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SHALLITANS The Shallitans are a fairly ancient space traveling species with a somewhat unsavory reputation. The Shallitans had been traveling between the worlds of their home system for hundreds of years before the dawn of the Old Republic, and have been smuggling illegal cargos for nearly as long. Standing around 2 meters tall, Shallitans are full bipeds, with smooth, hairless, amphibian like skin. Their skin is a mustard like yellow, with dark green stripes covering their bodies. They have a row of white bony plates running down the center of their forehead, and extending back across their heads down to the top of their spines. Male Shallitans have skin pouches at the sides of their necks. Normally folded up beneath a layer of ordinary colored skin, these pouches fill up, and flash a brilliant blue when the individual is angry or trying to attract a female's attention. Shallitans have little respect for the laws of the galactic community, and almost every other able bodied Shallitan is involved in smuggling, forgery, or some other illegal activity. The laws of their community are equally relaxed, but as many of them are highly skilled at weapons or are friends of somebody that is, infringement on the rights of other Shallitans is not something to be taken lightly. The Shallitans are a relaxed people (comes of being cold-blooded), and would spend most of their time sitting around, drinking Nigiff (a mildly alcoholic beverage with a flavor that has been compared to raw dough), gambling, swapping lies, and fishing. The one thing that Shallitans have an almost fanatical interest in, are almost all forms of hunting and fishing. Theirmangrove covered homeworlds abound in game of all sorts, and the asteroids of the Shallit system are home to a wide number of silicone based life forms, some of which found nowhere else in the known galaxy. A Shallitan will disappear for weeks in a sporting ship, and come back with a freezer full of dead Mynocks, when he could have carried a high priority cargo through without any Imperial interference.<br /> Attribute Dice: 12D<br /> Attribute Min/Max<br /> DEX: 2D+1/4D+2<br /> KNO: 2D+1/4D+1<br /> MECH: 1D/4D<br /> PER: 2D+2/4D<br /> STR: 1D/3D<br /> TECH: 1D/3D+2<br /> Move: 8/12, swimming 4/10<br /> Special Abilities: * Water Breathing: The Shallitans are true amphibians. Although they spend most of their time out of the water, they can still breathe aerated water just as well as they can breathe air. * Swimming: Shallitans are powerful swimmers, gaining 2D for every dice put into that skill throughout their careers.<br /> Story Factors: * Reputation: Shallitans are known as being smugglers and thieves as a race, and will be treated accordingly. Under the Empire, Shallitans will have a hard time getting legitimate business or permits of any sort. The New Republic does not discriminate against any race, and they will have a much easier time getting that sort of thing under their control, but they will still find themselves watched by suspicious government employees. * Space route memory: Growing up piloting sporting ships in asteroid infested system for generations has given Shallitan's an edge when it comes to remembering the location of the various objects of a system. Once they fly a route, they will remember it precisely, for the rest of their lives. * Language: Shallitans speak and understand basic fluently, but they tend to use words from their native tongue when they can't find synonyms, and their drawling accent is incomprehensible to many.
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