Detonate: Difference between revisions
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'''Detonate'''<br />'''Sense Difficulty:''' Difficult<br />'''Alter Difficulty:''' Difficult<br />'''Required Powers:''' [[Emptiness]], [[hibernation trance]], [[sense path]], [[farseeing]], [[life sense]], [[shatterpoint sense]], [[shatterpoint strike]], [[telekinesis]]<br />'''Warning:''' Any person using this power against a living being gains an immediate Dark Side point.<br />Effect: This power allows a character to reach out through the Force and sense faults or weak points in an object or person. Once sensing those weak points, the Jedi may make his alter roll to pour the Force into those weak points attempting to shatter or detonate the object (or person). This may be in the form of opening structurally weaker spots in a door, or may be used to re-open old wounds.<br />In game terms, once the player has successfully made the sense roll, he or she may then attempt to roll alter for damage. If the player succeeds, then damage is determined by the chart below: | '''Detonate'''<br />'''Sense Difficulty:''' Difficult<br />'''Alter Difficulty:''' Difficult<br />'''Required Powers:''' [[Emptiness]], [[hibernation trance]], [[sense path]], [[farseeing]], [[life sense]], [[shatterpoint sense]], [[shatterpoint strike]], [[telekinesis]]<br />'''Warning:''' Any person using this power against a living being gains an immediate Dark Side point.<br />'''Effect:''' This power allows a character to reach out through the Force and sense faults or weak points in an object or person. Once sensing those weak points, the Jedi may make his alter roll to pour the Force into those weak points attempting to shatter or detonate the object (or person). This may be in the form of opening structurally weaker spots in a door, or may be used to re-open old wounds.<br />In game terms, once the player has successfully made the sense roll, he or she may then attempt to roll alter for damage. If the player succeeds, then damage is determined by the chart below: | ||
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Latest revision as of 21:09, 29 May 2013
Detonate
Sense Difficulty: Difficult
Alter Difficulty: Difficult
Required Powers: Emptiness, hibernation trance, sense path, farseeing, life sense, shatterpoint sense, shatterpoint strike, telekinesis
Warning: Any person using this power against a living being gains an immediate Dark Side point.
Effect: This power allows a character to reach out through the Force and sense faults or weak points in an object or person. Once sensing those weak points, the Jedi may make his alter roll to pour the Force into those weak points attempting to shatter or detonate the object (or person). This may be in the form of opening structurally weaker spots in a door, or may be used to re-open old wounds.
In game terms, once the player has successfully made the sense roll, he or she may then attempt to roll alter for damage. If the player succeeds, then damage is determined by the chart below:
| Beats difficulty by | Damage |
| 0-4 | 4D+2 |
| 5-9 | 6D |
| 10-14 | 7D+1 |
| 15+ | 8D |
Source: Legacy Era Campaign Guide (page 53)