Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
WH40K: Ogryn
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:WH40K Ogryn.jpg|500px|thumb|right]] '''Name''': Ogryn<br />'''Dice''': 12D<br />'''Dexterity''': 1D+2 / 3D<br />'''Knowledge''': 1D+1 / 2D+2<br />'''Mechanical''': 1D+1 / 2D+2<br />'''Perception''': 2D / 4D<br />'''Strength''': 2D+2 / 5D+2<br />'''Technical''': 1D+1 / 2D+2 '''Move''': 12 / 14<br />'''Size''': 2.5 - 3.0 m<br />'''Weight''': 225 - 275 kg '''Special Abilities''': *'''Die Hard''': Through either willpower or sheer stubbornness, Ogryns refuses to die. When they suffer from blood loss, they may roll twice to avoid death. *'''Iron Jaw''': The Ogryn can bounce back from most strikes without ill effects. If ever Stunned, a successful Strength Test allows the Ogryn to ignore the effects. *'''But It Dark in Dere''': Despite their fearsome and fearless nature, Ogryns are extremely claustrophobic. They will not enter caves, basements, ruins, infantry fighting vehicles like the Chimera, or even smaller than average buildings, of their own free will. Officers and Commissars can order them into such places, but suffer a –1D penalty to any Command Skill Tests to do so, and Ogryns suffer a –1D to all Skill Tests when so confined. *'''Clumsy''': Ogryn’s hands are not only much larger than those of a normal human, but also far stronger, and most Ogryn have a hard time using them to perform delicate, or even normal, tasks. Because of this, Ogryn cannot use most weapons made for humans, as they tend to break them when they try. *'''Hulking Size''': Due to their increased size, Ogryns suffer a -1D penalty to to both Sneak and Hide Skill Tests. Furthermore, enemies gain a +1D to their attack rolls against an Ogryn. *'''Sturdy''': Sturdy creatures are hard to move and thus gain a +2D bonus to Tests made to resist grappling. *'''Unnatural Strength''': Grants Ogryns a +2D to Strength and Strength related skills, but not for damage or damage resistance or other resistance rolls. '''Description''': "Brute force not work? It because you not use enough of it!"—Karg, Ogryn Bone'ead The Ogryn (Homo sapiens gigantus) are a huge and physically powerful Abhuman mutant subspecies of humanity, often employed by the Imperium of Man as shock troopers in the Astra Militarum's Militarum Auxilla. Ogryns possess many traits prized by the Imperium; they are brutally strong and completely loyal, although extremely limited intellectually, which restricts their battlefield role to simple and direct assaults. They hail from a series of cold and barren planets across the galaxy that possess high gravity, such as Anark Zeta, which is why they appear larger, heavier and bulkier compared to baseline humans. Ogryns compensate for their stupidity with overwhelming physicality -- the brutish creatures stand around ten Terran feet tall and can shrug off wounds that would kill an Imperial Guardsman several times over. These qualities mean that Ogryns make exceptional shock troops, and are often deployed on the front lines of battle by Imperial commanders. It is fair to say that Ogryns do have their limitations. Their equipment must be simple and exceptionally rugged, as anything within arm's reach is likely to see brief and violent service as an improvised club. Their heavily built Ripper Guns must also be fitted with burst limiters to stop the Ogryns from firing ceaselessly -- thirty solar seconds of noisy enjoyment can easily leave these Abhumans short of ammunition before a battle has even begun. Ogryns are easily confused, meaning they work best when given simple, straightforward missions, and their lack of personal hygiene borders on the criminal. However, once indoctrinated into the Imperial Creed they are doggedly loyal, and their strength and resilience make them a potent weapon. '''Source''': *[http://warhammer40k.wikia.com/wiki/Ogryn Warhammer 40,000 Wiki: Ogryn] *Only War Core Rulebook (page 90-91) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
WH40K: Ogryn
Add topic