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	<id>https://epd6.com/index.php?action=history&amp;feed=atom&amp;title=Demolitions</id>
	<title>Demolitions - Revision history</title>
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	<updated>2026-10-17T21:13:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://epd6.com/index.php?title=Demolitions&amp;diff=8578&amp;oldid=prev</id>
		<title>imported&gt;Thedemonapostle: Created page with &quot;&#039;&#039;&#039;Demolitions&#039;&#039;&#039;  &#039;&#039;&#039;Time Taken&#039;&#039;&#039;: One round to several minutes.  &#039;&#039;&#039;Specializations&#039;&#039;&#039;: Specific target type—bridges, walls, vehicles.  Demolitions reflects a character&#039;s ab...&quot;</title>
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		<updated>2011-05-16T08:01:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Demolitions&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Time Taken&amp;#039;&amp;#039;&amp;#039;: One round to several minutes.  &amp;#039;&amp;#039;&amp;#039;Specializations&amp;#039;&amp;#039;&amp;#039;: Specific target type—bridges, walls, vehicles.  Demolitions reflects a character&amp;#039;s ab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Demolitions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time Taken&amp;#039;&amp;#039;&amp;#039;: One round to several minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Specializations&amp;#039;&amp;#039;&amp;#039;: Specific target type—bridges, walls, vehicles.&lt;br /&gt;
&lt;br /&gt;
Demolitions reflects a character&amp;#039;s ability to set explosives for both destructive purposes and to accomplish specific special effects.&lt;br /&gt;
&lt;br /&gt;
The most common explosive is detonite, and a fist sized cube does ID speeder-scale damage. The damage in the charts below is figured for one cube of detonite. Additional detonite cubes increase the base damage by +1D. If characters aren&amp;#039;t using a high-grade explosive like detonite, reduce damage. Making explosives out of readily available materials (blaster power packs, reactant chemicals, power converters) is a handy skill in the field; however, these alternative explosives are often not as effective as detonite. When a character sets charges, he can either try to set the explosive to cause extra damage or create some special effects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Damage&amp;#039;&amp;#039;&amp;#039;: Use the following difficulties when setting explosives to cause extra damage. The difficulty depends on the object being destroyed:&lt;br /&gt;
&lt;br /&gt;
*Very Easy: A plywood door.&lt;br /&gt;
&lt;br /&gt;
*Easy: A hard wooden door.&lt;br /&gt;
&lt;br /&gt;
*Moderate: A bolted steel door.&lt;br /&gt;
&lt;br /&gt;
*Difficult: A lightly armored door such as a blast door.&lt;br /&gt;
&lt;br /&gt;
*Very Difficult: A heavily armored object, such as the hull of a starship.&lt;br /&gt;
&lt;br /&gt;
If the character beats the difficulty, he adds extra damage dice past the detonite&amp;#039;s ID. Find the number of points by which the character beat the difficulty:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Points Above Difficulty&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Extra Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
| +1D&lt;br /&gt;
|-&lt;br /&gt;
|6-10&lt;br /&gt;
| +2D&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
| +3D&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
| +4D&lt;br /&gt;
|-&lt;br /&gt;
|21-30&lt;br /&gt;
| +5D&lt;br /&gt;
|-&lt;br /&gt;
|31+&lt;br /&gt;
| +6D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This bonus is added to the explosive&amp;#039;s base damage. Roll the damage against the object&amp;#039;s body strength. (See the chapter on &amp;quot;Combat and Injuries.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
If that damage penetrates the obstacle, then the attempt succeeded. Note that, if enough explosive is used, the roll becomes almost irrelevant (except in checking for mishaps).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Effects&amp;#039;&amp;#039;&amp;#039;: Characters may also try achieving special effects with explosives. The difficulty depends on the specific type of result:&lt;br /&gt;
&lt;br /&gt;
*Very Easy: Rigging a bomb so the next time a speeder is put into drive the bomb goes off, destroying the vehicle.&lt;br /&gt;
&lt;br /&gt;
*Easy: Blowing off the back hatch of a computer without leaving any permanent marks or burns.&lt;br /&gt;
&lt;br /&gt;
*Moderate: Rigging and hiding explosives on blast doors so the next time they are closed the explosive goes off, funnelling the explosion down a specific hall. This takes five minutes to prepare.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Difficult: Setting off an explosive charge on the leg of an ATAT walker so the drive cords are severed and the walker topples over when it tries to take a step.&lt;/div&gt;</summary>
		<author><name>imported&gt;Thedemonapostle</name></author>
	</entry>
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