Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Streetwise
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Streetwise''' '''Time Taken''': One round to one day or longer. '''Specializations''': Specific planet or criminal organization β Celanon, Corellia, Jabba the Halt's organization, Black Sun, Tallon Karrde's organization. Streetwise reflects a character's familiarity with underworld organizations and their operation. He can use streetwise to make a contact in the criminal underworld, purchase illegal goods or services, or find someone to do something illegal. Illegal activities may include the usual vices: gambling, fencing stolen goods, racketeering, blackmail, contract killing, and fraud. Because Imperial laws are repressive, some actions deemed "criminal" may be perfectly moral: freeing slaves, delivering medicine and food to refugees from Imperial aggression, and smuggling wanted criminals (such as Alliance personnel) through Imperial blockades. This skill also reflects knowledge of specific criminal bosses, such as Jabba the Hutt or Talon Karrde, and their organizations and activities. The base difficulty depends upon how common the service or good is or how hard it is to find the underworld contact: *Very Easy: Things that are fairly easy to find under most circumstances. A blaster on a planet where blasters are illegal but enforcement is lax. A bounty hunter on a "crime world." *Easy: Things that are easy to find, but normally require some discretion or careful investigation. Finding a representative of a well-known criminal organization. Hiring someone to steal some merchandise. *Moderate: Any service which involves considerable risk, or finding an item which is both illegal and well-regulated. Finding a blaster on a planet where ownership is very carefully-controlled. Hiring someone to sneak you off a planet when you're the subject of an Imperial manhunt. Knowing where the best smugglers, thieves or other types of criminals might be hiding. *Difficult: Finding someone with a very unusual skill, or finding an item that is very expensive, dangerous or carefully controlled. Finding stolen TIE fighters. *Very Difficult: Finding a specific criminal who is in hiding.Finding an item on a world where its possession incurs anautomatic death penalty. Arranging a personal meeting withJabba the Hutt β when he isn't expecting you. *Heroic: Finding extremely rare merchandise which normally wouldn't be available, even under the best of circumstances. Finding a lightsaber for sale on the black market. '''Modifiers''': *+10 or more to the character's roll: There is almost no law enforcement on the planet. *No modifier: There is moderate law enforcement; the local law looks the other way as long as criminal activity is discreet and isn't dangerous to the local government or general public. *+10 or more to the difficulty: There is very strict law enforcement. The world is under martial law or has no tolerance for criminals. *+10 or more to the difficulty: The character has never been to the planet before or has no contacts in the area. The character is not familiar with the locale and acceptable procedures, and may not know who to bribe. *+1-9 to the difficulty: The character has been to the planet before but has no contacts, or the character has a contact but doesn't know how the local underworld operates. *No modifier: The character may have a minor contact and at least knows what not to do in most circumstances. *+1-9 to the character's roll: The character is known in the area, or has some contacts. *+10 or more to the character's roll: The character is well known and liked by the local underworld. He is known as reliable and trustworthy (as criminals and their associates go). *+10 or more to the difficulty: The underworld doesn't trust the character because he has turned in other criminals or is known to work for the local law. *No modifier: The character is local, or is a recent arrival, but is discreet and hasn't given any cause to be suspected. *+5 or more to the difficulty: The character is known or believed to work for a rival, enemy criminal organization. *+5 or more to the character's roll: The character is known or believed to work for a sympathetic criminal organization, or at least one that is not a competitor.
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Streetwise
Add topic