Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Ranth
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Ranth.jpg|thumb|left|Ranth]] '''Species:''' Ranth<br /> '''Home Planet:''' [[Caaraz]]<br /> <br /> '''Ranth''' <br /> The Ranth were sentient carnivorous mammals indigenous to Caaraz. Even before the Galactic Empire discovered their homeworld and brought the Ranth to the attention of the galactic community, they were a deeply divided people. While some Ranth lived a civilized lifestyle, others lived in tribes of nomadic hunters. The former wished to integrate themselves within the galactic community, while the latter preferred to keep to their lifestyle as hunters. <br /> <br /> '''Biology & Appearance:''' <br /> Caaraz was a tidally locked planet, with one side perpetually facing its sun. The Ranth lived on the frigid night side of Caaraz, which was lit only by Caaraz's twin moons and heated by Caaraz's geological activity. Ranth were highly resistant to cold temperatures, thanks to the insulation of their thick fur. Nomadic Ranth were also particularly skilled at surviving in extremely cold climates. Ranth possessed long bushy tails, flat muzzles, dark eyes, and short pointed ears which were canine in appearance. As natural hunters, they had sharp claws on their hands, and mouths filled with short sharp teeth. Ranth had to continually forage, hunt, and swim to survive in the harsh environment of their homeworld, and would hunt for food whenever the conditions would allow them to do so. Their keen hearing, extending into ultrasonic ranges, helped them search for prey and avoid larger predators. <br /> <br /> '''Society & Culture:''' <br /> When discovered by the Empire, the two Ranth societies had already diverged. Civilized Ranth were working towards an industrialized society with formal governments. Their cities, built in ice caverns on top of drifting glaciers, contained sophisticated architecture. Meanwhile, the nomadic Ranth continued to exist as small groups of hunters, led by the best warrior among them. They had no machines, only muscle-powered devices and riding beasts. The two Ranth cultures also had different typical temperaments. While many Ranth in either society were short-tempered, nomadic Ranth expressed their anger violently, while civilized Ranth tended towards flamboyant, but harmless displays. Nomads tended to be self-confident, passionate, and determined, while city-dwellers were introspective, with a tendency towards apathy. All Ranth cultures had a strong respect for family ties, and were usually led by the elder members of extended family units.<br /> <br /> '''History:''' <br /> Knowledge of Ranth history as a whole was fragmented and incomplete. However, individual families did maintain detailed histories of their own, with each community and extended family unit possessing its own history. Each individual Ranth community, whether civilized or nomadic, had its own government and culture, with no single authority uniting them. This changed when the Galactic Empire discovered Caaraz while searching for Rebel bases in the sector. When initial scans indicated the presence of eleton gas on Caaraz, a small Imperial force was sent to seize control. The Empire faced almost no resistance, and soon employed the civilized faction of the Ranth to help build and operate eleton mines near their ice-cavern cities. Civilized Ranth also served as hunters and guards, protecting the mining operations and the local garrison from the natural predators of the world. The civilized Ranth began to reject their native culture, replacing it with ideas taken from Human and Core Worlds culture. Even their clothing was patterned after off-world styles. Their interest in off-world affairs led them to develop trading relationships with inhabited planets in nearby systems. The cities of Caaraz began to use Imperial technology and restructure their governments with the Imperial bureaucracy as a model. Due to their loyalty, civilized Ranth enjoyed more freedom under Imperial rule than many nonhuman species—though the Imperial Governor's word was, of course, still final. While initially no resistance was faced from the nomadic Ranth, the gradual dumping of waste from the Imperial mining operations began to damage the planetary environment. This angered the nomads, who began to ambush Imperial patrols and attack Imperial mining stations. These nomads mastered hit-and-fade guerrilla tactics. Finding their snowtroopers unable to defeat the "savages", the Imperials provided weapons to the civilized Ranth, and requested that they hunt down the nomads. This led to a civil war between the civilized and nomadic Ranth. The Rebel Alliance considered intervening by arming the nomads, or by convincing the civilized Ranth to change sides, but it is unclear what actions, if any, they took. Eventually, the Imperials abandoned Caaraz, leaving their bases and mines for the civilized Ranth. Without Imperial support, these bases became overcrowded and impoverished makeshift cities. The wars between the city-dwellers and the nomadic tribes continued, as the civilized Ranth tried to push the nomads further into the wilderness, and the nomads continued their raids. Even without the destabilizing influence of the Empire, neither side of the war showed any sign of trying to settle the conflict. While under Imperial rule, some civilized Ranth left their homeworld to work as traders, scouts, bounty hunters, and mercenary. They were drawn towards planets with cold climates, where they were in great demand as wilderness guides. After the Imperial retreat from Caaraz, many more civilized Ranth left their homeworld. The nomads were rare in the greater galaxy, however, except for escaped Imperial slaves who had been relocated by Imperial forces. During the Imperial occupation, a few nomads were rumored to have escaped Caaraz to contact the Rebel Alliance, or fight the Imperials on other worlds.<br /> <br /> '''''Attribute Dice:''''' 12D<br />DEXTERITY 2D/4D<br />KNOWLEDGE 1D/3D+1<br />MECHANICAL 1D/3D+1<br />PERCEPTION 1D+2/4D<br />STRENGTH 2D/4D<br />TECHNICAL 1D/3D+1<br /> <br /> '''Special Abilities:''' <br /> ''Sensitive Hearing:'' Ranth can hear into the ultrasonic range, giving them a +1D to sound-based search or Perception rolls. <br /> <br /> '''Move:''' 11/14 <br /> '''Size:''' 1.4-1.9 meters tall <br /> '''Source:''' Galaxy Guide 12 – Aliens: Enemies and Allies (pages 70-72),Ultimate Alien Anthology (pages 128-129) & Wookieepedia (For the Ranth Description)
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Ranth
Add topic