CIS ML4X "Heretic" Extra Heavy Fighter: Difference between revisions
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[[File:ML4X Heretic Military Extra-Heavy Fighter 2.png|thumb|500px|right]] | [[File:ML4X Heretic Military Extra-Heavy Fighter 2.png|thumb|500px|right]] | ||
'''Name''': ML4X Heretic<br />'''Craft''': Central Intelligence Service ML4X Heretic Military Extra-Heavy Fighter<br />'''Type''': Extra-Heavy Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': None<br />'''Consumables''': 9 days<br />'''Jump Drive''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': | '''Name''': ML4X Heretic<br />'''Craft''': Central Intelligence Service ML4X Heretic Military Extra-Heavy Fighter<br />'''Type''': Extra-Heavy Fighter<br />'''Scale''': starfighter<br />'''Length''': 20 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': None<br />'''Consumables''': 9 days<br />'''Jump Drive''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,250 km/h <br />'''Hull''': 4D+2<br />'''Shields''': 2D+1<br />'''Sensors''' | ||
*Passive: | *Passive: 40 / 1D | ||
*Scan: | *Scan: 80 / 2D | ||
*Search: | *Search: 160 / 3D | ||
*Focus: | *Focus: 4 / 4D | ||
'''Weapons''' | '''Weapons''' | ||
*'''Flux | *'''5 Flux Beams Mk. II''' | ||
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/5/10<br />Atmosphere Range: 100-300/500/1,000m<br />Rate of fire: 7<br />Damage: | : Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/5/10<br />Atmosphere Range: 100-300/500/1,000m<br />Rate of fire: 7<br />Damage: 4D+1 | ||
*'''4 Light Ordnance Hardpoints''' | *'''4 Light Ordnance Hardpoints''' | ||
:Fire Arc: Forward Narrow<br />Crew: 1<br />Skill: starship gunnery<br />Fire Control: | :Fire Arc: Forward Narrow<br />Crew: 1<br />Skill: starship gunnery<br />Fire Control: 3D | ||
:*'''Snipe Missile''' | :*'''Snipe Missile''' | ||
::Scale: starfighter<br />Space Range: 1-10/20/200<br />Atmosphere Range: 100-1,000/2,000/20,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: | ::Scale: starfighter<br />Space Range: 1-10/20/200<br />Atmosphere Range: 100-1,000/2,000/20,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: 5D+1 | ||
:*'''Brute Mk II Missile''' | :*'''Brute Mk II Missile''' | ||
::Scale: starfighter<br />Space Range: 1-20/40/240<br />Atmosphere Range: 100-2,000/4,000/24,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: | ::Scale: starfighter<br />Space Range: 1-20/40/240<br />Atmosphere Range: 100-2,000/4,000/24,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: 9D | ||
:*'''Python Missile''' | :*'''Python Missile''' | ||
::Scale: starfighter<br />Space Range: 1-20/40/240<br />Atmosphere Range: 100-2,000/4,000/24,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: | ::Scale: starfighter<br />Space Range: 1-20/40/240<br />Atmosphere Range: 100-2,000/4,000/24,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: 11D | ||
:*'''Disruptor Missile''' | :*'''Disruptor Missile''' | ||
::Scale: starfighter<br />Space Range: 1-20/40/220<br />Atmosphere Range: 100-2,000/4,000/22,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: None; If hit, the targeted craft cannot move for two rounds. | ::Scale: starfighter<br />Space Range: 1-20/40/220<br />Atmosphere Range: 100-2,000/4,000/22,000m<br />Rate of fire: 1<br />Ammo: 1<br />Damage: None; If hit, the targeted craft cannot move for two rounds. | ||
*'''Stingray Torpedo''' | *'''Stingray Torpedo''' | ||
:Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: | :Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-20/40/160<br />Atmosphere Range: 2-40/80/320km<br />Rate of fire: 1<br />Ammo: Heavy Ordnance Hardpoint x1<br />Damage: 9D | ||
*'''Hellraiser Torpedo''' | *'''Hellraiser Torpedo''' | ||
:Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: | :Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-20/40/160<br />Atmosphere Range: 2-40/80/320km<br />Rate of fire: 1<br />Ammo: Heavy Ordnance Hardpoint x1<br />Damage: 17D | ||
*'''Hi-Explosive | *'''Hi-Explosive Mine Tube''' | ||
:Fire Arc: Aft Narrow<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: | :Fire Arc: Aft Narrow<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: N/A<br />Atmosphere Range: N/A<br />Rate of fire: 1<br />Ammo: 10<br />Damage: 10D | ||
*'''Electronic Counter Measure Module''' | *'''Electronic Counter Measure Module''' | ||
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -1D | :Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -1D | ||
*'''Enhanced Countermeasure Pod Dispenser ''' | *'''Enhanced Countermeasure Pod Dispenser ''' | ||
:Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: | :Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 3D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Ammo: 10<br />Rate of fire: 1<br />Effects: Enemy Sensors & Fire Control -2D | ||
'''Gear''': | '''Gear''': | ||
| Line 35: | Line 35: | ||
*Matter/Antimatter Power Plant | *Matter/Antimatter Power Plant | ||
*Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed. | *Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed. | ||
*Shield Regenerator (x3): This accessory Increases the vehicle's shield regeneration rate by | *Shield Regenerator (x3): This accessory Increases the vehicle's shield regeneration rate by 3 times. | ||
*BSE Virus Generator (X=3): This accessory allows a vehicle's crew to attempt to infect a target craft with a disabling computer virus as an attack action. The Difficulty of the attack action equals 25 times X, where X is a whole number from one to three. If successful, the target craft is immobilized and its shields drop for a number of seconds equal to the degree of success. The effects of this accessory may be blocked by a successful Signal Filter Communications Save. | *BSE Virus Generator (X=3): This accessory allows a vehicle's crew to attempt to infect a target craft with a disabling computer virus as an attack action. The Difficulty of the attack action equals 25 times X, where X is a whole number from one to three. If successful, the target craft is immobilized and its shields drop for a number of seconds equal to the degree of success. The effects of this accessory may be blocked by a successful Signal Filter Communications Save. | ||
*Signal Filter: If infection with the BSE Virus is indicated, a Difficulty 25 Communications roll may be made in order to avoid its effects. | *Signal Filter: If infection with the BSE Virus is indicated, a Difficulty 25 Communications roll may be made in order to avoid its effects. | ||
Latest revision as of 19:31, 7 July 2017


Name: ML4X Heretic
Craft: Central Intelligence Service ML4X Heretic Military Extra-Heavy Fighter
Type: Extra-Heavy Fighter
Scale: starfighter
Length: 20 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: None
Consumables: 9 days
Jump Drive: x10
Nav Computer: yes
Maneuverability: 3D
Space: 11
Atmosphere: 435; 1,250 km/h
Hull: 4D+2
Shields: 2D+1
Sensors
- Passive: 40 / 1D
- Scan: 80 / 2D
- Search: 160 / 3D
- Focus: 4 / 4D
Weapons
- 5 Flux Beams Mk. II
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1,000m
Rate of fire: 7
Damage: 4D+1
- 4 Light Ordnance Hardpoints
- Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 3D- Snipe Missile
- Scale: starfighter
Space Range: 1-10/20/200
Atmosphere Range: 100-1,000/2,000/20,000m
Rate of fire: 1
Ammo: 1
Damage: 5D+1
- Brute Mk II Missile
- Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 9D
- Python Missile
- Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 11D
- Disruptor Missile
- Scale: starfighter
Space Range: 1-20/40/220
Atmosphere Range: 100-2,000/4,000/22,000m
Rate of fire: 1
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds.
- Stingray Torpedo
- Fire Arc: Forward Narrow
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-20/40/160
Atmosphere Range: 2-40/80/320km
Rate of fire: 1
Ammo: Heavy Ordnance Hardpoint x1
Damage: 9D
- Hellraiser Torpedo
- Fire Arc: Forward Narrow
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-20/40/160
Atmosphere Range: 2-40/80/320km
Rate of fire: 1
Ammo: Heavy Ordnance Hardpoint x1
Damage: 17D
- Hi-Explosive Mine Tube
- Fire Arc: Aft Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: N/A
Atmosphere Range: N/A
Rate of fire: 1
Ammo: 10
Damage: 10D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D
- Enhanced Countermeasure Pod Dispenser
- Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 10
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D
Gear:
- D-Drive
- Matter/Antimatter Power Plant
- Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
- Shield Regenerator (x3): This accessory Increases the vehicle's shield regeneration rate by 3 times.
- BSE Virus Generator (X=3): This accessory allows a vehicle's crew to attempt to infect a target craft with a disabling computer virus as an attack action. The Difficulty of the attack action equals 25 times X, where X is a whole number from one to three. If successful, the target craft is immobilized and its shields drop for a number of seconds equal to the degree of success. The effects of this accessory may be blocked by a successful Signal Filter Communications Save.
- Signal Filter: If infection with the BSE Virus is indicated, a Difficulty 25 Communications roll may be made in order to avoid its effects.
Description: The ML4X is one of the largest fighters in the Tri-System, and also one of the best. The "Extra-Heavy" can keep pace with a Jincilla Skull, turn with a Duress or Ashearer, and match an ML3B for firepower. Colonel Slade “Tex” Carver flew one of these distinctive ships.
Only one ML4X is listed on the CCN vehicle roster - D348_783N. It is described as a Heretic with 2 years' military service. As is typical of military craft, all other information is classified.
Source:
- Wing Commander Encyclopedia: Heavy Fighter ML4X
- The Wing Commander Role Playing Game (page 322)
- thedemonapostle