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[[File:Mass Effect Human.jpg|thumb|500px|right]]
[[File:Mass Effect.jpg|thumb|500px|right]]


'''Name''': Human<br />'''Dice''': 12D<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 2D / 4D<br />'''Mechanical''': 2D / 4D<br />'''Perception''': 2D / 4D<br />'''Strength''': 2D / 4D<br />'''Technical''': 2D / 4D
'''Name''': Human<br />'''Dice''': 12D<br />'''Dexterity''': 1D / 4D<br />'''Knowledge''': 1D / 4D<br />'''Mechanical''': 1D / 4D<br />'''Perception''': 1D / 4D<br />'''Strength''': 1D / 4D<br />'''Technical''': 1D / 4D


'''Move''': 10 /12<br />'''Size''': 1.5 - 2.0 m<br />'''Weight''': 45 - 90 kg
'''Move''': 10 / 12<br />'''Size''': 1.4 - 1.98 m<br />'''Weight''': 40 - 127 kg


'''Special Abilities''':
'''Special Abilities''':
*'''Adaptability''': During character creation, choose any 2 basic skills, for every 1D spent in one of those skills gain 2D instead. Maximum 6D in a starting skill.
*'''Quick to Master''': A human gains a bonus free Skill Specialization at character creation. They are quick to master specialized tasks.
*'''Skilled''': Humans gain +1D+1 skill dice at character creation. They are versatile and capable.


'''Racial Averages''':
'''Description''': Humans, from the planet Earth, are the newest sentient species of notable size to enter the galactic stage and are the most rapidly expanding and developing. In 2148, human explorers on Mars uncovered a long-ruined prothean observation post, with a surviving data cache that proved protheans had studied Cro-Magnon humans millennia ago. While religions tried to assimilate this discovery into their doctrine, a global rush began to decipher the petabytes of data from the outpost. Discovering information on a mass relay orbiting Pluto, explorers managed to open the Charon Relay and discovered it led to Arcturus. With the help of the fledgling Systems
*'''Average Human Soldier''': Dexterity 3D (Ranged Weapons 5D, Grenades 5D), Knowledge 2D, Mechanical 2D, Perception 2D, Strength 2D, Technical 2D. Move: 10
*'''Average Human Pilot''': Dexterity 2D , Knowledge 2D, Mechanical 3D (Starship Piloting 5D, Vehicle Driving 5D), Perception 2D, Strength 2D, Technical 2D. Move: 10
*'''Average Human''': Dexterity 2D , Knowledge 2D, Mechanical 2D, Perception 2D, Strength 2D, Technical 2D. Move: 10


'''Description''': ''"Your species needs to learn its place, Shepard!"'' - Saren
Alliance, humans expanded to other systems, opening any mass relays they could find.
Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves, and do so with such assertion that the normally staid Council races have been taken aback by their restlessness and relentless curiosity. Their economy, while much smaller than any of the Council races, is very powerful relative to their size, and their military prowess is among the greatest in the galaxy, despite the fact that only 3% of humans volunteer for the Alliance military, a far smaller proportion than other races. Their ability to defeat the turians in the First Contact War demonstrated graphically the potential of human military strength and is therefore a subject of concern for many races, who fear the consequences of another human-turian conflict.


Humans in Mass Effect are generally similar to those in modern day life, although more technologically advanced. A recent addition to the galactic stage when the game is set, human society (called the Systems Alliance) advanced significantly with the advent of interstellar travel, made possible with the discovery of lost Prothean technology. Humans quickly expanded outwards and established more and more colonies on uninhabited planets. This rapid expansion brought them into contact with the batarians and turians, with whom they quickly came into conflict. The human-turian First Contact War brought humans to the attention of the species of the Citadel Council. Due to the System Alliance's quick and effective military response to the turian occupation of the human colony of Shanxi and the stunning defeat of the turians at the hands of this relative newcomer to galactic politics, the Citadel Council wasted no time in mediating an end to the war and gave the human race considerable latitude in their colonization efforts, much to the dismay of the batarians, who abandoned their Citadel embassy in protest. In the brief decades since their appearance, humans have quickly risen to prominence. In addition, humans have recently been given an embassy at the Citadel as associate members of the Citadel Council.
Humans first came to the attention of the galactic community after a brief but intense conflict with the turians, known by humans as the First Contact War, begun in 2157. The conflict began when the turians attacked a human fleet attempting to activate a dormant mass relay (illegal under Council law) and then occupied the human colony of Shanxi.


Humans are seen by most galactic races as intelligent, aggressive, and highly adaptable. Their brisk population growth and rapidly developing military strength have led to resentful speculation that the newcomers will soon be given an invitation to become full members of the Council, at an unprecedented rate. Due to their military aptitude and rising force levels, they are limited by the First Contact War-ending Treaty of Farixen, which limits the Alliance military to 1/5th the number of dreadnought warships the turians possess. In order to gain diplomatic recognition and respective associate member status on the Council as well as an embassy on the Citadel, the Systems Alliance agreed to this stipulation.
Led by Admiral Kastanie Drescher, the Second Fleet then launched a massive counter-attack, which caught the turians by surprise and expelled them from Shanxi. The conflict caught the attention of the Citadel Council, which wasted no time brokering a peace, thus introducing humans to the galactic community. As a consequence of the Alliance's swift and decisive action during the First Contact War, the Alliance became the representative and supranational governing body of humanity. Since then, humans have rapidly risen in prominence.


Do to the burst in technology from the discovery of Prothean ruins on Mars humans have increased their average life expectancy to about 150 years. Humanity makes extensive use of in utero genetic screening and engineering to eliminate or repair many congenital defects. Genetic engineering is also used (mostly by the wealthy) to enhance appearance, physical ability, and mental acuity. Biotics among Humans is fairly common (though not as common as Asari) but are looked upon not as much like freaks but an anomaly, any Biotic in Human society is cataloged and tracked their entire lives and most decide to join the military because of the stigma of their abilities.
In 2165, humanity was granted an embassy on the Citadel in recognition of their growing power and influence in the galactic community. The timing of this achievement, less than a decade after first contact, caused some friction with other Citadel races who had waited decades for such recognition.
 
Humanity continued to expand to unclaimed star systems on the edge of Citadel space, which eventually led to competition with the batarians. When the batarians tried and failed to convince the Council to declare the Skyllian Verge "a zone of batarian interest", they closed their embassy and withdrew from Citadel space. Viewing humans as the cause of their fall from grace, batarians frequently came into conflict with human colonies, especially batarian slavers. Tensions between humans and batarians persist for decades.
 
Unlike many species in Citadel space, humans have no close allies among the other races, though they are trade partners with the turians and asari. Without alliances or key political positions, humans have had to follow the edicts of the Council without having much influence on their decisions. Human ambassadors finally had their wishes answered when Shepard was admitted into the Spectres, the Council's elite operatives, and even further when they were given a seat on the Council, after either having saved them from the Battle of the Citadel, or having Humanity rebuild the Council when they were lost. However, now that Humanity has a seat on the Council, they are able to influence the Council's rulings, protect their own interests and have a say in the governing of Citadel space.
 
'''Personality''': Due to the diversity of human characters it is very hard to profile Humans with one definite personality.
 
'''Physical Description''': Humans have a fairly robust physiology. Their internal makeup and reproductive processes are typical of most bipedal mammals and their size and proportions give the appearance of being strong, fast and agile. In comparison to the Council races, humans are roughly physically on par with Turians.
 
'''Homeworld''': Earth
Religion: Like the Turians, Humans are free to practice whatever religion that suits them.<br />'''Biotics''': After a series of starship accidents in the 2150s which dispersed element zero over populated areas, the first human biotics were born, though their abilities were not recognized right away. By the time these children were teenagers, the Alliance had made contact with the Citadel and learned of the effects of in-utero eezo exposure. A company called Conatix Industries was founded to track down exposed individuals and develop implants for humans. There are rumours that, after the link between eezo and biotics was discovered, some human colonies were deliberately exposed to dust-form element zero to create more biotic children.<br />'''Example Names''': John Sheppard.


The typical space faring Human stands between 1.5 and 2.0m, weighting 45 to 90kg. Humans possess no outstanding physical or mental abilities and do not normally possess any technology beyond what other races can make themselves. Humans however are quick thinking and faster acting. The one great advantage Humans have over the other races is their adaptability: any human can be a great commander like a Turian, an excellent Diplomat like an Asari or an information broker of the highest order like a Salarian. On the other hand, any Human can also be a ruthless killer like a Batarian, a powerful berserker like a Krogan or a greedy entrepreneur like a Volus. The best and worst can be found among the Humans.


'''Source''':
'''Source''':
*Mass Effect: The Unofficial Role Playing Game (page 13)
*[http://masseffect.wikia.com/wiki/Human Mass Effect Wiki: Human]
*Mass Effect d20 RPG (pages 23-25)
*thedemonapostle

Latest revision as of 11:23, 13 August 2018

Name: Human
Dice: 12D
Dexterity: 1D / 4D
Knowledge: 1D / 4D
Mechanical: 1D / 4D
Perception: 1D / 4D
Strength: 1D / 4D
Technical: 1D / 4D

Move: 10 / 12
Size: 1.4 - 1.98 m
Weight: 40 - 127 kg

Special Abilities:

  • Quick to Master: A human gains a bonus free Skill Specialization at character creation. They are quick to master specialized tasks.
  • Skilled: Humans gain +1D+1 skill dice at character creation. They are versatile and capable.

Description: Humans, from the planet Earth, are the newest sentient species of notable size to enter the galactic stage and are the most rapidly expanding and developing. In 2148, human explorers on Mars uncovered a long-ruined prothean observation post, with a surviving data cache that proved protheans had studied Cro-Magnon humans millennia ago. While religions tried to assimilate this discovery into their doctrine, a global rush began to decipher the petabytes of data from the outpost. Discovering information on a mass relay orbiting Pluto, explorers managed to open the Charon Relay and discovered it led to Arcturus. With the help of the fledgling Systems

Alliance, humans expanded to other systems, opening any mass relays they could find. Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves, and do so with such assertion that the normally staid Council races have been taken aback by their restlessness and relentless curiosity. Their economy, while much smaller than any of the Council races, is very powerful relative to their size, and their military prowess is among the greatest in the galaxy, despite the fact that only 3% of humans volunteer for the Alliance military, a far smaller proportion than other races. Their ability to defeat the turians in the First Contact War demonstrated graphically the potential of human military strength and is therefore a subject of concern for many races, who fear the consequences of another human-turian conflict.

Humans first came to the attention of the galactic community after a brief but intense conflict with the turians, known by humans as the First Contact War, begun in 2157. The conflict began when the turians attacked a human fleet attempting to activate a dormant mass relay (illegal under Council law) and then occupied the human colony of Shanxi.

Led by Admiral Kastanie Drescher, the Second Fleet then launched a massive counter-attack, which caught the turians by surprise and expelled them from Shanxi. The conflict caught the attention of the Citadel Council, which wasted no time brokering a peace, thus introducing humans to the galactic community. As a consequence of the Alliance's swift and decisive action during the First Contact War, the Alliance became the representative and supranational governing body of humanity. Since then, humans have rapidly risen in prominence.

In 2165, humanity was granted an embassy on the Citadel in recognition of their growing power and influence in the galactic community. The timing of this achievement, less than a decade after first contact, caused some friction with other Citadel races who had waited decades for such recognition.

Humanity continued to expand to unclaimed star systems on the edge of Citadel space, which eventually led to competition with the batarians. When the batarians tried and failed to convince the Council to declare the Skyllian Verge "a zone of batarian interest", they closed their embassy and withdrew from Citadel space. Viewing humans as the cause of their fall from grace, batarians frequently came into conflict with human colonies, especially batarian slavers. Tensions between humans and batarians persist for decades.

Unlike many species in Citadel space, humans have no close allies among the other races, though they are trade partners with the turians and asari. Without alliances or key political positions, humans have had to follow the edicts of the Council without having much influence on their decisions. Human ambassadors finally had their wishes answered when Shepard was admitted into the Spectres, the Council's elite operatives, and even further when they were given a seat on the Council, after either having saved them from the Battle of the Citadel, or having Humanity rebuild the Council when they were lost. However, now that Humanity has a seat on the Council, they are able to influence the Council's rulings, protect their own interests and have a say in the governing of Citadel space.

Personality: Due to the diversity of human characters it is very hard to profile Humans with one definite personality.

Physical Description: Humans have a fairly robust physiology. Their internal makeup and reproductive processes are typical of most bipedal mammals and their size and proportions give the appearance of being strong, fast and agile. In comparison to the Council races, humans are roughly physically on par with Turians.

Homeworld: Earth Religion: Like the Turians, Humans are free to practice whatever religion that suits them.
Biotics: After a series of starship accidents in the 2150s which dispersed element zero over populated areas, the first human biotics were born, though their abilities were not recognized right away. By the time these children were teenagers, the Alliance had made contact with the Citadel and learned of the effects of in-utero eezo exposure. A company called Conatix Industries was founded to track down exposed individuals and develop implants for humans. There are rumours that, after the link between eezo and biotics was discovered, some human colonies were deliberately exposed to dust-form element zero to create more biotic children.
Example Names: John Sheppard.


Source: