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Laconic Scout: Difference between revisions

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'''Connection With Characters:''' Anyone from a recently-settled planet (like a [[Brash Pilot|brash pilot]]) might know you as the scout who opened his or her world for settlement. You might have met and made friends with any of the fringe characters - [[Gambler|gambler]], [[Merc|merc]], [[Smuggler|smuggler]], p[[Pirate|irate]], or [[Bounty Hunter|bounty hunter]], for example.
'''Connection With Characters:''' Anyone from a recently-settled planet (like a [[Brash Pilot (Template)|brash pilot]]) might know you as the scout who opened his or her world for settlement. You might have met and made friends with any of the fringe characters - [[Gambler (Template)|gambler]], [[Merc (Template)|merc]], [[Smuggler (Template)|smuggler]], [[Pirate (Template)|pirate]], or [[Bounty Hunter (Template)|bounty hunter]], for example.






'''Source: '''Star Wars Game Master's Screen - Revised
'''Source: '''Star Wars Game Master's Screen - Revised
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Latest revision as of 00:33, 4 October 2012

  • Character Name:
  • Type:
  • Gender/Species: /Human
  • Age:
  • Height:
  • Weight:
  • A Quote:
  • Physical Description:
  • Dexterity 2D+2
  • Blaster
  • Brawling parry
  • Dodge
  • Melee combat
  • Melee parry
  • Perception 2D
  • Bargain
  • Con
  • Hide
  • Search
  • Sneak
  • Knowledge 4D
  • Alien species
  • Bureaucracy
  • Cultures
  • Languages
  • Planetary systems
  • Survival
  • Value
  • Strength 3D
  • Brawling
  • Climbing/jumping
  • Stamina
  • Swimming
  • Mechanical 3D
  • Astrogation
  • Beast riding
  • Repulsorlift operation
  • Space transports
  • Starship gunnery
  • Starship shields
  • Technical 3D+1
  • Computer programming/repair
  • First aid
  • Repulsorlift repair
  • Security
  • Space transports repair
  • Special Abilities
  • None
  • Move10
  • Force Sensitive?
  • Force Points
  • Dark Side Points
  • Character Points,


Equipment: Two medpacs, blaster pistol (4D), backpack, one week's concentrated rations, knife (STR+1D), 1000 credits

Background: Never talked much. Never seen much reason to. Fact is, most of the time you don't have anyone to talk to. You're out under the high, wide skies of a virgin planet, pitting yourself against the wilderness. After you come the settlers, the big corporations and the traders - civilization. But you're the one to open planets. You find out what the dangers are and deal with them. You find out how to survive the strange weather, the dangerous beasts and the rugged terrain of a whole new world. You'd be doing that still. But they won't let you. The Empire has cut back on exploration; says it's too expensive. You know the truth, though; freedom is part of the frontier. You can't control people when they can always up and move. If, say, one wanted to impose tyranny on a galaxy, there's only one way to do it; stop them from upping and moving. Close the frontier.
The Emperor wants to destroy your livelihood. He doesn't leave you with any alternative but joining the Rebellion, does he? You'll be an asset, you hand, and you know how to survive - in comfort - anywhere. Need to set up a base on, say, an ice planet? You know how.

Personality: You're laconic. Close-mouthed. You have a strong sense of humor, which shows through frequently. You're tough. Proud of your abilities. You take a perverse delight in tormenting "greenies."

Objectives: To blaze trails and open worlds from here to the end of space.

A Quote: "You cal these bugs? Back on Danos V, they got sting-insects the size of a house."


Connection With Characters: Anyone from a recently-settled planet (like a brash pilot) might know you as the scout who opened his or her world for settlement. You might have met and made friends with any of the fringe characters - gambler, merc, smuggler, pirate, or bounty hunter, for example.


Source: Star Wars Game Master's Screen - Revised

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