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	<id>https://epd6.com/index.php?action=history&amp;feed=atom&amp;title=Armadid</id>
	<title>Armadid - Revision history</title>
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	<updated>2026-09-14T12:25:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://epd6.com/index.php?title=Armadid&amp;diff=15516&amp;oldid=prev</id>
		<title>WikiSysop: Created page with &quot;&#039;&#039;&#039;Armadid&#039;&#039;&#039; were vicious predatory creatures native to Nubia. This immense, reptilian predator resembled an elongated, armored bull, the armadid was a vicious beast w...&quot;</title>
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		<updated>2011-10-23T00:07:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Armadid&amp;#039;&amp;#039;&amp;#039; were vicious predatory creatures native to&lt;a href=&quot;/index.php/Nubia&quot; title=&quot;Nubia&quot;&gt; Nubia&lt;/a&gt;. This immense, reptilian predator resembled an elongated, armored bull, the armadid was a vicious beast w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armadid&amp;#039;&amp;#039;&amp;#039; were vicious predatory creatures native to[[Nubia| Nubia]]. This immense, reptilian predator resembled an elongated, armored bull, the armadid was a vicious beast whose tail ended in a huge claw. Its toothy maw was protected by a pair of long, curving tusks, and each of its four legs ended in a huge, three-talon foot.&lt;br /&gt;
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[[File:250px-Armadid.jpg|thumb]]Armadid&amp;lt;br /&amp;gt;Type: Mountain predator&amp;lt;br /&amp;gt;Planet of Origin: Nubia&amp;lt;br /&amp;gt;DEXTERITY 3D+1&amp;lt;br /&amp;gt;PERCEPTION 1D+2&amp;lt;br /&amp;gt;Hide 2D+1 (4D+1 in rocky terrain), search 3D&amp;lt;br /&amp;gt;STRENGTH 4D+2&amp;lt;br /&amp;gt;Climbing/jumping 7D+1&amp;lt;br /&amp;gt;Control 2D&amp;lt;br /&amp;gt;Force Powers: Burst of Speed.&amp;lt;br /&amp;gt;Special Abilities:&amp;lt;br /&amp;gt;Camouflage: When in rocky terrain, the armadid’s gray armored body blends in with its surrounding. This provides the armadid with a +2D bonus to hide skill checks made in rocky environments.&amp;lt;br /&amp;gt;Exceptional Reflexes: Armadids gain a +1D bonus to all&amp;lt;br /&amp;gt;Perception rolls made to determine initiative.&amp;lt;br /&amp;gt;Force-Sensitive: Armadids are Force-sensitive.&amp;lt;br /&amp;gt;Horns: An armadid can gore a foe with its horns, inflicting STR+2 in damage.&amp;lt;br /&amp;gt;Low-light Vision: Armadids can see twice as far as humans in dim light.&amp;lt;br /&amp;gt;Natural Armor: The armadid adds +2D to Strength rolls made to resist physical damage, and +1D to Strength rolls made to resist energy damage.&amp;lt;br /&amp;gt;Tail: The crab-like pincer on the end of an armadid’s tail can pinch an opponent for the creature’s Strength rating in damage.&amp;lt;br /&amp;gt;Move: 10&amp;lt;br /&amp;gt;Size: 3 meters long&amp;lt;br /&amp;gt;Source: Coruscant and the Core Worlds (page 123)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
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