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INT-66 Heavy Interceptor: Difference between revisions

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: Fire Arc: Turret<br />Crew: 1<br />Skill: Starship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/12/25<br />Atmosphere: 100-300/1.2/2.5 km<br />Damage: 5D+2
: Fire Arc: Turret<br />Crew: 1<br />Skill: Starship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/12/25<br />Atmosphere: 100-300/1.2/2.5 km<br />Damage: 5D+2


'''Capsule''': The INT-66 is Corellian Engineering's attempt of a transport/fighter system comparable to Arakyd's Helix Light Interceptor. The INT-66 Heavy Interceptor features an impressive complement of weapons and requitres one pilot and two gunners to operate. Weapons and shields make these vessels excellent gunboats. For this reason, Heavy Interceptors are usually only available to the military. But it is also used by independant systems for customs and patrol duties as well as light defense mission profiles. The ships only weekness is the the somewhat underpowered drive section, only allowing modest sublight speed. Thus, a common modification to the Heavy Interceptor is the installation of a heavier power generator and upgraded sublight engines.
'''Capsule''': The INT-66 is Corellian Engineering's attempt of a transport/fighter system comparable to Arakyd's Helix Light Interceptor. The INT-66 Heavy Interceptor features an impressive complement of weapons and requires one pilot and two gunners to operate. Weapons and shields make these vessels excellent gunboats. For this reason, Heavy Interceptors are usually only available to the military. But it is also used by independent systems for customs and patrol duties as well as light defense mission profiles. The ships only weakness is the the somewhat underpowered drive section, only allowing modest sublight speed. Thus, a common modification to the Heavy Interceptor is the installation of a heavier power generator and upgraded sublight engines.

Latest revision as of 16:40, 13 October 2015

INT-66 Heavy Interceptor
Craft: Corellian Engineering Corporation INT-66
Affiliation: General
Era: Rise of the Empire
Source: Adventure Journal 4
Type: Heavy Interceptor
Scale: Starfighter
Length: 50 meters
Skill: Space transports: INT-66
Crew: 1, gunners: 2
Crew Skill: Space transports 5D, starship gunnery 5D+1, starship shields 4D+2
Passengers: 3
Cargo Capacity: 50 metric tons
Consumables: 4 months
Cost: 350,000 credits (new), 275,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 2D
Sensors:

  • Passive: 20/1D
  • Scan: 45/1D+2
  • Search: 75/2D+2
  • Focus: 3/3D+2

Weapons:

  • 2 Turbolasers (fire-linked)
Fire Arc: Front
Crew: 1 (pilot)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-4/15/30
Atmosphere: 100-400/1.5/3 km
Damage: 7D
  • 4 Multi-Repeat Blasters (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/20
Atmosphere: 100-300/1.2/2 km
Damage: 4D
  • Double Pulse Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 5D+2

Capsule: The INT-66 is Corellian Engineering's attempt of a transport/fighter system comparable to Arakyd's Helix Light Interceptor. The INT-66 Heavy Interceptor features an impressive complement of weapons and requires one pilot and two gunners to operate. Weapons and shields make these vessels excellent gunboats. For this reason, Heavy Interceptors are usually only available to the military. But it is also used by independent systems for customs and patrol duties as well as light defense mission profiles. The ships only weakness is the the somewhat underpowered drive section, only allowing modest sublight speed. Thus, a common modification to the Heavy Interceptor is the installation of a heavier power generator and upgraded sublight engines.