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Nephilim "Orca" Destroyer: Difference between revisions

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[[File:Nephilim Orca Destroyer.jpg|thumb|500px|right]]
[[File:Nephilim Orca Destroyer.jpg|thumb|500px|right]]


'''Name''': Orca<br />'''Craft''': Nephilim Orca Destroyer<br />'''Type''': Destroyer<br />'''Scale''': capital<br />'''Length''': 600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 2,000; skeleton: 200/+10<br />'''Passengers''': 500 & 120 prisoners<br />'''Cargo Capacity''': 12,800 metric tons<br />'''Consumables''': 34 weeks<br />'''Jump Drive''': x1<br />'''Jump Drive Backup''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 1<br />'''Atmosphere''': 80; 230 km/h<br />'''Hull''': 6D+2<br />'''Shields''': 1D<br />'''Sensors'''
'''Name''': Orca<br />'''Craft''': Nephilim Orca Destroyer<br />'''Type''': Destroyer<br />'''Scale''': capital<br />'''Length''': 600 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 2,000; skeleton: 200/+10<br />'''Passengers''': 500 & 120 prisoners<br />'''Cargo Capacity''': 12,800 metric tons<br />'''Consumables''': 34 weeks<br />'''Jump Drive''': x1<br />'''Jump Drive Backup''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 2<br />'''Atmosphere''': 225; 650 km/h<br />'''Hull''': 11D<br />'''Shields''': 3D+1<br />'''Sensors'''
*Passive: 50/1D+1
*Passive: 40 / 1D
*Scan: 100/2D+1
*Scan: 80 / 2D
*Search: 150/4D
*Search: 160 / 3D
*Focus: 5/5D
*Focus: 4 / 4D
'''Weapons'''
'''Weapons'''
*'''14 Standard Masers'''
*'''14 Standard Masers'''
:Fire Arc: Gun Sponson x2 (Forward; Maser), Gun Barbette x12 (Starboard Ahead Wide x2, Portside Ahead Wide x2, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Forward Hemisphere x1, Aft Hemisphere x1; Maser)<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: ¼<br />Damage: 7D
:Fire Arc: Gun Sponson x2 (Forward; Maser), Gun Barbette x12 (Starboard Ahead Wide x2, Portside Ahead Wide x2, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Forward Hemisphere x1, Aft Hemisphere x1; Maser)<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: ¼<br />Damage: 8D
*'''4 Medusa Image Recognition Missile Banks'''
*'''4 Medusa Image Recognition Missile Banks'''
: Fire Arc: Starboard Hemisphere x1, Portside Hemisphere x1, Starboard Aft Wide x1, Portside Aft Wide x1;<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-40/60/80<br />Atmosphere Range: 100-4,000/6,000/8,000m<br />Rate of fire: 3<br />Ammo: 25 missile per bank<br />Damage: 4D
: Fire Arc: Starboard Hemisphere x1, Portside Hemisphere x1, Starboard Aft Wide x1, Portside Aft Wide x1;<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-40/60/80<br />Atmosphere Range: 100-4,000/6,000/8,000m<br />Rate of fire: 3<br />Ammo: 25 missile per bank<br />Damage: 5D
*'''2 Capship Missile Tubes '''
*'''2 Capship Missile Tubes '''
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: death star<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-50/100/150<br />Atmosphere Range: 2-100/200/300km<br />Rate of fire: 6<br />Ammo: 10 missiles per tube<br />Damage: 6D
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: death star<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-50/100/150<br />Atmosphere Range: 2-100/200/300km<br />Rate of fire: 6<br />Ammo: 10 missiles per tube<br />Damage: 7D
*'''Electronic Counter Measure Module'''
*'''Electronic Counter Measure Module'''
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -1D
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -1D
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*Backup Communications Array x1
*Backup Communications Array x1
*External Docking Port x25 {Escape Pod x25}
*External Docking Port x25 {Escape Pod x25}
*Areal Shield Generator x1 (Bridge - Crew, Life-Support; 1D Starfighter scale shields)
*Areal Shield Generator x1 (Bridge - Crew, Life-Support; 1D+2 Starfighter scale shields)
'''Notes''':
'''Notes''':
*This craft has a weak point around its Bridge. Until the craft's Life-Support system is destroyed, it receives a General 1/4 Damage Reduction bonus.
*This craft has a weak point around its Bridge. Until the craft's Life-Support system is destroyed, it receives a General 1/4 Damage Reduction bonus.

Latest revision as of 19:01, 7 July 2017

Name: Orca
Craft: Nephilim Orca Destroyer
Type: Destroyer
Scale: capital
Length: 600 meters
Skill: capital ship pilot
Crew: 2,000; skeleton: 200/+10
Passengers: 500 & 120 prisoners
Cargo Capacity: 12,800 metric tons
Consumables: 34 weeks
Jump Drive: x1
Jump Drive Backup: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 2
Atmosphere: 225; 650 km/h
Hull: 11D
Shields: 3D+1
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 14 Standard Masers
Fire Arc: Gun Sponson x2 (Forward; Maser), Gun Barbette x12 (Starboard Ahead Wide x2, Portside Ahead Wide x2, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Forward Hemisphere x1, Aft Hemisphere x1; Maser)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: ¼
Damage: 8D
  • 4 Medusa Image Recognition Missile Banks
Fire Arc: Starboard Hemisphere x1, Portside Hemisphere x1, Starboard Aft Wide x1, Portside Aft Wide x1;
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-40/60/80
Atmosphere Range: 100-4,000/6,000/8,000m
Rate of fire: 3
Ammo: 25 missile per bank
Damage: 5D
  • 2 Capship Missile Tubes
Fire Arc: Forward Narrow
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-50/100/150
Atmosphere Range: 2-100/200/300km
Rate of fire: 6
Ammo: 10 missiles per tube
Damage: 7D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D

Gear:

  • Matter/Antimatter Reactor
  • Akwende Drive: Primary FTL Drive.
  • Morvan Drive: Secondary FTL Drive.
  • External Docking Port x2
  • Apprehension Module: The ship may hold up to 120 prisoners for maximum security transport.
  • Hospital Module: The ship may treat up to 48 injured characters simultaneously.
  • Ramscoop
  • Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
  • Backup Sensor Array x1
  • Backup Communications Array x1
  • External Docking Port x25 {Escape Pod x25}
  • Areal Shield Generator x1 (Bridge - Crew, Life-Support; 1D+2 Starfighter scale shields)

Notes:

  • This craft has a weak point around its Bridge. Until the craft's Life-Support system is destroyed, it receives a General 1/4 Damage Reduction bonus.

Description: The Orca destroyer is a staple element in the Alien fleet. It is typically used for general-purpose patrol and scout duty. Its defenses vary somewhat, according to anticipated enemy strength.

An Orca has more substantial anti-fighter defenses than Confed destroyers, with moderately strong shields but only light armor. The destroyer carries four Medusa missiles and two Light Plasma cannon for self defense and moderate offensive actions. It has been known to occasionally employ interceptors for additional defense, due to its sluggish maneuverability.

An Orca is not as fast as a corvette, but it is still a dangerous ship to encounter on a mission. Note that it is not necessarily a threat in its own right to capital ships, but that it and its assosciated fighters can take out a cap ship's defenses, leaving it vulnerable.

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