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[[File:Trade-Federation-Missile-Frigate.jpg|500px|thumb|right]] '''Trade Federation Missile Frigate'''<br />'''Craft''': Hoersch-Kessel Drive Missile Frigate<br />'''Affiliation''': Trade Federation<br />'''Era''': Old Republic<br />'''Type''': Heavy assault frigate<br />'''Scale''': Capital<br />'''Length''': 260 meters<br />'''Skill''': Capital ship piloting: missile frigate<br />'''Crew''': 65, '''gunners '''20<br />'''Crew Skill''': Astrogation 3D, capital ship gunnery 3D+2, capital ship piloting 3D, capital ship shields 2D+1, capital ship repair 2D, sensors 3D+2<br />'''Passengers''': 100 (troops)<br />'''Cargo Capacity''': 1300 metric tons<br />'''Consumables''': 1 year<br />'''Cost''': Not available for sale<br />'''Hyperdrive Multiplier''': x2<br />'''Nav Computer''': Yes<br />'''Space''': 4<br />'''Maneuverability''': 1D<br />'''Hull''': 4D+2<br />'''Shields''': 2D<br />'''Sensors''': *Passive: 30/1D+1 *Scan: 60/2D+1 *Search: 90/3D+2 *Focus: 6/4D+2 '''Weapons''': *6 Concussion Missile Batteries (12 missiles per battery) : Fire Arc: 2 front, 2 left, 2 right, 2 rear<br />Crew: 3 (5), 2 (1)<br />Skill: Capital ship gunnery<br />Fire Control: 4D<br />Space Range: 5-20/50/110<br />Atmosphere Range: 5-50/100/300 km<br />Damage: 9D *4 Laser Cannons (fire-linked by pairs) : Fire Arc: Front<br />Crew: 4<br />Skill: Capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-5/15/30<br />Atmosphere Range: 2-10/30/60 km<br />Damage: 5D '''Capsule''': As the Trade Federation increased their armament, the need for a dedicated bombardment vessel soon came to the attention of its Neimoidian masters. While Trade Federation cargo haulers became more well defended, larger pirate gangs started taking notice in the increased value in cargo aboard said freighters. Pirate gangs in posession of decomissioned capital ships began attacking the armed convoys and putting up quite a fight, so much so that the Trade Federation's freighters were quickly outmatched. The Missile Frigate, designed by Hoersch-Kessel Drive like the rest of the Federation's armament, was specifically engineered to deal swift, powerful blows to capital ships attacking convoys. With a battery of forward concussion missiles, aided by long-range guidance systems, the Missile Frigates soon ended most capital ship piracy against the Neimoidians' trade cartel. When the time came to invade Naboo, the Missile Frigates proved to be an excellent threat weapon; a planetary bombardment by a Missile Frigate could take out a target within moments. Most of these ships were removed from service when the Trade Federation lost their franchise, but some remained almost up to the days of the Clone Wars.
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