Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
WH40K: Space Marine
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:WH40K Chaos Space Marine.jpg|500px|thumb|right|Chaos Space Marine]] [[File:WH40K Deathwatch Space Marine.jpg|500px|thumb|right|Deathwatch Space Marine]] '''Space Marine'''<br />'''Dice''': 14D<br />'''Dexterity''': 2D+1 / 4D+2<br />'''Knowledge''': 2D+1 / 4D+2<br />'''Mechanical''': 2D+1 / 4D+2<br />'''Perception''': 2D+1 / 4D+2<br />'''Strength''': 2D+1 / 4D+2<br />'''Technical''': 2D+1 / 4D+2 '''Move''': 12 / 14<br />'''Size''': 2.13m<br />'''Weight''': 320kg '''Special Abilities / Implants''': *'''Secondary Heart / Ossmodula / Biscopea / Haemastamen''': These implants, in conjunction with several others, grants the Space Marine a +2D to Strength and Strength related skills, but not for damage or damage resistance or other resistance rolls. *'''Larraman’s Organ''': Space Marines do not normally suffer from Blood Loss. In addition, the Space Marine only suffers half the normal damage penalties. However, attacks with the Warp Weapon Quality may still inflict Blood Loss as normal. *'''Catalepsean Node''': A Space Marine suffers no penalties to Perception-based Tests when awake for long periods of time. *'''Preomnor''': The Space Marine gains a +2D bonus to any Test against ingested poisons. *'''Omophagea''': By devouring a portion of an enemy, a Space Marine can gain access to certain information (such as the whereabouts of a cult’s hidden lair, access codes, and so forth). The information he can access is at the GM’s discretion, keeping in mind what may have been known by the enemy in the first place. In addition, a Space Marine can temporarily gain access to a Skill or Attribute Skill Group that he did not already possess. The Skills he may gain are at the GM’s discretion, depending on the Skills originally possessed by the enemy. The Space Marine may access this acquired Skill or Skill Group as an untrained Skill for a number of hours equal to his Knowledge Attribute (3D = 3 hours). After this time, the information begins to fade and the Skill is no longer useable by the Space Marine (until he devours another portion of an enemy, of course). *'''Multi-lung''': The Space Marine may re-roll any failed Tests for drowning or asphyxiation. In addition, the Space Marine gains a +3D bonus to Tests made to resist the effects of gases, and may re-roll failed results. The Space Marine may also breathe water through his multi-lung. *'''Occulobe''': This implants grants the Space Marine a +1D bonus to any search tests specifically involving Sight. *'''Lyman’s Ear''': This implant grants the Space Marine a +1D bonus to any search tests specifically involving Hearing. *'''Sus-an Membrane''': The Space Marine may voluntarily enter a form of suspended animation. To do so, the character must meditate for 1-5 Rounds. This organ automatically activates if the character is knocked unconscious by Damage. While in suspended animation, the Chaos Space Marine’s wounds will not deteriorate or heal. It requires chemical therapy, auto-suggestion techniques, and a successful Hard (20) First Aid Test to revive a character from suspended animation. *'''Melanchromic Organ''': This organ has no in-game effect besides contributing to the Space Marine’s Unnatural Strength. At the GM’s discretion, the Space Marine may ignore or be resistant to exposure to radiation, depending on the severity. *'''Oolitic Kidney''': This implant gives the Space Marine the ability to re-roll any failed Test to resist poisons and toxins, including attacks with the Toxic Quality. *'''Neuroglottis''': The Space Marine may detect any poison or toxins by taste with a successful Very Difficult (25) Search Test. He may also detect poisons or toxins by smell with a successful Difficult (20) Search Test. The Space Marine (at the GM’s discretion) gains a +1D bonus to any Tracking Tests against an opponent he has tasted. *'''Mucranoid''': The Space Marine may re-roll any failed Tests caused by temperature extremes, such as desert heat or the cold of outer space. *'''Betcher’s Gland''': The Space Marine may spit acid at his foes. This acts as a ranged weapon with the following profile: (Range: 3m; Damage: 1D+1). If the character rolls three or more Degrees of Success on his Thrown Weapons Skill Test, he may also blind the opponent for 1-5 Rounds. At the GM’s discretion, the Space Marine may also slowly chew his way through nearly any nonliving substance. The rate at which he does so is at the GM’s discretion (one example includes chewing through iron bars—this would be roughly at a rate of 4 kg per minute). *'''Progenoids''': Implanted in a regular human, these glands may change his body into that of a Space Marine, or they may overwhelm his physique and destroy him. The loyalist Adeptus Astartes place great stock in recovering the Progenoid glands from their fallen brethren to create new Space Marines. However, many Space Marines are less concerned with this. This gland has no in-game effect, though certain individuals may be interested in obtaining them for nefarious purposes (such as creating more Space Marines!). *'''Black Carapace''': This implant gives the Space Marine exceptional control over his power armour. Although a Space Marine in power armour suffers a penalty of -1D to Sneak and Hide Skill tests, his enemies gain no bonus to hit him thanks to the Black Carapace. '''Description''': "They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them and in the furnace of war I shall forge them. They shall be of iron will and steely sinew. In great armour I shall clad them and with the mightiest weapons shall they be armed. They will be untouched by plague or disease; no sickness shall blight them. They shall have such tactics, strategies and machines that no foe will best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines...and they shall know no fear." — The Emperor of Mankind he Space Marines or Adeptus Astartes are foremost amongst the defenders of humanity, the greatest of the Emperor of Mankind's warriors. They are barely human at all, but superhuman; having been made superior in all respects to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Space Marines are untouched by plague or any natural disease and can suffer wounds that would kill a lesser being several times over, and live to fight again. Clad in ancient Power Armour and wielding the most potent weapons known to Man, the Space Marines are terrifying foes and their devotion to the Emperor and the Imperium of Man is unyielding. They are the God-Emperor's Angels of Death, and they know no fear. The Astartes are physically stronger, far more resilient and often mentally far removed from the lot of most normal human beings. In the presence of the Astartes, most people feel a combination of awe and fear, and many cultures on the more primitive worlds simply worship them outright as demigods or angels of the God-Emperor made flesh. They should feel so, for many Space Marines feel little compassion for those they have sometimes termed "mortals" in comparison to themselves, seeing the very people they were created to protect as little more than obstacles to a more efficient eradication of the Imperium's enemies. This is an attitude sometimes taken by whole Chapters. They see normal humans as frail, weak creatures given to the follies of temptation, avarice, greed, lust and cowardice -- all emotions they rarely feel, if ever. Yet there are some Astartes who remember why they were created by the Emperor, who avoid the trap of hubris which the Space Marines are so prone to and which has seduced so many of their number to serve the Ruinous Powers of Chaos. They are the final guardians of Mankind, the saviours of last resort. They were intended not to lead humanity, but to defend it, sometimes even from itself. At the heart of that mission lies the limitless compassion the Emperor extended to every man and woman in the galaxy when He willingly chose to condemn Himself to more than 10,000 years of imprisonment within a dying prison of flesh for their sake. Some Astartes sneer at compassion, seeing it as one more human weakness that has been purged from their superior bodies and minds. But the wisest of the Space Marines know that in the end, compassion is their only salvation. Potential Space Marines are usually, but not always, recruited from the worlds where a Chapter has established its fortress-monastery, although some Chapters are known to recruit from a collection of different worlds in an area of space that they protect or frequent. Recruiting methods vary from Chapter to Chapter. Some select their Neophytes from feral tribes roaming the surface of inhospitable worlds, while others draw upon eager volunteers who have been groomed from birth to become an Astartes. Still others watch and kidnap potential warriors, turning them into Astartes whether they will it or not. Whatever the method, all Space Marine Chapters will only accept those who successfully pass the grueling initiation trials and prove themselves worthy of becoming a Space Marine. However a man becomes a Space Marine does not matter: once his body has been forged into that of a transhuman Astartes, he must forever stand apart from the people to whom he was once kin and who he is now sworn to protect. Once a man becomes a Space Marine, he is no longer mortal; his genetic heritage is now that of the Emperor Himself, and a spark of the same divine majesty flows in his veins. There are approximately 1,000 Space Marine Chapters active in the Imperium of Man at any one time. A list to most of them can be found here. This number has stayed relatively constant since the Second Founding in the 31st Millennium following the Horus Heresy when the First Founding Space Marine Legions were broken up. However, the exact population of Astartes in the galaxy remains far from exact and may fluctuate widely depending on the time period and the circumstances confronting the Imperium. '''Source''': *[http://warhammer40k.wikia.com/wiki/Space_Marines Warhammer 40,000 Wiki: Space Marines] *Black Crusade Core Rulebook (pages 48-49) *Deathwatch Core Rulebook (pages 22-37) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
WH40K: Space Marine
Add topic