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Average Chiss: Difference between revisions

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Created page with "Near-Human '''Dexterity:''' 2D '''Knowledge:''' 2D '''Mechanical:''' 2D '''Perception:''' 2D '''Strength:''' 2D '''Technical:''' 2D '''Move:''' 10 '''Special Abilities:''..."
 
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Near-Human
Near-Human [[File:Chisses.jpg|right|thumb]]


'''Dexterity:''' 2D
'''Dexterity:''' 2D<br />
 
'''Knowledge:''' 2D<br />
'''Knowledge:''' 2D
'''Mechanical:''' 2D<br />
 
'''Perception:''' 2D<br />
'''Mechanical:''' 2D
'''Strength:''' 2D<br />
 
'''Technical:''' 2D<br />
'''Perception:''' 2D
'''Move:''' 10<br />
 
Size: 1.6 to 2.1 meters tall.
'''Strength:''' 2D
 
'''Technical:''' 2D
 
'''Move:''' 10


'''Special Abilities:'''
'''Special Abilities:'''


Low Light Vision: Chiss can see twice as far as a normal human in poor lighting conditions.
Low Light Vision: [[Chiss]] can see twice as far as a normal human in poor lighting conditions.


'''Skill Bonuses:''' At the time of character creation only, Chiss characters gain 2D for every one die they assign to the Tactics, Command, and Scholar: Art skills.
'''Skill Bonuses:''' At the time of character creation only, Chiss characters gain 2D for every one die they assign to the Tactics, Command, and Scholar: Art skills.


'''Tactics:''' Chiss characters receive a permanent +1D bonus to all Tactics skill rolls.
'''Tactics:''' Chiss characters receive a permanent +1D bonus to all Tactics skill rolls.
Size: 1.6 to 2.1 meters tall.
'''See also'''
*[[Chiss]]

Latest revision as of 02:56, 1 June 2012

Near-Human

Dexterity: 2D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 2D
Technical: 2D
Move: 10
Size: 1.6 to 2.1 meters tall.

Special Abilities:

Low Light Vision: Chiss can see twice as far as a normal human in poor lighting conditions.

Skill Bonuses: At the time of character creation only, Chiss characters gain 2D for every one die they assign to the Tactics, Command, and Scholar: Art skills.

Tactics: Chiss characters receive a permanent +1D bonus to all Tactics skill rolls.