Mass Effect Talents: Difference between revisions
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In Mass Effect D6 Tabletop RPG you have a variety of unique talents. Talents fall into three categories: Biotic, Combat and Tech.<br /> | |||
In Mass Effect D6 | '''Biotic Talents''' with which one can manipulate dark energy to lift objects and immobilize enemies or create force fields.<br /> | ||
'''Combat Talents''' used mostly by soldiers utilizing weapons or armor combined with their training.<br /> | |||
'''Tech Talents''' that are activated and controlled with an omni-tool and technical attribute, which mainly utilize technology.<br /> | |||
All talent categories have their strong and weak sides:<br /> | |||
Biotic adept doesn’t need any equipment but has to constantly meditate and advance his talents to make them more effective.<br /> | |||
The soldier relies on weapons and armor which limit him when he is unarmed.<br /> | |||
The engineer who without his omni-tool can’t activate his talents is also heavily dependent on technology.<br /><br /> | |||
'''At character creation you can choose Talents based on these factors''':<br /> | |||
[[Mass Effect Biotic Talents|'''Biotic Talents''']]<br /> | |||
1 Power per "D" in Biotic Attribute and you have to meet the prerequisites.<br /> | |||
[[Mass Effect Combat Talents|'''Combat Talents''']]<br /> | |||
< | Choose any Power you have the prerequisites (if a Character has Firearms: shotguns 8D and Firearms: pistols 8D they can choose the Combat Talents Carnage and Marksman).<br /> | ||
[[Mass Effect Tech Talents|'''Tech Talents''']]<br /> | |||
Similar to Combat Talents, Tech Talents are chosen based on whether you meet the requirements to take a Talent (a character with any 3 Tech skills at 5D and a weapons repair skill at 5D may choose the Tech Talents Electronics and Sabotage)<br /><br /> | |||
'''During game play it costs 5 character points to learn a new talent.'''<br /> | |||
'''Unless stated otherwise, all the talents have a 2 round "cool-down". The talents may not be used again for 2 rounds whether you succeed at those using them or not.'''<br /> | |||
'''You can advance only Biotic Talents, Tech and Combat Talents are skill based!'''<br /><br /> | |||
In most talents there are difficulties that you have to roll against:<br /> | |||
During | Very Easy 1-5<br /> | ||
Easy 6-10<br /> | |||
Unless stated otherwise, all the | Moderate 11-15<br /> | ||
Difficult 16-20<br /> | |||
Very Difficult 21-29<br /> | |||
Heroic 30+<br /><br /> | |||
</p> | </p> | ||
Latest revision as of 15:05, 22 February 2017
In Mass Effect D6 Tabletop RPG you have a variety of unique talents. Talents fall into three categories: Biotic, Combat and Tech.
Biotic Talents with which one can manipulate dark energy to lift objects and immobilize enemies or create force fields.
Combat Talents used mostly by soldiers utilizing weapons or armor combined with their training.
Tech Talents that are activated and controlled with an omni-tool and technical attribute, which mainly utilize technology.
All talent categories have their strong and weak sides:
Biotic adept doesn’t need any equipment but has to constantly meditate and advance his talents to make them more effective.
The soldier relies on weapons and armor which limit him when he is unarmed.
The engineer who without his omni-tool can’t activate his talents is also heavily dependent on technology.
At character creation you can choose Talents based on these factors:
Biotic Talents
1 Power per "D" in Biotic Attribute and you have to meet the prerequisites.
Combat Talents
Choose any Power you have the prerequisites (if a Character has Firearms: shotguns 8D and Firearms: pistols 8D they can choose the Combat Talents Carnage and Marksman).
Tech Talents
Similar to Combat Talents, Tech Talents are chosen based on whether you meet the requirements to take a Talent (a character with any 3 Tech skills at 5D and a weapons repair skill at 5D may choose the Tech Talents Electronics and Sabotage)
During game play it costs 5 character points to learn a new talent.
Unless stated otherwise, all the talents have a 2 round "cool-down". The talents may not be used again for 2 rounds whether you succeed at those using them or not.
You can advance only Biotic Talents, Tech and Combat Talents are skill based!
In most talents there are difficulties that you have to roll against:
Very Easy 1-5
Easy 6-10
Moderate 11-15
Difficult 16-20
Very Difficult 21-29
Heroic 30+