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[[File:Malcolm Reynolds.jpg|thumb|500px|right]]
[[File:Malcolm Reynolds.jpg|thumb|500px|right]]


'''NAME''': Malcolm “Mal” Reynolds<br />'''TYPE''': Captain of Serenity<br />'''SPECIES''': Human<br />'''HEIGHT''': 1.8m (estimated)<br />'''WEIGHT''': 82kg (estimated)<br />'''AGE''': 31<br />'''GENDER''': Male
'''NAME''': Malcolm “Mal” Reynolds<br />'''TYPE''': Captain of Serenity<br />'''SPECIES''': Human<br />'''HEIGHT''': 1.879m (6' 2")<br />'''WEIGHT''': 68.9kg<br />'''AGE''': 31<br />'''GENDER''': Male


'''Quotes''':<br />"I hate to bring up our imminent arrest during your crazy time, but we gotta move."<br />"Oh! That was bracing. They don't like it when you shoot at them. I worked that out myself."<br />"Vitelli's out of it. That bumblebee laid down arms at the first sign of inevitable crushing defeat; can you imagine such a cowardly creature?"<br />"This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
'''Quotes''':
*"I hate to bring up our imminent arrest during your crazy time, but we gotta move."
*"Oh! That was bracing. They don't like it when you shoot at them. I worked that out myself."
*"Vitelli's out of it. That bumblebee laid down arms at the first sign of inevitable crushing defeat; can you imagine such a cowardly creature?"
*"This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."


'''DEXTERITY''': 2D
'''DEXTERITY''': 2D
*Brawling Parry: 7D+1
*Archaic Guns: 4D
*Dodge: 6D+2
*Blaster: 4D
*Energy Weapons: 4D
*Blaster Artillery: 4D
*Brawling Parry: 5D+1
*Dodge: 4D+2
*Firearms: 4D
*Firearms: 4D
*Firearms: (S) Pistols: 8D
*Firearms: (S) Pistols: 6D
*Firearms: (S) Rifles: 6D+2
*Firearms: (S) Rifles: 4D+2
*Forgery: 4D
*Grenade: 4D
*Missile Weapons: 4D
*Missile Weapons: 4D
*Pickpocket: 5D+1
*Pick Pocket: 4D
*Running: 4D
*Vehicle Blasters: 4D
*Vehicle Blasters: 4D
*Running: 4D


'''KNOWLEDGE''': 3D
'''KNOWLEDGE''': 3D
*Bureaucracy: 4D+1
*Bureaucracy: 4D+1
*Intimidation: 5D+2
*Business: 3D+2
*Streetwise: 8D+1
*Intimidation: 4D+2
*Streetwise: 4D+2
*Survival: 5D
*Survival: 5D
*Tactics: 5D
*Tactics: 4D+1
*Willpower: 9D
*Willpower: 5D


'''MECHANICAL''': 2D+1
'''MECHANICAL''': 2D+1
*Astrogation 3D+2
*Archaic Starship Pilot: 3D+2
*Beast Handling: 4D+1
*Beast Riding: 4D+1
*Ground Vehicle Ops: 3D
*Capital Ship Gunnery: 4D+1
*Hover Vehicle Ops: 3D
*Capital Ship Pilot: 3D+2
*Ground Vehicle Operations: 3D
*Repulsorlift Operations: 3D
*Sensors: 3D+1
*Space Transports: 3D+2
*Space Transports: 3D+2
*Starfighter Pilot: 3D+2
*Starship Gunnery: 4D+1
*Starship Gunnery: 4D+1


'''PERCEPTION''': 2D+2
'''PERCEPTION''': 2D+2
*Command: 9D+1
*Bargain: 4D
*Con: 6D+1
*Command: 5D
*Gambling: 4D+2
*Forgery: 3D+2
*Gambling: 4D
*Hide: 4D+2
*Hide: 4D+2
*Investigation: 4D
*Investigation: 4D+1
*Persuasion: 7D+1
*Persuasion: 4D
*Search: 6D
*Search: 4D+1
*Sneak: 6D
*Sneak: 4D+2


'''STRENGTH''': 3D
'''STRENGTH''': 3D
*Brawling: 8D+1
*Brawling: 6D+1
*Climb/Jump: 5D
*Climbing / Jumping: 5D
*Lifting: 5D
*Lifting: 5D
*Stamina: 5D
*Swimming: 5D
*Swimming: 5D


'''TECHNICAL''': 2D+2
'''TECHNICAL''': 2D+2
*Firearms Repair: 4D+2
*Demolitions: 4D+2
*Demolitions: 4D+2
*First Aid: 3D+1
*First Aid: 3D+1
*Ground Vehicle Repair: 3D+1
*Security: 3D+2
*Security: 4D+2
 
'''MOVE''': 10<br />'''FORCE SENSITIVE''': No<br />'''FORCE POINTS''': 7+<br />'''DARK SIDE POINTS''': 0<br />'''CHARACTER POINTS''': 15+
 
'''GEAR'''
*[[Malcolm's pistol]]: Mal has carried his service pistol since the Unification War and wears it on his hip whenever the situation warrants.
*Mal usually wears the long “Browncoat” that instantly identifies him as a former Independent soldier to any war veteran.
 
'''Traits'''
 
*Fightin’ Type (Major Asset) - Mal is always ready for a tussle and can handle himself in a fight.
 
*Friends in Low Places (Minor Asset) - As someone who engages in clandestine dealings, Mal knows lots of smugglers, thieves, and lowlives.
 
*Leadership (Major Asset) - Mal has a tendency to inspire loyalty in those who serve under him.
 
*Military Rank (Minor Asset) - Mal is a war veteran, having fought with the Independents through the war and survived the Battle of Serenity Valley.
 
*Tough as Nails (Minor Asset) - Mal can take more punishment than most folks, leading some to underestimate him.


'''MOVE''': 10<br />'''FORCE SENSITIVE''': no<br />'''FORCE POINTS''': 4-12<br />'''DARK SIDE POINTS''': 0<br />'''CHARACTER POINTS''': 15<br />'''CREDITS''': 200
*Deadly Enemy (Minor Complication) - A psychotic crime lord with a penchant for robbing trains is hunting Mal down, seeking revenge.


'''GEAR'''<br />Worn “Browncoat”<br />[[Malcolm's pistol]]
*Credo (Major Complication) - Mal has a strong personal code of honor that he will not violate, which includes honoring his side of an agreement whenever possible.


'''Capsule''':
*Loyal (Minor Complication) - Mal is devoted to his crew and former Browncoats he served with in the war.


'''Early years and education'''
*Prejudice (Minor Complication) - As a former Independent soldier, Mal takes an irrational dislike to Alliance feds and military officers.


Mal was born on September 20, 2468 and was brought up on a ranch on the planet Shadow. Raised by his mother and "about 40 hands," Mal apparently received a fairly decent education growing up. Though Mal usually seems more practical than intellectual, he occasionally surprised his friends by displaying familiarity in a wide range of literature varying from the works of Shan Yu, a psychotic dictator, to poems by Samuel Taylor Coleridge, he does, however, have no idea "who" Mona Lisa was.
*Things Don’t Go Smooth (Major Complication) - Mal has absolutely terrible luck, with even the simplest plans somehow going awry.


'''Military career'''
'''Role Playing notes'''


Mal volunteered for the Independents army during the Unification War against the Alliance, gaining the rank of sergeant during that time. His loyal second-in-command Zoë Alleyne Washburne was by his side for most of the war, surviving many dangerous conflicts with him. They were at least three such battles, including the Battle of Du-Khang in 2510 and a long winter campaign in New Kasmir where he commanded a platoon. Mal was also involved in the ground campaign during the Battle of Sturges, which according to Badger was the "bloodiest and shortest battle in all the war," although Mal considered it a distant second. Mal fought in many more battles, but the turning point for him and the Independents came with their physical and emotional defeat at the Battle of Serenity Valley on the planet Hera.
“Find a ship. Find a crew. Keep flyin’. I found a ship, name of Serenity. I found a crew. Some I didn’t go looking for, but they’re here and so long as they work to keep us flyin’, they’ll stay. “Name’s Malcolm Reynolds. I’m captain of Serenity. Some call me ‘Mal.’ Others call me ‘Captain.’ I answer to both, so long as it’s understood who’s in command. Which would be me.


After the war, Mal acquired his own ship, an old, broken and not flight-worthy 03-K64 Firefly-class transport whose previous owner was a man named Captain Harbatkin (and he never got around to changing the registration papers). He promptly named the ship Serenity. On board Serenity and during his various travels, Mal continued to wear his brown coat and wielded a standard issue officer's pistol, a Liberty Hammer, as his weapon of choice, a gun which he had since the war and which he had modified extensively.
“I was born on Shadow. Family owned a ranch there. Mother raised me, along with a few dozen hired hands. She saw to it that I had a goodly amount of schooling, though that’s nothing I brag on. Our hired hands saw to it I had a good amount of schooling, too, though not of the same sort. My mother taught me to play the gentleman’s part at a fancy dress ball. The ranch foreman taught me how to shoot my way out of that fancy dress ball, if I had to.


'''Personal philosophy'''
“Mother raised me to be a man of faith. I lost that faith in Serenity Valley. Found something else there, though. More on that to come.


"You're welcome on my boat. God ain't."<br />―Malcolm Reynolds to Derrial Book
“The central planets’ government—the Alliance—was always trying to meddle in our affairs. Their meddling got worse and worse and finally some of us lost our stomach for it. When the Unification War broke out, I volunteered for the side that believed a man should be able to live his life pretty much as he wants, so long as he doesn’t take to harming others, with no one havin’ the right to tell him what to think or how to think it. Our side was called many things, ‘Independents,’ ‘Browncoats.’ Our side lost.


It seemed that the war and particularly the Battle of Serenity Valley destroyed Mal's religious beliefs. He spoke of God when rallying his troops, and kissed a cross hanging from his neck before going into battle during the Battle of Serenity Valley. Later, however, he was uncomfortable having Shepherd Book on his ship, and the difference of opinion on the matter of religion was a constant source of (usually friendly) conflict between the two.
“I was Sergeant Malcolm Reynolds then, of the 57th Overlanders. We were stationed on
Hera, in Serenity Valley, during what turned out to be one of the bloodiest battles of the war. We held out against overwhelming numbers for seven weeks—two of those after our sorry-assed commanders had surrendered. Took sixty-eight percent casualties. Me and Zoe—her as is part of my crew—were the only two as came out of the 57th breathin’. I won’t say alive.


Though Mal lost faith in God and religion, he retained a strong faith in humanity; he mentioned to River Tam that he had risked the lives of his crew on the theory that River was human and not just a living weapon as the Operative claimed. Though wary in his personal dealings, he put great stock in the fundamental goodness of people in general. This faith in individuals' abilities to do the right thing manifested strongly in his very negative view of governmental institutions. "Governments," he said, are for "getting in a man's way." The Alliance, whose government seemed particularly fond of interference and regulation, was thus his logical nemesis. His contempt for the Alliance never completely disappeared (although he once said that he "wouldn't mind makin' a buck off 'em", implying that if the Alliance wanted to hire him for a job, he might consider it), and, although he was on the losing side of the Unification War, years later he still wasn't convinced it was the wrong one. Mal expressed what seemed to be his manifesto—"The Alliance will swing back to the belief that they can make people... better. And I do not hold to that. I aim to misbehave." His anti-government attitude was reflected in his choice to live on a spaceship, drifting from world to world, as far away from Alliance interference as possible.
“It was there I found that all a man should put his faith in is his ship, that which keeps him flyin’. Thus, the name, Serenity.


'''Personality'''
“As for knowin’ some things about me. I’m a man of my word. If I take a job, I do the job. When I do a job, I get paid. If that don’t happen, there’s like to be trouble.


The ship was a means of escaping the loss of the war and the resulting Alliance dominance over the systems, and Mal's attempts to get by in a Universe that had forsaken him. He took whatever jobs he could get, turning a blind eye if he could to the legality of the job, but never doing the wrong thing in terms of morality. He was a man of compassion (refusing jobs that would involve him in slavery, for instance), with a strong sense of nobility. He was, however an anti-hero (or perhaps more specifically, a partial moral relativist) and would kill those who threatened him with a philosophy that, "If someone tries to kill you, you try and kill 'em right back." He was not above joking with his crew or picking bar fights, but he retained his honor in the face of adversity. What separated him from typical heroes was that Mal was the type of person who was willing to shoot first and skip the question; oftentimes not even bothering with a "fair fight." He was not above petty theft, smuggling, or even killing, but often rationalized such behavior to make it appear more noble or valiant, such as stealing from Slavers.
“I keep to the border planets, mostly. Stay away from the Alliance. I’ve been bound by law five times and the experience was not pleasuresome. Charges never stuck, though.


He was very protective of his crew and fiercely loyal. He retained the idea that you never left someone behind and, once you are a part of his crew, you are assured his protection. He treated an attack on a member of his crew as being tantamount to a direct assault on him and would not stand for it. He was also a natural leader, inspiring loyalty that was reciprocated as was shown in both his war experiences and in his relationship to his crew. It was hinted that Mal and Inara Serra, a courtesan or Companion, had strong feelings for one another. Both seemed to try to hide their true feelings, however, and could seem to only release the tension by quarreling most of the time.
“I’m still flyin’.”


During the Serenity novelization, River states that, next to Simon, Mal is the one she feels closest to, as they are both, in their own way, damaged. He was the only person she knew who lived in as much pain as she did.
—Conversation with Malcolm Reynolds


'''Source''': Serenity Roleplaying game (pages 8-9)
'''Source''':
*Serenity Roleplaying game (pages 8-9)
*thedemonapostle

Latest revision as of 19:00, 14 July 2017

NAME: Malcolm “Mal” Reynolds
TYPE: Captain of Serenity
SPECIES: Human
HEIGHT: 1.879m (6' 2")
WEIGHT: 68.9kg
AGE: 31
GENDER: Male

Quotes:

  • "I hate to bring up our imminent arrest during your crazy time, but we gotta move."
  • "Oh! That was bracing. They don't like it when you shoot at them. I worked that out myself."
  • "Vitelli's out of it. That bumblebee laid down arms at the first sign of inevitable crushing defeat; can you imagine such a cowardly creature?"
  • "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."

DEXTERITY: 2D

  • Archaic Guns: 4D
  • Blaster: 4D
  • Blaster Artillery: 4D
  • Brawling Parry: 5D+1
  • Dodge: 4D+2
  • Firearms: 4D
  • Firearms: (S) Pistols: 6D
  • Firearms: (S) Rifles: 4D+2
  • Grenade: 4D
  • Missile Weapons: 4D
  • Pick Pocket: 4D
  • Running: 4D
  • Vehicle Blasters: 4D

KNOWLEDGE: 3D

  • Bureaucracy: 4D+1
  • Business: 3D+2
  • Intimidation: 4D+2
  • Streetwise: 4D+2
  • Survival: 5D
  • Tactics: 4D+1
  • Willpower: 5D

MECHANICAL: 2D+1

  • Archaic Starship Pilot: 3D+2
  • Beast Riding: 4D+1
  • Capital Ship Gunnery: 4D+1
  • Capital Ship Pilot: 3D+2
  • Ground Vehicle Operations: 3D
  • Repulsorlift Operations: 3D
  • Sensors: 3D+1
  • Space Transports: 3D+2
  • Starfighter Pilot: 3D+2
  • Starship Gunnery: 4D+1

PERCEPTION: 2D+2

  • Bargain: 4D
  • Command: 5D
  • Forgery: 3D+2
  • Gambling: 4D
  • Hide: 4D+2
  • Investigation: 4D+1
  • Persuasion: 4D
  • Search: 4D+1
  • Sneak: 4D+2

STRENGTH: 3D

  • Brawling: 6D+1
  • Climbing / Jumping: 5D
  • Lifting: 5D
  • Stamina: 5D
  • Swimming: 5D

TECHNICAL: 2D+2

  • Demolitions: 4D+2
  • First Aid: 3D+1
  • Security: 3D+2

MOVE: 10
FORCE SENSITIVE: No
FORCE POINTS: 7+
DARK SIDE POINTS: 0
CHARACTER POINTS: 15+

GEAR

  • Malcolm's pistol: Mal has carried his service pistol since the Unification War and wears it on his hip whenever the situation warrants.
  • Mal usually wears the long “Browncoat” that instantly identifies him as a former Independent soldier to any war veteran.

Traits

  • Fightin’ Type (Major Asset) - Mal is always ready for a tussle and can handle himself in a fight.
  • Friends in Low Places (Minor Asset) - As someone who engages in clandestine dealings, Mal knows lots of smugglers, thieves, and lowlives.
  • Leadership (Major Asset) - Mal has a tendency to inspire loyalty in those who serve under him.
  • Military Rank (Minor Asset) - Mal is a war veteran, having fought with the Independents through the war and survived the Battle of Serenity Valley.
  • Tough as Nails (Minor Asset) - Mal can take more punishment than most folks, leading some to underestimate him.
  • Deadly Enemy (Minor Complication) - A psychotic crime lord with a penchant for robbing trains is hunting Mal down, seeking revenge.
  • Credo (Major Complication) - Mal has a strong personal code of honor that he will not violate, which includes honoring his side of an agreement whenever possible.
  • Loyal (Minor Complication) - Mal is devoted to his crew and former Browncoats he served with in the war.
  • Prejudice (Minor Complication) - As a former Independent soldier, Mal takes an irrational dislike to Alliance feds and military officers.
  • Things Don’t Go Smooth (Major Complication) - Mal has absolutely terrible luck, with even the simplest plans somehow going awry.

Role Playing notes

“Find a ship. Find a crew. Keep flyin’. I found a ship, name of Serenity. I found a crew. Some I didn’t go looking for, but they’re here and so long as they work to keep us flyin’, they’ll stay. “Name’s Malcolm Reynolds. I’m captain of Serenity. Some call me ‘Mal.’ Others call me ‘Captain.’ I answer to both, so long as it’s understood who’s in command. Which would be me.

“I was born on Shadow. Family owned a ranch there. Mother raised me, along with a few dozen hired hands. She saw to it that I had a goodly amount of schooling, though that’s nothing I brag on. Our hired hands saw to it I had a good amount of schooling, too, though not of the same sort. My mother taught me to play the gentleman’s part at a fancy dress ball. The ranch foreman taught me how to shoot my way out of that fancy dress ball, if I had to.

“Mother raised me to be a man of faith. I lost that faith in Serenity Valley. Found something else there, though. More on that to come.

“The central planets’ government—the Alliance—was always trying to meddle in our affairs. Their meddling got worse and worse and finally some of us lost our stomach for it. When the Unification War broke out, I volunteered for the side that believed a man should be able to live his life pretty much as he wants, so long as he doesn’t take to harming others, with no one havin’ the right to tell him what to think or how to think it. Our side was called many things, ‘Independents,’ ‘Browncoats.’ Our side lost.

“I was Sergeant Malcolm Reynolds then, of the 57th Overlanders. We were stationed on Hera, in Serenity Valley, during what turned out to be one of the bloodiest battles of the war. We held out against overwhelming numbers for seven weeks—two of those after our sorry-assed commanders had surrendered. Took sixty-eight percent casualties. Me and Zoe—her as is part of my crew—were the only two as came out of the 57th breathin’. I won’t say alive.

“It was there I found that all a man should put his faith in is his ship, that which keeps him flyin’. Thus, the name, Serenity.

“As for knowin’ some things about me. I’m a man of my word. If I take a job, I do the job. When I do a job, I get paid. If that don’t happen, there’s like to be trouble.

“I keep to the border planets, mostly. Stay away from the Alliance. I’ve been bound by law five times and the experience was not pleasuresome. Charges never stuck, though.

“I’m still flyin’.”

—Conversation with Malcolm Reynolds

Source:

  • Serenity Roleplaying game (pages 8-9)
  • thedemonapostle