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Narn Regime Sho'Kos Class Cutter: Difference between revisions

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[[File:Narn Regime Sho'Kos Class Patrol Cutter.png|thumb|500px|right]]
<p style="text-align: center;">
 
The Sho’Kos is a solid mix of short-ranged weapons and fast engines built on a streamlined frame made for darting in and out of dangerous situations. The small, agile vessel is capable of acting in both a cutter and interceptor role for many systems across the Regime. The Sho’Kos is used heavily in trade areas where it can be called upon to enforce Narn law against raider activity and protects the incoming and outgoing investments of their government in the form of the many merchant vessels that ply the space lanes. It is a rare event to find a Sho’Kos on extended patrol as the vessels are not designed for long-term missions. Some are sometimes pressed into service within large battle fleets when war comes near to their common patrol routes – but even then they tend to need supply ships on a regular basis.<br /><br />
=='''Sho'Kos Class Patrol Cutter'''==
The only attempt to give the Sho’Kos value to battlefront fleets, the Sho’Kov variant usually finds its way instead into more specialized patrol duties where its exceptional firepower can give raiders a very nasty surprise. It replaces both burst beams and the medium pulse cannon of its parent ship with a retrofitted ion torpedo launcher from salvage, meaning that the Sho’Kov can manage to cause capital ships some problems if given the opportunity to do so.<br /><br />
 
[[Narn Regime Sho’Kos Patrol Cutter|Sho’Kos Patrol Cutter]]<br />
'''Craft''': Narn Regime Sho'Kos Class Patrol Cutter<br />'''Type''': patrol cutter<br />'''Scale''': capital<br />'''Length''': 140 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 36<br />'''Crew Skill''': Astrogation: 4D+1; Capital Ship Pilot: 4D+1; Capital Ship Gunnery: 3D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1; Planetary Systems: 4D+1; Tactics: 4D+1; Command: 4D+1<br />'''Passengers''': 5<br />'''Cargo Capacity''': 5 metric tons<br />'''Consumables''': 1 month<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 12<br />'''Hull''': 2D+1<br />'''Sensors'''
[[Narn Regime Sho’Kov Torpedo Cutter|Sho’Kov Torpedo Cutter]]<br /><br />
*Passive: 50/1D+2
'''Source''':<br />
*Scan: 100/2D+2
Babylon 5: Ships of the Galaxy (page 69)<br />
*Search: 150/3D+2
thedemonapostle
*Focus: 5/4D+2
</p>
'''Weapons'''
*2''' Burst Beams'''
: Fire Arc: fore<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage: 1D+2 + 1D worth of Ionized systems
*'''Twin Linked Medium Pulse Cannon'''
: Fire Arc: fore<br />Crew: 2<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage:
:*Single: 5D
:*Partial Burst: 5D+2 (Fire Control: 1D)
:*Full Burst: 6D+1 (Fire Control: 0D)
*'''2 Light Pulse Cannons'''
: Fire Arc: 2 turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage:
:*Single: 1D+2
:*Partial Burst: 2D+1 (Fire Control: 1D)
:*Full Burst: 3D (Fire Control: 0D)
 
=='''Sho'Kov Class Torpedo Cutter'''==
 
'''Craft''': Narn Regime Sho'Kov Class Torpedo Cutter<br />'''Type''': torpedo cutter<br />'''Scale''': capital<br />'''Length''': 140 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 36<br />'''Crew Skill''': Astrogation: 4D+1; Capital Ship Pilot: 4D+1; Capital Ship Gunnery: 3D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1; Planetary Systems: 4D+1; Tactics: 4D+1; Command: 4D+1<br />'''Passengers''': 5<br />'''Cargo Capacity''': 5 metric tons<br />'''Consumables''': 1 month<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 12<br />'''Hull''': 2D+1<br />'''Sensors'''
*Passive: 50/1D+2
*Scan: 100/2D+2
*Search: 150/3D+2
*Focus: 5/4D+2
'''Weapons'''
*'''Ion Torpedo Launcher'''
: Fire Arc: fore<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 2-12/30/60<br />Damage: 7D+2
*'''2 Light Pulse Cannons'''
: Fire Arc: 2 turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-8/15/25<br />Damage:
:*Single: 1D+2
:*Partial Burst: 2D+1 (Fire Control: 1D)
:*Full Burst: 3D (Fire Control: 0D)
 
=='''Description'''==
 
The Sho’Kos is a solid mix of short-ranged weapons and fast engines built on a streamlined frame made for darting in and out of dangerous situations. The small, agile vessel is capable of acting in both a cutter and interceptor role for many systems across the Regime. The Sho’Kos is used heavily in trade areas where it can be called upon to enforce Narn law against raider activity and protects the incoming and outgoing investments of their government in the form of the many merchant vessels that ply the space lanes. It is a rare event to find a Sho’Kos on extended patrol as the vessels are not designed for long-term missions. Some are sometimes pressed into service within large battle fleets when war comes near to their common patrol routes – but even then they tend to need supply ships on a regular basis.
 
The only attempt to give the Sho’Kos value to battlefront fleets, the Sho’Kov variant usually finds its way instead into more specialized patrol duties where its exceptional firepower can give raiders a very nasty surprise. It replaces both burst beams and the medium pulse cannon of its parent ship with a retrofitted ion torpedo launcher from salvage, meaning that the Sho’Kov can manage to cause capital ships some problems if given the opportunity to do so.
 
=='''Source'''==
 
Babylon 5: Ships of the Galaxy (page 69); thedemonapostle

Latest revision as of 15:54, 26 October 2016

The Sho’Kos is a solid mix of short-ranged weapons and fast engines built on a streamlined frame made for darting in and out of dangerous situations. The small, agile vessel is capable of acting in both a cutter and interceptor role for many systems across the Regime. The Sho’Kos is used heavily in trade areas where it can be called upon to enforce Narn law against raider activity and protects the incoming and outgoing investments of their government in the form of the many merchant vessels that ply the space lanes. It is a rare event to find a Sho’Kos on extended patrol as the vessels are not designed for long-term missions. Some are sometimes pressed into service within large battle fleets when war comes near to their common patrol routes – but even then they tend to need supply ships on a regular basis.

The only attempt to give the Sho’Kos value to battlefront fleets, the Sho’Kov variant usually finds its way instead into more specialized patrol duties where its exceptional firepower can give raiders a very nasty surprise. It replaces both burst beams and the medium pulse cannon of its parent ship with a retrofitted ion torpedo launcher from salvage, meaning that the Sho’Kov can manage to cause capital ships some problems if given the opportunity to do so.

Sho’Kos Patrol Cutter
Sho’Kov Torpedo Cutter

Source:
Babylon 5: Ships of the Galaxy (page 69)
thedemonapostle