Galor-class phaser banks to protect their colonial interests. (DS9: "The Maquis, Part I")

Source: