Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Star Trek Gorn
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Star Trek Gorn.jpg|thumb|500px|right]] '''Name''': Gorn<br />'''Dice''': 13D<br />'''Dexterity''': 1D+2 / 3D+2<br />'''Knowledge''': 2D / 4D<br />'''Mechanical''': 1D+2 / 3D+2<br />'''Perception''': 2D / 4D<br />'''Strength''': 3D+1 / 4D+2<br />'''Technical''': 2D / 4D '''Move''': 11/13<br />'''Size''': 1.8 - 2.2 meters (male) and 1.2 - 1.6 meters (female)<br />'''Weight''': 180 - 220 kilos (male) 90 - 110 kilos (female)<br />'''Life Span''': 55 years (male); 21 years (female) '''Special Abilities''': *'''Excellent Chemoreception''': Gorn have a well developed sense of smell. Gorn receive a +1D to all scent- or taste-based Search rolls. *'''High Pain Threshold''': Gorn can tolerate high levels of pain; reduce all injury penalties by 1D. *'''Rapid Healing''': Gorn recover quickly from injury. Their time to heal naturally is halved. They also receive one extra die when determining if they have healed naturally, and the difficulty of all rolls to determine the effects of medical attention are reduced by 1 level. *'''Toughness''': Gorn are extremely hardy and resilient. For purposes of withstanding damage, Gorn are considered to have a +1D to their Strength rolls. *'''Claws''': Gorn have sharp claws do STR+1D damage. *'''Teeth''': Gorn have a large mouth filled with small, but sharp teeth that do STR+2D damage. '''Description''': The Gorn were a warp-capable, bipedal reptilian species. '''History and culture''' According to Orion privateer Harrad-Sar in 2154, the Gorn government, known as the Gorn Hegemony, "brew the finest Meridor in the five star systems". (ENT: "Bound") The Gorn's first contact with the prime reality Federation took place in 2267, when the Gorn attacked a Federation colony on Cestus III. The Gorn saw the strike as a preemptive move, since they regarded the Cestus system as part of their territory. The USS Enterprise pursued a Gorn starship from Cestus III into a previously unexplored region of the galaxy, near 2466 PM. There, both starships were immobilized by the Metrons, who transported James T. Kirk and the Gorn captain to a planet's surface, where the two captains were instructed to settle their differences in a "contest... of ingenuity against ingenuity, brute strength against brute strength." Although the Gorn captain was physically stronger than Kirk, Kirk was able to construct a makeshift cannon out of materials on the planet's surface and defeat the Gorn. When Kirk showed mercy to his defeated opponent, the Metrons sent both captains back to their respective ships and transported the Enterprise out of the area. (TOS: "Arena") The Gorn made first contact with the Federation at least eight years earlier in the alternate reality. (Star Trek Into Darkness) While on the Enterprise in 2268, Benjamin Sisko admitted to Jadzia Dax that he would like to ask Kirk about the fight with the Gorn captain during this encounter. (DS9: "Trials and Tribble-ations") A Gorn served on the ruling council of the pocket dimension Elysia, in the late 23rd century. It is unknown how long members of his species had been trapped in that universe. (TAS: "The Time Trap") '''Physical characteristics''' Gorn were a cold-blooded, reptilian species with green, rubbery skin, red blood and an average height of approximately two meters. They tended to be many times stronger than most humanoids, albeit slower and less agile but with greater stamina and, like most cold-blooded species, preferred warmer temperatures. (TOS: "Arena"; ENT: "In a Mirror, Darkly, Part II", et al.) Gorn could survive exposure to the vacuum of space. (ENT: "In a Mirror, Darkly, Part II") Some Humans had an instinctive revulsion to the Gorn, as they were a type of reptile, and may think them primitive or unintelligent. This is unwise, as the Gorn are at least as intelligent as Humans. Their ears were simple holes on the sides of their skulls, while their mouths boasted an impressive array of sharp teeth and their hands and feet possessed vicious claws. In the mirror universe, Phlox quipped that the Gorn were comparable to that of the extinct Velociraptor, based on one Gorn's size and bite radius. (ENT: "In a Mirror, Darkly, Part II") Some Gorn display eyes that are silvery and faceted, much like the compound eyes of insects, while others have typical humanoid eyes complete with pupils. They also possess incredible durability and are able to take an extreme amount of punishment. During the first skirmish between Captain Kirk and the Gorn captain, Kirk hurled a boulder at his opponent, only for it to bounce off the Gorn's skin. Later, he caused a giant boulder to roll down a mountain and hit the Gorn captain. Though this temporarily stunned him, he was not injured. Kirk finally managed to wound and disable the Gorn with a primitive cannon comprised of rope-wrapped bamboo as a barrel, with raw diamonds as projectiles and a homemade gunpowder mixture as propellant. (TOS: "Arena") In 2259 of the alternate reality, Leonard McCoy mentioned he had once delivered live Gorn octuplets via a Caesarean section, adding that they bit. This indicates them to be viviparous. (Star Trek Into Darkness) '''Technology''' As of the late 23rd century, much of the Gorn technology was on par with Starfleet's. Their ships were almost as fast as that of a Constitution-class starship, as it would have to push its engines to dangerous speeds to overtake a Gorn ship. Their weapons were described as "like phasers, only worse" by a survivor of the Cestus attack. This description may have been colored by fear, as they were later described as disruptors. Gorn shields were capable of enduring an initial full barrage of phaser and photon torpedo fire, with little or no appreciable damage. They had transporter technology and possessed voice duplicator equipment at least good enough to fool a casual listener. Gorn ground tactical units utilized powerful disruptors, capable of completely disintegrating targets at ranges of between 1,200 and 1,500 yards. Their sensor technology may have been less effective than that of the Federation, as they had some difficulty targeting a landing party during their ambush at Cestus III. The Gorn were able to home in on signals from a tricorder, allowing them to "bracket" the user with fire. (TOS: "Arena") '''Source''': *[http://memory-alpha.wikia.com/wiki/Gorn Memory Alpha: Gorn] *[http://memory-beta.wikia.com/wiki/Gorn Memory Beta: Gorn] * Star Trek TOS RPG - Core Game Book (LUG) (pages 199-200) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Star Trek Gorn
Add topic