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YEVETHA The Yevetha are a tall, sinister, skeleton-like race. They have completely black eyes, pale, grayish skin, and tiny spear-shaped teeth. Also, they have short (usually) light-brown hair on their heads, and almost no body hair. Yevetha also have curved dew-claws housed in their wrists, revealed by cocking back their clenched fists. The claws are used for hand-to-hand combat and blood sacrifice (which will be discussed later), and is their weapon of choice. They also have several deep divots, or crests, in their faces, reaching from the bridge of the nose to either side of the chin. The upper two crests on either side are the mating crests, and the lower two are the fighting crests. The crests turn crimson and swell when the proper emotion (and corresponding hormone) becomes active. The Yevetha come from the planet of N'zoth, where they were unaware of space travel, and the like. They were used for their technical abilities to aid the Empire in repairing ships after the Battle of Endor (the Yevethaare extremely skilled in examining, analyzing, and improving technology—if they see a blueprint of a ship once, they already have ideas as to how they could improve it). A shipyard was constructed in orbit on N'zoth, but the Yevetha managed to take control of one of the operational Star Destroyers, the Victory-class "Intimidator". They made off with the entire fleet, and used it against the New Republic some 15 years later. They had upgraded many of the ships, and had even modified one of the ISD's to be a Super-class ship. The Empire kept the entire ordeal a secret because losing an entire fleet of ships to a savage race was, to say the least, a great disgrace. In the meantime, however, the Yevetha remain somewhat of an enigmatic race. They now have space travel, but they prefer to stay in their own sector, referred to as the "Koornacht Cluster". Instead of travelling to other systems, they have merely expanded their empire to the other planets in their sectors, conquering other races with a swift massacre, and then the next day inhabiting their homes (nice, huh?). They manage to keep attention away from themselves, and are cool and calculating. They much prefer keeping their enemy at bay with deception and lies when confronted, but make no mistake--they are fierce and ruthless when threatened, and do not fear death in the least. They do not cherish the lives of others, especially humans, and refer to them as "vermin". They seek to destroy all other races, and view their race as superior. But they realize, of course, that they cannot defeat the New Republic just yet. In the meantime, they use the "vermin" to their own ends, pretending to be a kind and benevolent race. They know that their planet's liberation will come soon enough. Yevethan law differs greatly from New Republic law. For instance, it is only considered murder when one of a lower class kills one of a higher class. The inferiors are in constant danger of death, for if they offend one of higher standing, they are well within their right to dispatch the infidel. Custom requires peasents to kneel before upper-class members, offering themselves for sacrifice. Yevethan mating rituals involve blood sacrifice of an inferior male, and slaughter is always accomplished by use of the dew claws. As far as their activities after Endor, few Yevetha have ventured off-planet, but the ones that have have become assassins and hirelings, using their natural instincs for hunting and killing to the advantage of crime bosses and corp leaders. Since only a few hundred Yevetha live away from the Koornacht Cluster, not much is generally known about their species. In most public places, a Yevethan will not be recognized for what he is.<br />ATT DICE: 13D<br />DEX: 3D/5D<br />KNO: 1D+2/3D+2<br />MECH: 2D+2/4D<br />PER: 2D/3D+1<br />STR: 2D/4D<br />TECH: 3D/5D<br />Height: 1.5-2 meters<br />Move: 10/12<br />Special Abilites: Dew Claws: (STR+2D, max 6D) <br /> Tech Bonus: +2D bonus when using Technical skills. Bargain & Con: At the time of character creation ONLY, the player may put 2D for every 1D placed in Bargain and Con skills, due to their sly and charismatic nature.Story Factors: Fearlessness: Yevetha do not fear death, so they typically walk into deadly situations without giving it a second thought. Ignorance: Yevetha may not start out with any dice in any KNO skills except Streetwise and Survival, due to their isolation in the Koornacht Cluster.
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