Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Sludir
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Sludir.jpg|thumb|left|Sludir]] '''Species:''' Sludir<br /> '''Home Planet:''' [[Sluudren]]<br /> <br /> '''Sludir''' <br /> The Sludir were reptilian sapients indigenous to Sluudren. They were large, imposing people, with two arms, six legs, and a thick armored carapace. For millennia, they lived without advanced technology in a society ruled by the proud members of a warrior caste. This changed once Sluudren was discovered by offworlders, as their homeworld was conquered by the Galactic Empire, and the Sludir were enslaved. <br /> <br /> '''Biology & Appearance:''' <br /> Sludir had six short, stocky legs, with flat, rounded feet. Each foot had three toes with short, blunt claws. They also had two arms, ending in two-fingered hands with an additional opposable digit. Their heads were dominated by long, thick snouts with four nostrils and a sneering, toothy mouth. Though the Sludir were generally reptilian, they did have thick manes of hair on their heads. Some Sludir also grew beards. Sludir typically braided or tied their hair into a range of styles. The torso and back of an adult Sludir was covered with thick, shell-like plates. This was thought to be formed from a chitinous substance secreted from skin pores as the Sludir matured. This carapace protected them against damage from physical blows, though it was ineffective against blasters. Sludir took great pride in the quality of their armor, and used a mushy compound known as "Sludir soap" to fill cracks formed due to injury or aging. Due to the violence that dominated their society, the Sludir developed an interesting gestation period. Females in the final stages of pregnancy had the ability to keep their fetuses in a state of stasis where all biological functions were kept at near zero. Nutrients and blood kept the brain of the baby alive, and the fetus could remain in this state for almost a year. This function was commonly used when pregnant females were in a dangerous situation so they could delay the birth until they were in a safer environment. <br /> <br /> '''Society & Culture:''' <br /> Beginning as a primitive tribal society, Sludir culture evolved into a sophisticated caste-based feudal system. Each of the many nations of Sluudren were divided into three castes. At the top was a caste of warriors, soldiers, and rulers. Below them were the artisans, experts technical skills such as stoneworking. The final caste were workers, who followed the orders of artisans and warriors. Sub-castes existed within these three castes, such as the warrior couriers who carried messages between kings and commanders and the artisan storytellers who recorded the oral history of the Sludir. Honor in battle was prized by all of the Sludir castes. Combat was considered the best test of a Sludir's strength and worth. Their legal system was based on trials by combat, kings could be unseated through being defeated in duels, and soldiers could rise in rank by killing their superior officers. Subterfuge in battle appalled the Sludir warrior, while fleeing combat, hiding, or even taking cover was considered a mark of dishonor. The Sludir warrior code also preferred close combat to thrown spears or bows. Once they were exposed to sophisticated technology, blasters were also discouraged, though powered melee weapons such as force pikes or vibro-axes were considered acceptable. All Sludir were born into their caste, and were trained for their role in society from a young age. Sludir raised their young communally, alternating between raising their own children and those of others in their caste-clans. Before coming of age, young Sludir had to complete a practical rite of passage. Young workers had to complete a task proving their worth as laborers, while young artisans had to show their skill (for example, by designing and building a structure.) Young Sludir warriors were cast out into the wilderness, and forbidden to return without bringing back a beast that they had killed. Family ties and family honor were important in Sludir culture. An individual Sludir criminal or coward could cloud the honor of their entire line. Sludir also venerated their ancestors, and hoped to be venerated in turn by their descendants. Through continuing their family line, they ensured that their deeds would be remembered. In fact, the Sludir considered dying without an heir as dishonorable as cowardice in battle. The Sludir never developed advanced machinery, engineering, or science. They did not even develop a full written language: though artisans did use mathematical symbols and elaborate images to record ideas, most records were kept only as oral history passed down from storyteller to storyteller. One technology which was mastered by the Sludir artisans, however, was stonemasonry. They used stone to build massive fortresses, paved roads, aqueducts, and elaborate monuments to dead rulers. The Sludir considered their work with stone to be a symbol of their strength, and their ability to shape their world. <br /> <br /> '''History:''' <br /> The first offworlders to discover the Sludir were slavers who captured Sludir warriors patrolling far from their cities. The depredations of the slavers threw Sludir society into turmoil, broke up clans, and subjugated cities. The stone fortresses of the Sludir artisans and the warrior code of the Sludir rulers were no match for off-world technology. The distinctions between the castes became blurred, as all Sludir were treated as potential slaves. When the Galactic Empire officially took control of Sluudren, the Sludir were officially declared a legitimate slave species. A garrison was left on Sluudren to ensure a continued supply of fresh slaves. Sludir were herded into cities, where they waited to be taken to slave pens and work camps on distant planets. Sludir slaves were spread throughout the Galaxy. Some were used as little more than beasts of burden by the Empire and Imperial-licensed slavers. Others were purchased by the criminal underworld, where they fought in gladiatorial arenas or became enforcers for crime syndicates. These gladiators and enforcers often managed to fight their way into high positions, becoming bodyguards or underbosses for crime lords. A few, such as the slaver Quintik Kahr and his brother Omze'kehr Kahr, became crimelords themselves. Unlike many of the Empire's enslaved species, few Sludir joined the Rebel Alliance during the Galactic Civil War. An organized coalition of free Sludir did exist with the goal of freeing their people, but this organization operated independently of the Rebellion, and worked primarily within criminal organizations. Some Sludir did join the Alliance, however. Many joined because they considered it to be the best way to seek vengeance against slavers and the Empire. Others joined only because the Alliance offered refuge to any escaped slaves. Sludir often found it difficult to work within the Alliance, since their warrior code often conflicted with its organization and practices. Sludir found promotions and commendations in the Alliance less meaningful than their own sense of honor through battle, and were unable to follow the Sludir tradition of advancing in rank by defeating their superiors in personal combat. Despite this, many Rebel Sludir had a strong sense of loyalty to those who they fought alongside. After the Empire fell, the Sludir regained control of their home. Their new planetary government was a loose alliance, dominated by an assortment of Sludir who had come home after finding success in the Galactic underworld. Many Sludir slaves returned to Sluudren after finding freedom, but a large fraction of them left again after being appalled by the state of their homeworld. <br /> <br /> '''Common Sludir Names:''' <br /> *Chyanlev <br /> *Dukarz <br /> *Jyzatch <br /> *Kaylorz <br /> *Opolzur <br /> *Ryzrytch <br /> *Shume <br /> *Webyllus <br /> *Zanjast Rahm <br /> <br /> '''''Attribute Dice:''''' 13D<br />DEXTERITY 2D/4D+2<br />KNOWLEDGE 1D/3D+2<br />MECHANICAL 1D/3D<br />PERCEPTION 2D/4D<br />STRENGTH 3D/5D<br />TECHNICAL 1D/3D+2<br /> <br /> '''Special Abilities:'''<br /> ''Natural Body Armor:'' A Sludirโs tough skin adds +1D against physical attacks. <br /> <br /> '''See Also:'''<br /> *[[Sludir Crate-Buster]] <br /> <br /> '''Move:''' 8/10 <br /> '''Size:''' 1.5-2 meters tall, 1.5-2.5 meters long<br /> '''Source:''' Galaxy Guide 12 โ Aliens: Enemies and Allies (pages 77-80), Ultimate Alien Anthology (pages 145-146) & Wookieepedia (For the Sludir Description)
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Sludir
Add topic