Typical Radiation Zone Assault Trooper (Radtrooper): Difference between revisions
imported>Vader Created page with "Radiation Zone Trooper Dexterity: 3D* Blaster 4D, brawling parry 4D, dodge 4D, grenade 4D, melee combat: force pike 7D, melee combat: vibroblade 6D+1, melee parry 6D+2 Knowledg..." |
imported>Thedemonapostle No edit summary |
||
| (4 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
[[File:RadTrooper2.jpg|thumb|500px|right]] | |||
Dexterity: 3D* | =='''Radiation Zone Trooper'''== | ||
Blaster 4D | '''Dexterity: 3D''' (See Armor) | ||
*Blaster 4D | |||
*Brawling parry 4D | |||
*Dodge 4D | |||
*Grenade 4D | |||
*Melee combat: force pike 7D | |||
*Melee combat: vibroblade 6D+1 | |||
*Melee parry 6D+2 | |||
'''Knowledge: 3D''' | |||
*Survival: radiation zones: 6D | |||
'''Mechanical: 2D'''<br/ >'''Perception: 3D''' (See Armor) | |||
*Hide 4D | |||
*Search 4D+2 | |||
'''Strength: 3D+1''' | |||
*Brawling 6D | |||
*Stamina 4D+1 | |||
'''Technical: 3D''' | |||
*Armor repair 5D | |||
*Blaster repair 5D | |||
*First aid 3D+2 | |||
*Demolitions 4D+2 | |||
'''Character Points''': Varies; typically 1-6<br/ >'''Move''': 10<br/ >'''Equipment''': [[Storm Trooper Two Blaster Carbine]] (6D+2), 2 concussion grenades (5D/4D/3D/2D), [[Vibroblade]](STR+3D), [[Force Pike]](STR+4D), [[Radtrooper Armor]]. | |||
=='''Description'''== | |||
[[File:120px-Radiation Zone Stormtrooper2.jpg|500px|thumb|right]] | |||
A little-known but highly effective unit, radiation zone troopers operate in one of most hostile combat terrains faced by Imperial forces (the first most hostile terrain being space). Although all stormtrooper armor insulates against low-level radiation, radtroopers are specially equipped with sealed anti-radiation armor, allowing them to stay in Grade 5 Oethal) zones for hours at a time. Most radiation-flooded zones have no enemy to fight, but the zones that do have inhabitants tend to have very hardy and lethal ones. | |||
Radiation troopers are also used as the first wave of ground troops against targets attacked with neutron bombardments. Neutron bombardment irradiates an area, killing or incapacitating a large percentage of the local population but leaving the buildings and physical infrastructure intact. The radiation dissipates after several days, allowing Imperial troops to move in safely. Since these bombardments do not kill the entire population (a certain percentage is shielded, or simply survives in radiation-shadow areas), Imperial command is unwilling to leave the targets alone and sends in radiation troopers to mop up. Resistance can be very fierce, as a large number of any shielded survivors are military personnel, usually fatally irradiated but not yet seriously impaired. This is a very difficult and dangerous enemy, and radtroopers are highly trained to deal with them. Since energy weapons have a high failure rate in radiation zones, radtroopers are expert in melee combat, using force pikes and vibroweapons to eliminate lingering resistance. | |||
Radtroopers are also used in other highly toxic zones, as their armor is also proof against biological and chemical contaminants. Aside from the need to operate in accidentally or naturally occurring biochem | |||
zones, the Imperial arsenal includes biochem weapons, used in essentially the same way as radiation weapons. | |||
=='''Source'''== | |||
Rules of Engagement: The Rebel Specforce Handbook (page 101); FGalaxy Guide 9: Fragments from the Rim (page 27) | |||
Latest revision as of 13:45, 10 March 2016

Radiation Zone Trooper
[edit]Dexterity: 3D (See Armor)
- Blaster 4D
- Brawling parry 4D
- Dodge 4D
- Grenade 4D
- Melee combat: force pike 7D
- Melee combat: vibroblade 6D+1
- Melee parry 6D+2
Knowledge: 3D
- Survival: radiation zones: 6D
Mechanical: 2D
Perception: 3D (See Armor)
- Hide 4D
- Search 4D+2
Strength: 3D+1
- Brawling 6D
- Stamina 4D+1
Technical: 3D
- Armor repair 5D
- Blaster repair 5D
- First aid 3D+2
- Demolitions 4D+2
Character Points: Varies; typically 1-6
Move: 10
Equipment: Storm Trooper Two Blaster Carbine (6D+2), 2 concussion grenades (5D/4D/3D/2D), Vibroblade(STR+3D), Force Pike(STR+4D), Radtrooper Armor.
Description
[edit]
A little-known but highly effective unit, radiation zone troopers operate in one of most hostile combat terrains faced by Imperial forces (the first most hostile terrain being space). Although all stormtrooper armor insulates against low-level radiation, radtroopers are specially equipped with sealed anti-radiation armor, allowing them to stay in Grade 5 Oethal) zones for hours at a time. Most radiation-flooded zones have no enemy to fight, but the zones that do have inhabitants tend to have very hardy and lethal ones.
Radiation troopers are also used as the first wave of ground troops against targets attacked with neutron bombardments. Neutron bombardment irradiates an area, killing or incapacitating a large percentage of the local population but leaving the buildings and physical infrastructure intact. The radiation dissipates after several days, allowing Imperial troops to move in safely. Since these bombardments do not kill the entire population (a certain percentage is shielded, or simply survives in radiation-shadow areas), Imperial command is unwilling to leave the targets alone and sends in radiation troopers to mop up. Resistance can be very fierce, as a large number of any shielded survivors are military personnel, usually fatally irradiated but not yet seriously impaired. This is a very difficult and dangerous enemy, and radtroopers are highly trained to deal with them. Since energy weapons have a high failure rate in radiation zones, radtroopers are expert in melee combat, using force pikes and vibroweapons to eliminate lingering resistance.
Radtroopers are also used in other highly toxic zones, as their armor is also proof against biological and chemical contaminants. Aside from the need to operate in accidentally or naturally occurring biochem zones, the Imperial arsenal includes biochem weapons, used in essentially the same way as radiation weapons.
Source
[edit]Rules of Engagement: The Rebel Specforce Handbook (page 101); FGalaxy Guide 9: Fragments from the Rim (page 27)