Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Unggoy
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Unggoy 1.png|thumb|500px|right]] [[File:Unggoy.jpg|thumb|500px|right]] '''Name''': Unggoy<br />'''Dice''': 12D<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 1D+2 / 3D+2<br />'''Mechanical''': 1D+2 / 3D+2<br />'''Perception''': 2D / 4D<br />'''Strength''': 2D / 4D<br />'''Technical''': 1D+2 / 3D+2 '''Move''': 8 / 10 (biped); 10 / 12 (quadrupedal)<br />'''Size''': 1.3 - 1.7 meters<br />'''Weight''': 110 - 120 kg '''Special Abilities''': *'''Methane Breather''': Unggoy Require a methane re-breather mask when outside of their native atmosphere. *'''Strong Sense of Smell''': Unggoy possess a strong sense of smell providing them witha +1D to Seach where a strong sense of smell is applicable. *'''Great Climbers''': Unggoy are very strong climbers, this provides them with a +1D to teh Climbing skill. *'''Exoskeleton''': Physical Damage resistance +2D, Energy Damage resistance +1D *'''Vacuum Survival''': Unggoy can survive in a vacuum with nothing but their methane re-breather mask. '''Description''': ''βWhen in doubt, flee.β''<br />β Unggoy philosophy The Unggoy (Latin, Monachus frigus, meaning "cold monk") is a species of squat bipedal vertebrates in the unified races of the Covenant Empire. They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they do not have much knowledge compared to other Covenant species. Unggoy are typically poor warriors in terms of skill, poor shots when not focused, slow, but strong for their size, and are generally on the whole, quite tactically inept. When witnessing their commanders eliminated during a battle, they often go into a panic and scatter in random directions. However, what Unggoy may lack in individual skill, they make up for with sheer numbers, high tenacity, also if they are focused, can be quite accurate with their weapons not to mention they breed at a remarkable rate. The Covenant used the high-breeding rate of the Unggoy to their advantage in the Human-Covenant War, where squads of Unggoy very frequently overpowered UNSC personnel through force of numbers. The conflict on Harvest, and thus the Human-Covenant War, was in part started by an Unggoy named Yull tearing apart Private Osmo. Special Operations Grunts, which are known to wear black colored armor, are far more tenacious than the lower tiered ones, and have even been known to carry fuel rod guns and plasma launchers which makes them extremely dangerous foes, it should also be noted, that these fuel rod-wielding Unggoy can fire their massive weapons without needing to stabilize them with their other hand. Unggoy are the only Covenant species to breathe methane rather than oxygen. Their combat armor/harness has an integrated methane re-breather system, as Unggoy are unable to survive for long periods of time without methane due to asphyxiation much like humans without oxygen. In games however, if the player manages to melee their methane tank off, they will not die. It is possible in Halo: Reach to shoot the vents on either side of the tank, resulting in the tank popping off and the Unggoy flying off. '''Psychology and behavior''' Fairly intelligent, cowardly, and not very creative on the battlefield, Unggoy are one of the most gregarious and sociable of the Covenant races and possess a very strong pack mentality, often associating with each other in groups. Although they are quite capable of handling weaponry and operating vehicles and machinery such as Ghosts and Shades, Unggoy are thought to be unintelligent. This is most likely due to stereotyping created by higher-ranking species such as Sangheili and Jiralhanae, who have grown accustomed to expecting blind obedience from subordinates. There are exceptions to this rule, however: The Unggoy Deacon Dadab, for example, was noted as being quite intelligent for an Unggoy, as demonstrated by his ability to learn and communicate in Huragok sign language; however, this is simply because he was allowed to be intelligent by his superiors. And Unggoy can be found on the farm lands of the Sangheili homeworld Sanghelios. They sometimes use a recreational drug in the form of a gas they mix into their methane tanks called infusion, sometimes referred to as "the gas". It was found by ONI operative Evan Phillips. The Unggoy seem to outnumber the other races to a large degree and might offer impressive resistance if properly organized. They have been called "cannon fodder" because their Sangheili or Jiralhanae leaders will often send them out to serve as a distraction, rather than actually having them effectively engage an enemy in combat. This numerical superiority and pack mentality allows for their sense of cultural identity to remain, despite a number of hardships, including their extreme subservience to the other races of the Covenant, as well as the dark time following reintroduction after the activation of the Halo Array. An inherent psychological advantage possessed by the Unggoy are their unburdened neural pathways, which allow the Unggoy to absorb knowledge more freely compared to the other Covenant species. As such, they are often tasked with monitoring space for traces of human communication. In addition, many Unggoy have developed a clear understanding of two or even three human languages. This advantage serves as a river of confidence in times of great stress for them. Unggoy generally follow a few short, simple guidelines given to them by the Sangheili; namely "When in doubt, shoot." or "Stay out of the way, live another day." Despite being held in low stature in the Covenant, many Unggoy appear to be strong followers of their religion. Their Deacons will often hold sermons onboard ships to boost the morale and teach the Unggoy onboard about the Covenant. For instance, a Deacon named Dadab gave sermons and taught the Unggoy on board a Jiralhanae cruiser about the Covenant and its religions. The Jiralhanae allowed Dadab these teachings because they believed that it would help the Unggoy become more competent and helpful. They often gamble with each other and play games; one in particular, hunting rock, involves two Unggoy competing to kill the most scrub grubs. In the novel Halo: Contact Harvest, the Unggoy Deacon Dadab stated that scrub grubs were easy targets compared to the mud wasps and shade crabs of his homeworld. '''Anatomy and physiology''' Unggoy share a number of features with different animal species on Earth. Like primates, they walk both bipedally and with the aid of their oversized forearms in a manner similar to a chimpanzee. Their bodies are armored with a hard exoskeleton, much like crabs and insects. Their mouths have a set of small, pointed teeth, much like reptiles. However, the UNSC has classified them taxonomically as being most similar to Earth arthropods, but being alien in nature, they still aren't technically arthropods. Unggoy are on average about five feet tall and are relatively weak compared to other species. Although they can easily walk upright on two legs, they may often use their arms to move in a quadrupedal fashion. While carrying armaments, they are forced to walk upright so that they may support their weapons with their hands, but while trying to flee, or while patrolling without a weapon drawn, they use their oversized arms as forelegs to add speed or stability to their gait. Their eyesight and hearing is average, and they seem to have a very well-developed sense of smell, sometimes sniffing the air to detect traces of foes or hidden enemies. This is facilitated through the olfactory membranes installed in their masks. Unggoy also have thick, bio-luminescent, light-blue blood, possibly a result of methane-based proteins in the blood to facilitate methane-based respiration. Like Earth's Horseshoe Crabs, it is possible that their blood is blue due to high copper content. Unggoy have oversized forearms, while their upper arms and thighs are seemingly small. This has allowed them to be quite excellent climbers, as discovered in Halo: Contact Harvest. Spiny protrusions on their elbows help them scale rocky surfaces and may also be used to add force to their melee attacks. They also have an amazingly fast finger reflex speed, as they can fire a plasma pistol of the same rate a Sangheili can with a plasma rifle. Most Unggoy have flat, three-toed feet, with another toe on the back of their feet, though others may have four reptilian toes in front. While they are small, stocky, and lacking in agility, they are quite sturdy; most Unggoy use light plasma pistols, although certain Unggoy of higher ranks appear to be surprisingly strong, able to carry an undeployed plasma cannon or fire a fuel rod gun with one hand without toppling from the recoil. However, physical strength may not actually go along with rank; the types of weapons available to them may be a part of a "trust" issue with the other Covenant. As rank-and-file Unggoy are clumsy and tactically inept, more powerful weapons are likely only issued to those who are more disciplined and experienced. Although they require an atmosphere to breathe, Unggoy are capable of surviving in the vacuum of space without sealed, full-body gear. Unggoy carapaces apparently can withstand the chilling cold and airless environment of EVA conditions, but they must employ sealed face masks in order to breathe, as well as presumably to protect their facial tissues. In the post-war era, the Unggoy seem less able to survive without a mask and are less armored. '''Reproduction''' Unggoy breed prodigiously, with large egg clutches and short childhood periods. This combined with the large number of young per clutch and rapid sensory-motor integration development was one of the primary reasons why the Covenant cleverly used the breeding habits of the Unggoy to their advantage in battle, deploying the Unggoy as cannon fodder (this would play a key-role in their war against humanity). Overpopulation is a serious problem and in non-war times, strict laws are placed on Unggoy breeding. Unggoy do value their ties to their offspring, but are usually separated from their families at an early age by the requirements of military service to the Covenant. They resent this greatly, but because of their low social status in the Covenant, they are unable to muster any response. '''Culture''' The Unggoy's culture has been largely erased by their incorporation into the Covenant. They have been granted very few civil rights in comparison to other members of the Covenant and on a good day they are treated like second-class citizens. Despite the advances in civil rights granted after the Grunt Rebellion, including the right to carry weapons and hold places among infantry units, their representation on the High Council is mostly powerless. The negative aspects of their existence are offset by the irony of their continued survival due to the acceptance of the Covenant. The entire species is no longer at risk of being eradicated by two consecutive horrible winter seasons, as they had on their homeworld of Balaho, a swampy planet with a methane atmosphere. Infant mortality is now below 50 percent. Average life expectancy has more than doubled (not including combat personnel). Geronticide is no longer a necessity for the survival of the tribe. Producing enough food to last through the winter season and burning plague victims no longer rank as the top two priorities on their daily chores. '''Naming''' Unggoy often have names which reflect a language of very simple phonics. Unggoy may be based on The Filipino term for "Monkey". Common names, such as Yayap and Dadab, begins with a reduplicated consonant and consist of two syllables. Other names consist of a single syllable with clusters of consonants, such as "Flim". Some exceptions have occurred of which a name has more consonants than is usual while following the first method of naming, as in Kwassass. Often, their names are palindromes, such as Zawaz. Unggoy names encountered so far consist of these phonemes: *The vowels short A, short I, and short U. *The consonants D, F, K, L, M, S, W, P, Y and Z. Unggoy do not have family names, possibly because the Sangheili did not allow it. Instead, they identify themselves by famous ancestors, their homeworld, and where on that planet they lived. '''Source''': *[http://halo.wikia.com/wiki/Unggoy Halo Wiki: Unggoy] *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Unggoy
Add topic