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	<id>https://epd6.com/index.php?action=history&amp;feed=atom&amp;title=Command</id>
	<title>Command - Revision history</title>
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	<updated>2026-09-15T18:56:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://epd6.com/index.php?title=Command&amp;diff=3007&amp;oldid=prev</id>
		<title>WikiSysop: Created page with &quot;&#039;&#039;&#039;Command&#039;&#039;&#039;  &#039;&#039;&#039;Time Taken&#039;&#039;&#039;: One round.  &#039;&#039;&#039;Specializations&#039;&#039;&#039;: Leader&#039;s unit — Rogue Squadron, Imperial stormtroopers.  Command is a measure of a character&#039;s ability to co...&quot;</title>
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		<updated>2010-12-08T23:38:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Time Taken&amp;#039;&amp;#039;&amp;#039;: One round.  &amp;#039;&amp;#039;&amp;#039;Specializations&amp;#039;&amp;#039;&amp;#039;: Leader&amp;#039;s unit — Rogue Squadron, Imperial stormtroopers.  Command is a measure of a character&amp;#039;s ability to co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Command&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time Taken&amp;#039;&amp;#039;&amp;#039;: One round.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Specializations&amp;#039;&amp;#039;&amp;#039;: Leader&amp;#039;s unit — Rogue Squadron, Imperial stormtroopers.&lt;br /&gt;
&lt;br /&gt;
Command is a measure of a character&amp;#039;s ability to convince gamemaster characters and subordinates to&amp;lt;br /&amp;gt;do what they&amp;#039;re told. Command shouldn&amp;#039;t be used against other player characters to force them to do something against their will — these situations should be handled through roleplaying interaction.&lt;br /&gt;
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The skill is often used in combat situations, such as a squad leader commanding his troops or a Star Destroyer captain telling his gunners which enemy ship to target.&lt;br /&gt;
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When a character uses command, determine a difficulty number.&lt;br /&gt;
&lt;br /&gt;
*Very Easy: Characters have every reason to obey. (Stormtroopers taking orders from an Imperial admiral.)&lt;br /&gt;
&lt;br /&gt;
*Easy: Characters have some reason to obey. (A bunch of Rebels from different units working together to fight off Imperial troops.)&lt;br /&gt;
&lt;br /&gt;
*Moderate: Characters have no reason to disobey. (A crowd of civilians being commanded to &amp;quot;Move along&amp;quot; at an accident scene.)&lt;br /&gt;
&lt;br /&gt;
*Diffiuclt: Characters are skeptical or suspicious. (A bunch of Ewoks who are carrying you lashed to stakes.)&lt;br /&gt;
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*Very Difficult: Characters have every reason to be suspicious. (Imperial troops who think you&amp;#039;re a Rebel agent.)&lt;br /&gt;
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*Heroic: Characters have no reason at all to listen to you. (Imperial troops when you&amp;#039;re dressed like a Rebel.)&lt;br /&gt;
&lt;br /&gt;
Command is also used when coordinating projects with many workers, such as manufacturing ships in space dock and other complex operations. See the sections on &amp;quot;Combined Actions&amp;quot; in the chapter on &amp;quot;The Rules.&amp;quot;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
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