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Calm: Difference between revisions

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Created page with ' Calm'' '' Control Difficulty: Easy => Relaxed without Dark Side Points. * Increase difficulty one level for every Dark Side Point the character has. Time to use: One…'
 
imported>Kurst
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Calm'' ''
''Calm''


Control Difficulty: Easy => Relaxed without Dark Side Points.   
'''Control Difficulty:''' Easy => Relaxed without Dark Side Points.   


* Increase difficulty one level for every Dark Side Point the character has.   
* Increase difficulty one level for every Dark Side Point the character has.   


Time to use: One round   
'''Time to use:''' One round   


Effect: This power calms the Jedi, giving him an enhanced defense against the Dark Side.  The Jedi receives a bonus of +4 to all rolls for the next two rounds and an extra bonus of +4 to resist the effects of powers called upon by Dark Side servants.
'''Effect:''' This power calms the Jedi, giving him an enhanced defense against the Dark Side.  The Jedi receives a bonus of +4 to all rolls for the next two rounds and an extra bonus of +4 to resist the effects of powers called upon by Dark Side servants.

Latest revision as of 02:26, 18 April 2013


Calm

Control Difficulty: Easy => Relaxed without Dark Side Points.

  • Increase difficulty one level for every Dark Side Point the character has.

Time to use: One round

Effect: This power calms the Jedi, giving him an enhanced defense against the Dark Side.  The Jedi receives a bonus of +4 to all rolls for the next two rounds and an extra bonus of +4 to resist the effects of powers called upon by Dark Side servants.