Force Wind: Difference between revisions
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'''Keep Up?: '''Yes | '''Keep Up?: '''Yes | ||
'''Description/Notes: '''Requires: Magnify Senses, Shift Sense, Telekinesis. This allows the Jedi to channel air currents into a powerful tornado. The tornado does a number of dice in damage equal to the Jedi’s Alter dice to anyone within range. | '''Description/Notes: '''Requires: [[Magnify Senses]], [[Shift Sense]], [[Telekinesis]]. This allows the Jedi to channel air currents into a powerful tornado. The tornado does a number of dice in damage equal to the Jedi’s Alter dice to anyone within range. | ||
'''Source:''' Tales of the Jedi Companion (page | '''Source:''' Tales of the Jedi Companion (page 88) | ||
Latest revision as of 06:41, 22 September 2014
Alter difficulty:Moderate: 5 meters; Difficult: 10 meters; Very Difficult: 15 meters.
Sense difficulty: Moderate.
Keep Up?: Yes
Description/Notes: Requires: Magnify Senses, Shift Sense, Telekinesis. This allows the Jedi to channel air currents into a powerful tornado. The tornado does a number of dice in damage equal to the Jedi’s Alter dice to anyone within range.
Source: Tales of the Jedi Companion (page 88)