<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://epd6.com/index.php?action=history&amp;feed=atom&amp;title=Snap_Bug</id>
	<title>Snap Bug - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://epd6.com/index.php?action=history&amp;feed=atom&amp;title=Snap_Bug"/>
	<link rel="alternate" type="text/html" href="https://epd6.com/index.php?title=Snap_Bug&amp;action=history"/>
	<updated>2026-11-11T03:32:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://epd6.com/index.php?title=Snap_Bug&amp;diff=4787&amp;oldid=prev</id>
		<title>WikiSysop: Created page with &quot;Snap Bug&lt;br /&gt;Model: Yuuzhan Vong Snap Bug&lt;br /&gt;Type: Organic weapon&lt;br /&gt;Scale: Character&lt;br /&gt;Ammo: 1&lt;br /&gt;Cost: Not available for sale&lt;br /&gt;Availability: 4, X&lt;br /&gt;Fire Rate: ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://epd6.com/index.php?title=Snap_Bug&amp;diff=4787&amp;oldid=prev"/>
		<updated>2010-12-30T02:13:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Snap Bug&amp;lt;br /&amp;gt;Model: Yuuzhan Vong Snap Bug&amp;lt;br /&amp;gt;Type: Organic weapon&amp;lt;br /&amp;gt;Scale: Character&amp;lt;br /&amp;gt;Ammo: 1&amp;lt;br /&amp;gt;Cost: Not available for sale&amp;lt;br /&amp;gt;Availability: 4, X&amp;lt;br /&amp;gt;Fire Rate: ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Snap Bug&amp;lt;br /&amp;gt;Model: Yuuzhan Vong Snap Bug&amp;lt;br /&amp;gt;Type: Organic weapon&amp;lt;br /&amp;gt;Scale: Character&amp;lt;br /&amp;gt;Ammo: 1&amp;lt;br /&amp;gt;Cost: Not available for sale&amp;lt;br /&amp;gt;Availability: 4, X&amp;lt;br /&amp;gt;Fire Rate: 1&amp;lt;br /&amp;gt;Range: 1-6/20/40&amp;lt;br /&amp;gt;Damage: Special&amp;lt;br /&amp;gt;Game Notes: Snap bugs operate like thud bugs, but are designed to blind and/or stun a target. Anyone hit by a snap bug must succeed at a Moderate Dexterity check to avoid being blinded for 1D rounds. The target must also succeed at a Difficult Strength check or be considered stunned for 2D+2 rounds.&amp;lt;br /&amp;gt;Source: Gamer Magazine&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
</feed>