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Radiation Deflection Badge<br />Model: Reflkind Industrials Radiation Screener<br />Type: Industrial radiation deflector<br />Cost: 300<br />Availability: 2<br />Game Notes: Power cell must be replaced after 50 hours of use, regardless of actual radiation levels (cells cost 10 credits). Adds +2D to survival rolls made due to radiation exposure. Badge changes color if its radiation deflection levels are exceeded. Use the same effects as water contamination (pages 20-21) to determine the severity of radiation contamination.<br />Source: Rules of Engagement – The Rebel SpecForce Handbook (page 33) | Radiation Deflection Badge<br />Model: Reflkind Industrials Radiation Screener<br />Type: Industrial radiation deflector<br />Cost: 300<br />Availability: 2<br />Game Notes: Power cell must be replaced after 50 hours of use, regardless of actual radiation levels (cells cost 10 credits). Adds +2D to survival rolls made due to radiation exposure. Badge changes color if its radiation deflection levels are exceeded. Use the same effects as water contamination (pages 20-21) to determine the severity of radiation contamination.<br />Source: Rules of Engagement – The Rebel SpecForce Handbook (page 33)<br /> | ||
<==[[Basic Survival Gear]] | |||
Latest revision as of 18:01, 4 August 2019
Radiation Deflection Badge
Model: Reflkind Industrials Radiation Screener
Type: Industrial radiation deflector
Cost: 300
Availability: 2
Game Notes: Power cell must be replaced after 50 hours of use, regardless of actual radiation levels (cells cost 10 credits). Adds +2D to survival rolls made due to radiation exposure. Badge changes color if its radiation deflection levels are exceeded. Use the same effects as water contamination (pages 20-21) to determine the severity of radiation contamination.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 33)
<==Basic Survival Gear