Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Myrkr
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Myrkr.jpg|thumb|180px|Myrkr]] [[File:Myrkr_loc.jpg|thumb|Myrkr]] '''''Myrkr''''' <br /> <br /> '''Type:''' Terrestrial<br />'''Temperature:''' Temperate<br />'''Atmosphere:''' [[Type I]] (Breathable)<br />'''Hydrosphere:''' Moderate<br />'''Gravity:''' Standard<br />'''Terrain:''' Forest & Plains<br />'''Length of Day:''' 24 Hours<br />'''Length of Year:''' 324 Local Days<br />'''Sapient Species:''' [[Human]]<br />'''Starport:''' Standard Class<br />'''Population:''' 100,000<br />'''Planet Function:''' Subsistence, Trading<br />'''Government:''' Independent Communities<br />'''Tech Level:''' Space<br />'''Major Exports:''' None<br />'''Major Imports:''' None<br />'''System:''' [[Myrkr system]]<br />'''Region:''' [[Inner Rim]]<br /> '''Notes:''' <br /> Few galactic citizens, even well-traveled ones, have ever heard of the planet called Myrkr. Most that do know of it fall into the category of useless dregs of the galaxy β smugglers, malcontents, pirates and other members of the fringe. The planet has been populated for nearly three hundred years, but in that span of time the Old Republic, the Jedi, and even the Empire have left it strictly alone. The world can be found on only a handful of astrogation charts. <br /> <br />This isolation would be understandable if the planet was located somewhere in one of the frontiers, far from the galactic Core. It is, however, not far from civilized space, near the border separating the Imperial remnants from the New Republic. It has finally come under Imperial notice β Grand Admiral Thrawn's personal notice, in fact β due to one of its indigenous life forms.<br /> <br />The planet served as the private base of operations for Talon Karrde's smuggling ring until he was forced to abandon it after an unfortunate incident concerning the Empire and Republic hero Luke Skywalker. Karrde had chosen the world because of its proximity to major population centers coupled with its relative obscurity. He also loved the world's untamed beauty and its tall trees. These trees provided him with an added bonus β their high metal content effectively blocks sensor sweeps, shielding both ships and buildings hidden beneath or near the wide, embracing branches.<br /> <br />Grand Admiral Thrawn was drawn to Myrkr by an obscure reference he found years ago. Subsequent investigations turned up information regarding the unique creatures called ysalamiri that live within Myrkr's trees. With Karrde's cooperation (which he gave instead of having it taken by force), the Grand Admiral acquired the knowledge to safely remove the ysalamiri from their tree-branch perches. Later, when the Imperials returned, Karrde's organization wound up helping Luke Skywalker and Han Solo escape by thwarting a small Imperial ground force.<br /> <br />Karrde's base was dominated by a large central building. A large, spacious meeting chamber was located at the building's center, with a high translucent ceiling and a webwork of carved, crisscrossing rafters. Walls of dark brown wood, carved with an elaborate open-mesh design, glowed with recessed deep blue light. The arrangement of furniture into separate conversation circles gave the chamber a relaxed, informal air. But the crowning feature of the chamber was a huge, meter-wide tree growing through the center of the room. It reached up from a circle of dirt floor to extend through the ceiling and far beyond, covering the building with sensor-blocking, leaf-covered branches. '''Hyllyard City'''<br /> The closest Myrkr gets to a true population center is Hyllyard City, a little piece of civilization on the edge of a great forest. Like Mos Eisley on [[Tatooine]] and other frontier towns, Hyllyard City consists of a few space ship landing pits and a close-packed collection of makeshift structures. The small houses and commercial buildings are crammed tightly together, built in a familiar wheel pattern around a large open square. Narrow streets run between the buildings, and a few wide avenues radiate like spokes from the center of town. Before a recent battle between Imperial stormtroopers, [[Luke Skywalker]], [[Han Solo]] and Karrde's men, a freestanding archway rose ten meters high from the edge of the open square. Now the square is littered with the remains of the battle, including the collapsed arch and the wreckage of a crushed Chariot repulsorcraft. Witnesses reported that Skywalker used a lightsaber to topple the massive structure.<br /> <br />Hyllyard City is populated by a few settlers, but mostly the town serves as a haven for free-lance smugglers, rogues, and fugitives from galactic justice. Some of Karrde's people once lived there as well, maintaining a constant link between Karrde's isolated base and the freelance "businessmen" who frequent the city.
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Myrkr
Add topic