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='''Other Weapons'''= {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" |- | style="text-align: center;"|<u>-Name </u> | style="text-align: center;"|<u>'''Type''' </u> | style="text-align: center;"|<u>'''Scale''' </u> | style="text-align: center;"|<u>'''Skill''' </u> | style="text-align: center;"|<u>'''Ammo''' </u> | style="text-align: center;"|<u>'''Availability''' </u> | style="text-align: center;"|<u>'''Range''' </u> | style="text-align: center;"|<u>'''Damage''' </u> |- | style="text-align: center;"|TW-121-f ‘Tinderbox’ Flamer | style="text-align: center;"|Flamethrower | style="text-align: center;"|Character | style="text-align: center;"|Flamethrower | style="text-align: center;"|12 | style="text-align: center;"|4; F | style="text-align: center;"|1-9/23/45m | style="text-align: center;"|4D |- | style="text-align: center;"|SW-226-f ‘Hel’ Heavy Flamer | style="text-align: center;"|Flamethrower | style="text-align: center;"|Character | style="text-align: center;"|Flamethrower | style="text-align: center;"|15 | style="text-align: center;"|4; F | style="text-align: center;"|1-30/75/150m | style="text-align: center;"|9D |- | style="text-align: center;"|CC-176-ER Combat Prod | style="text-align: center;"|Melee Weapon | style="text-align: center;"|Character | style="text-align: center;"|Melee Combat | style="text-align: center;"|50 | style="text-align: center;"|4; F | style="text-align: center;"| - | style="text-align: center;"|2D Stun |} =='''TW-121-f ‘Tinderbox’ Flamer'''== A powerful if short ranged weapon, the TW-121-f ‘Tinderbox’ flamer is used to clear away dense formations of enemies or burn down fortifications and terrain. An area 5 meters by 5 meters is filled with fire every time the user fires this weapon. Targets in this area must make a Dodge check (Difficulty 18) or take the listed fire damage. Any target affected by this attack will suffer another 2D fire damage for the next 1-4 rounds as it continues to burn. Living or mobile targets can spend an entire round putting out the flames to prevent this additional damage. =='''SW-226-f ‘Hel’ Heavy Flamer'''== [[File:Starship Troopers Voight & Gromann SW-226-f ‘Hel’ Heavy Flamer.jpg|thumb|150px|right|SW-226-f ‘Hel’ Heavy Flamer]] A deadly upgrade in size, fuel capacity and range on the TW-121-f flamer, the ‘Hel’ flamer is a heavy weapon carried by special troopers trained to use its ‘swath of death’ to great effect. The Hel flamer fills an area 9 meters-by-9 meters with fire. Alternatively, a wall of fire 3 meters thick and 14 meters wide can be fired anywhere in conjunction with the operator so long as he is adjacent to the center of the wall on its long side. Targets in this area must make a Dodge check (Difficulty 20) or take the listed fire damage. Any target affected by this attack will suffer another 3D fire damage for the next 1-4 rounds as it continues to burn. Living or mobile targets can spend an entire round putting out the flames to prevent this additional damage. =='''CC-176-ER Combat Prod'''== [[File:Starship Troopers Wyman Arms CC-176-ER Combat Prod.jpg|thumb|150px|right|CC-176-ER Combat Prod]] The CC-176-ER electrokinetic prod, colloquially known as the shock stick, is a herding weapon used during capture or containment missions. Fully capable frying targets with high amperages of electricity, the shock stick is more often used on a nonlethal setting. Any target hit with a shock stick set to incapacitate must make a Strength check (Difficulty 10 plus the damage done) or be struck unconscious and immobile for 5D rounds. Because the tip of a shock stick is somewhat fragile, all of its damage is done by its electrical charge; Strength damage cannot be applied without immediately breaking the electrical discharge head of the weapon thereafter. A broken or unpowered shock stick can be used as a staff in close combat; it does STR+1D+1 damage. =='''Source'''== *Starship Troopers RPG Sourcebook (pages 89, 91) *thedemonapostle
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