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Typical Radiation Zone Assault Trooper (Radtrooper): Difference between revisions

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Radiation Zone Trooper
[[File:RadTrooper2.jpg|thumb|500px|right]]


Dexterity: 3D*
=='''Radiation Zone Trooper'''==
Blaster 4D, brawling parry 4D, dodge 4D, grenade 4D, melee combat: force pike 7D, melee combat: vibroblade 6D+1, melee parry 6D+2
'''Dexterity: 3D''' (See Armor)
*Blaster 4D
*Brawling parry 4D
*Dodge 4D
*Grenade 4D
*Melee combat: force pike 7D
*Melee combat: vibroblade 6D+1
*Melee parry 6D+2
'''Knowledge: 3D'''
*Survival: radiation zones: 6D
'''Mechanical: 2D'''<br/ >'''Perception: 3D''' (See Armor)
*Hide 4D
*Search 4D+2
'''Strength: 3D+1'''
*Brawling 6D
*Stamina 4D+1
'''Technical: 3D'''
*Armor repair 5D
*Blaster repair 5D
*First aid 3D+2
*Demolitions 4D+2


Knowledge: 3D
'''Character Points''': Varies; typically 1-6<br/ >'''Move''': 10<br/ >'''Equipment''': [[Storm Trooper Two Blaster Carbine]] (6D+2), 2 concussion grenades (5D/4D/3D/2D), [[Vibroblade]](STR+3D), [[Force Pike]](STR+4D), [[Radtrooper Armor]].
Survival: radiation zones: 6D


Mechanical: 2D
=='''Description'''==
[[File:120px-Radiation Zone Stormtrooper2.jpg|500px|thumb|right]]
A little-known but highly effective unit, radiation zone troopers operate in one of most hostile combat terrains faced by Imperial forces (the first most hostile terrain being space). Although all stormtrooper armor insulates against low-level radiation, radtroopers are specially equipped with sealed anti-radiation armor, allowing them to stay in Grade 5 Oethal) zones for hours at a time. Most radiation-flooded zones have no enemy to fight, but the zones that do have inhabitants tend to have very hardy and lethal ones.


Perception: 3D
Radiation troopers are also used as the first wave of ground troops against targets attacked with neutron bombardments. Neutron bombardment irradiates an area, killing or incapacitating a large percentage of the local population but leaving the buildings and physical infrastructure intact. The radiation dissipates after several days, allowing Imperial troops to move in safely. Since these bombardments do not kill the entire population (a certain percentage is shielded, or simply survives in radiation-shadow areas), Imperial command is unwilling to leave the targets alone and sends in radiation troopers to mop up. Resistance can be very fierce, as a large number of any shielded survivors are military personnel, usually fatally irradiated but not yet seriously impaired. This is a very difficult and dangerous enemy, and radtroopers are highly trained to deal with them. Since energy weapons have a high failure rate in radiation zones, radtroopers are expert in melee combat, using force pikes and vibroweapons to eliminate lingering resistance.
Hide 4D, search 4D+2


Strength: 3D+1
Radtroopers are also used in other highly toxic zones, as their armor is also proof against biological and chemical contaminants. Aside from the need to operate in accidentally or naturally occurring biochem
Brawling 6D, stamina 4D+1
zones, the Imperial arsenal includes biochem weapons, used in essentially the same way as radiation weapons.


Technical: 3D
=='''Source'''==
Armor repair 5D, blaster repair 5D, first aid 3D+2, demolitions 4D+2
Rules of Engagement: The Rebel Specforce Handbook (page 101); FGalaxy Guide 9: Fragments from the Rim (page 27)
 
 
Equipment: SoroSuub Stormtrooper II blaster carbine (6D+2), 2 concussion grenades (5D/4D/3D/2D), vibroblade (STR+3D), force pike (STR+4D),utility belt, survival kit
 
radtrooper armor (see below)
 
 
Radtrooper Armor
 
Model: Standard radtrooper armor Type: Radiation zone military armor Scale: Character Cost: Not available for sale
 
Armor Protection: +3D physical +1D energy, -1D dexterity and related skills Comlink: Tongue-activated helmet comlink, surface to orbit range Sealed Body Glove: Climate-controlled anti-radiation body glove and breath mask allows operation in uncomfortably cold or warm climates, toxic-air enviornments, and light radiation zones. MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, anti-radiation pills, two additional detox hypos, radiation tent, water purifier, extra breathing filters, and radiation meter Anti-radiation: The armor is treated with a radiation reflective coating, which insulates the wearer against heavy radiation zones. A Heat and radiation backpack cooling unit supplements the body glove in heavy radiation.

Latest revision as of 13:45, 10 March 2016

Radiation Zone Trooper

[edit]

Dexterity: 3D (See Armor)

  • Blaster 4D
  • Brawling parry 4D
  • Dodge 4D
  • Grenade 4D
  • Melee combat: force pike 7D
  • Melee combat: vibroblade 6D+1
  • Melee parry 6D+2

Knowledge: 3D

  • Survival: radiation zones: 6D

Mechanical: 2D
Perception: 3D (See Armor)

  • Hide 4D
  • Search 4D+2

Strength: 3D+1

  • Brawling 6D
  • Stamina 4D+1

Technical: 3D

  • Armor repair 5D
  • Blaster repair 5D
  • First aid 3D+2
  • Demolitions 4D+2

Character Points: Varies; typically 1-6
Move: 10
Equipment: Storm Trooper Two Blaster Carbine (6D+2), 2 concussion grenades (5D/4D/3D/2D), Vibroblade(STR+3D), Force Pike(STR+4D), Radtrooper Armor.

Description

[edit]

A little-known but highly effective unit, radiation zone troopers operate in one of most hostile combat terrains faced by Imperial forces (the first most hostile terrain being space). Although all stormtrooper armor insulates against low-level radiation, radtroopers are specially equipped with sealed anti-radiation armor, allowing them to stay in Grade 5 Oethal) zones for hours at a time. Most radiation-flooded zones have no enemy to fight, but the zones that do have inhabitants tend to have very hardy and lethal ones.

Radiation troopers are also used as the first wave of ground troops against targets attacked with neutron bombardments. Neutron bombardment irradiates an area, killing or incapacitating a large percentage of the local population but leaving the buildings and physical infrastructure intact. The radiation dissipates after several days, allowing Imperial troops to move in safely. Since these bombardments do not kill the entire population (a certain percentage is shielded, or simply survives in radiation-shadow areas), Imperial command is unwilling to leave the targets alone and sends in radiation troopers to mop up. Resistance can be very fierce, as a large number of any shielded survivors are military personnel, usually fatally irradiated but not yet seriously impaired. This is a very difficult and dangerous enemy, and radtroopers are highly trained to deal with them. Since energy weapons have a high failure rate in radiation zones, radtroopers are expert in melee combat, using force pikes and vibroweapons to eliminate lingering resistance.

Radtroopers are also used in other highly toxic zones, as their armor is also proof against biological and chemical contaminants. Aside from the need to operate in accidentally or naturally occurring biochem zones, the Imperial arsenal includes biochem weapons, used in essentially the same way as radiation weapons.

Source

[edit]

Rules of Engagement: The Rebel Specforce Handbook (page 101); FGalaxy Guide 9: Fragments from the Rim (page 27)