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	<id>https://epd6.com/index.php?action=history&amp;feed=atom&amp;title=Mass_Effect_Armor_Mods_Modules</id>
	<title>Mass Effect Armor Mods Modules - Revision history</title>
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	<updated>2026-11-14T05:07:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://epd6.com/index.php?title=Mass_Effect_Armor_Mods_Modules&amp;diff=34987&amp;oldid=prev</id>
		<title>imported&gt;Thedemonapostle: Created page with &quot;&#039;&#039;&#039;Modules&#039;&#039;&#039; *&#039;&#039;&#039;Glider &#039;&#039;&#039;adds a pair of hardened DuraTanium wings to the back of the suit, when activated they extend allowing for limited flight for a short amount of time...&quot;</title>
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		<updated>2017-01-11T20:37:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Modules&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Glider &amp;#039;&amp;#039;&amp;#039;adds a pair of hardened DuraTanium wings to the back of the suit, when activated they extend allowing for limited flight for a short amount of time...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Modules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Glider &amp;#039;&amp;#039;&amp;#039;adds a pair of hardened DuraTanium wings to the back of the suit, when activated they extend allowing for limited flight for a short amount of time by dramatically lowering your overall mass. Without any means of propulsion however, this can only be used to move downwards. The mass effect generators require 1 hour of recharging before they can be used again.&lt;br /&gt;
:*Level 2: Spend an action to deploy; when deployed, allows for 50m of Gliding before the mass effect generators fail.   &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Motorized Joints&amp;#039;&amp;#039;&amp;#039; through the addition of micro-servos at prime locations such as the elbows, shoulders and knees, this modification increases the force applied with a punch or kick, it also helps the character compensate for the weight and rigidity of the armor so they can move easier.&lt;br /&gt;
:*Level 1: +1D Brawling Damage&lt;br /&gt;
:*Level 2: +2D Brawling Damage; reduces the penalties to your Dex/Str skills by 1D   &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Jet Pack&amp;#039;&amp;#039;&amp;#039; much as the name implies, includes twin ion boosters which can lift a character into the air, giving them controllable flight for a few minutes before being refueled with eezo. This requires an action to ignite and the skill jet pack operation to use.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;: Refueling cost of the level 2 variant is 500 credits and the level 3 cost is 2,000. Each use burns 30 secs of fuel even if you do not fly that long. Also, both versions require a suit of armor with at least 2 mod slots, but only use 1 to function.&lt;br /&gt;
:*Level 2: Up to 2min of flight&lt;br /&gt;
:*Level 3: Up to 5min of flight  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scout Rotors&amp;#039;&amp;#039;&amp;#039; compensate for different gravities while simultaneously taking advantage of it with micro jets for lower grav worlds and motors for high grav worlds.&lt;br /&gt;
:*Level 2: +10 Movement on Low Grav worlds, .80G or less; +5 Movement on High Grav worlds, 1.20G or more&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Platform Stabilizers&amp;#039;&amp;#039;&amp;#039; have actuators grafted to the armor&amp;#039;s back, shoulders and legs to allow for more stable firing on the move. The character gains the bonus only if they begin the round by taking a movement action.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;: the Level 3 mod requires a weapon with 2 Mod Slots and both of them to function.&lt;br /&gt;
:*Level 2: +1D to ranged attacks&lt;br /&gt;
:*Level 3: +2D to ranged attacks and +2 damage&lt;/div&gt;</summary>
		<author><name>imported&gt;Thedemonapostle</name></author>
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