Sensor No-Show: Difference between revisions
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'''Type:''' Passive field generators<br /> | '''Type:''' Passive field generators<br /> | ||
'''Skill:''' Sneak<br /> | '''Skill:''' Sneak<br /> | ||
'''Cost:'' Not for sale (5,000 for similar black market units)<br /> | '''Cost:''' Not for sale (5,000 for similar black market units)<br /> | ||
'''Availability:''' 4, X<br /> | '''Availability:''' 4, X<br /> | ||
'''Game Notes:''' No-show protect on individual, giving them +2D to sneak when pertaining to heat- and infrared-based sensors. A standard power cell is completely drained after 15 minutes of use.<br /> | '''Game Notes:''' No-show protect on individual, giving them +2D to sneak when pertaining to heat- and infrared-based sensors. A standard power cell is completely drained after 15 minutes of use.<br /> | ||
'''Source:''' Galaxy Guide 11: Criminal Organizations (page 85), Rules of Engagement – The Rebel SpecForce Handbook (page 44), Arms and Equipment Guide (page 91)<br /> | '''Source:''' Galaxy Guide 11: Criminal Organizations (page 85), Rules of Engagement – The Rebel SpecForce Handbook (page 44), Arms and Equipment Guide (page 91)<br /> | ||
==>[[Anti-Surveillance]] | ==>[[Anti-Surveillance]] | ||
Latest revision as of 19:02, 18 August 2019
Sensor No-Show
Model: Alliance No-Show/Individual criminal manufacture
Type: Passive field generators
Skill: Sneak
Cost: Not for sale (5,000 for similar black market units)
Availability: 4, X
Game Notes: No-show protect on individual, giving them +2D to sneak when pertaining to heat- and infrared-based sensors. A standard power cell is completely drained after 15 minutes of use.
Source: Galaxy Guide 11: Criminal Organizations (page 85), Rules of Engagement – The Rebel SpecForce Handbook (page 44), Arms and Equipment Guide (page 91)
==>Anti-Surveillance