Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Star Trek Cardassian
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Cardassian.jpg|thumb|500px|right]] '''Name''': Cardassian<br />'''Dice''': 14D<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 2D+2 / 4D+1<br />'''Mechanical''': 2D+1 / 4D<br />'''Perception''': 2D+1 / 4D+1<br />'''Strength''': 2D / 4D<br />'''Technical''': 2D+2 / 4D+1 '''Move''': 10/12<br />'''Size''': 1.6 - 2.0 m<br />'''Weight''': 40 - 130 kg '''Special Abilities''': *'''Eidetic Memory''': Cardassians remember everything they see and hear. This does not apply to general skill use. Just because you've seen someone perform ''mok'bara'' does not mean you can do it, too. The specific bonus this ability provides is up to the GM's discretion. *'''Shrewd''': Cardassians have a keen sense for deception and persuasion. All attempts to bluff, fast talk, or lie to Cardassians are increased by one difficulty level. '''Description''' '''PERSONALITY''': Most other species regard Cardassians as aggressive, harsh, and xenophobic; and capable of great cleverness, cunning, and eloquence. Cardassians prefer to deal with others from positions of strength whenever possible, whether that strength be military, intellectual, or social. '''PHYSICAL DESCRIPTION''': Descended from a species with reptilian and mammalian traits, Cardassians have gray skin and black hair. They are as tall as, but slightly heavier and broader than, Humans. Elongated vertebrae covered with scalelike plates support their necks. Segmented brow ridges almost encircle their eyes; they have slightly less pronounced unsegmented ridges along the nose, chin, and jaw line. A chufa, or spoon-shaped vertical protrusion, stands out from the center of the forehead. '''HOMEWORLD''': Cardassia Prime, the third of eight planets orbiting the star Cardassia. '''CULTURE''': The Cardassians once possessed a rich, vibrant culture, but because their world has few resources, they eventually found themselves ignoring loftier matters to concentrate on simple survival. The result was vereshvar, a gradual decline of Cardassian civilization that lasted for centuries. Art and religion were abandoned in a desperate struggle for survival that gave rise to a harsh military dictatorship. All Cardassians were expected to serve the needs of the state, from providing a molar for identification purposes to living under strict authoritarian laws. By the 23rd and 24th centuries, the Central Command (the military) and the Obsidian Order f (the intelligence agency) dominated Cardassia. Necessarily harsh and aggressive, the Cardassians turned outward to solve their resource problems. Their first encounter with the Klingons led to an eighteen-year-long war. Similarly, they approached their early encounters with the Federation with suspicion and mistrust, perhaps seeing the Federation as a competitor for resources and hindrance on their ability to expand. The most infamous example of their ruthless exploitation of other worlds can best be seen on Bajor. Although this militaristic culture lauded devotion to the state and purported to reward citizens based on merit, personal contacts and influence (vesala) were what really mattered. Among Cardassians, who you know is more important than what you know. Another Cardassian tradition to survive is devotion to one's family; Cardassians typically give preference to family members over outsiders, which sometimes leads to someone holding a position not because of their abilities, but rather because of a wellplaced relative. The price for failure, however, ranges from exile to death, so even the most undeserving officer quickly learns his job. If After the Dominion War, which left over 800 million Cardassians dead, they may chart a newer, better course and leave vereshvar behind... or continue down the same terrible path. '''COMMON NAMES''': Cardassians place the given name first and the family name second. '''FAMILY NAMES''': Belor, Damar, Darhe'el, Dukat, Entek, Evek, Garak, Ghemor, Hadar, Jasad, Khoreth, Kovat, Lang, Madred, Makbar, Marratt, Marritza, Moset, Ocett, Pa'Dar, Rejal, Tain, Zarale. '''MALE NAMES''': Aamin, Crell, Elim, Enabran, Ghosar, Hogue, Mekor, Meros, Poren, Rugal, Talarn, Tekeny, Veroz. '''FEMALE NAMES''': Dejar, Gilora, Heena Iliana, Natima, Rekelen, Ulani. '''Source''': *[http://memory-alpha.wikia.com/wiki/Cardassian Memory Alpha: Cardassian] *[http://memory-beta.wikia.com/wiki/Cardassian Memory Beta: Cardassian] *Star Trek RPG Players Guide (LUG) (pages 268-269); DS9 RPG Core Game book (page 45) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Star Trek Cardassian
Add topic