Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Mridone
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Mridone.jpg|thumb|left|Mridone]] '''Species:''' Mridone<br /> '''Home Planet:''' [[Korjuun]] <br /> <br /> '''Mridone''' <br /> The Mridone are a primitive, arboreal race that lives on the world of Korjuun. Standing around 1.8 meters tall, the Mridone have a light, wiry build. They are partially quadrupedal, with opposable toes. The Mridone are covered with a layer of sleek grey fur that is coated with a water repellant oil. This fur covers their entire bodies, with exception of the fleshy pads on their hands and feet, and their large, sharply pointed ivory horns, that extend back from the front of their foreheads, then around to the sides and front. The Mridone have retractable claws on their hands and feet, which they use for climbing and combat. Mridone have brilliant blue eyes that give them a wide field of vision high detail vision, though their distance vision is not nearly as good as that of humans. The Mridone have a fairly long, non-prehensile tail with a black tuft on the end. The Mridone have a temperament that is nothing short of homicidal, and even those Mridone that have seen planets other than their homeworld have been known to erupt into sudden rages when they feel that their territory is being invaded. The life of a tribal Mridone revolves around the clan, that is ruled by the strongest and canniest of it's members, regardless of that individual's gender. The Mridone tend to spend their lives in trees, and on the move. They hunt the other members of their forest, and are in turn hunted by some of the more powerful denizens of their world. The Mridone have no great fear of the ground, but they love the trees, and are superlative acrobats, leaping and running from tree to tree at full speed without the slightest hesitation. They are highly flexible individuals, capable of doubling over backwards with ease, and this flexibility helps them enormously in their exploits. In many ways, the Mridone are creatures of their jungles, and they have a great knowledge of the various other members of their ecosystem. They use this knowledge both to find prey animals, and to distill poisons that enable them to better kill the prey they find. Certain tribes of Mridone have been known to regularly anoint their claws and horns with poisons, but most just coat their weapons with a wide variety of poisons from a number of sources. These poisons are used against both food animals and other Mridone, and have a wide variety of painful and deadly effects. <br /> <br /> '''''Attribute Dice:''''' 13D<br />DEXTERITY 2D+2/6D+2<br />KNOWLEDGE 2D/3D+1<br />MECHANICAL 1D/2D<br />PERCEPTION 1D+2/6D<br />STRENGTH 1D/5D<br />TECHNICAL 1D/2D<br /> <br /> '''Special Abilities:''' <br /> ''Climbing:'' Unlike many other species, Mridone are born in the trees, and live running from one to the next. In natural surroundings, a Mridone halves the difficulty of climbing/jumping attempts, and can use the running skill while in the treetops. <br /> ''Poisons:'' Mridone on Korjuun have access to poisons of just about every nature and effects. When away from the familiar sources of their poisons, they cannot distill them as easily. However, they are able to detect the presence of poisons in natural surroundings with great skill, and can often determine the best methods of extracting and distilling them without any prior experience with the poison's sources. <br /> ''Natural Armor and Weapons:'' The horns of a Mridone add 1D to their ability to resist physical damage to their head region. Their claws (hand and feet) inflict STR+2D damage, and their horns and bite causes STR+1D+2. <br /> ''Temper:'' When a Mridone feels that his territory has been invaded, or that their tribe has been threatened, they must roll a check against their willpower to avoid being seized by a consuming rage. The difficulty of the check varies with the intensity of the threat, but Mridone have been known to go off after the slightest of infractions. In that state, they gain a +1D bonus to all STR and DEX skills, but may not cease combat until the object of their rage is either dead or out of reach. A Mridone that wishes to end his rage may make a very difficult Willpower check every third round of combat to do so.<br /> <br /> '''Story Factors:''' <br /> ''Sleep Patterns:'' The Mridone tend to snatch their sleep while they can, sleeping around 6 hours out of a standard day. As they are an arboreal species, they can sleep on just about any surface, and because a fairly large number of Korjuun's species hunt the Mridone while they sleep, they awake quickly, at the slightest disturbance. These are all admirable traits in space, and many freighter captains have found Mridone to be unmatched as watchmen. <br /> ''Loyalty:'' The Mridone are extremely loyal to their tribes, defending them to the death against all threats, no matter how deadly. Those Mridone that leave Korjuun usually have either lost their clan and adopted a group of explorers as a new tribe, or were taken off-world very young, and imprinted on other individuals. When this fact is combined with the Mridone's ferocity and natural fighting abilities, they are much sought after as bodyguards, and a young Mridone will bring a high price on the open market.<br /> <br /> '''Common Weapons of the Mridone:'''<br /> ''Awarchi Spear:'' This wooded spear is designed to keep enemies at bay, after the point lodges. To do so, a heavy crossbar is affixed about 30 centimeters down the meter and a half long shaft. The point of this spear is almost always coated with a poison of some sort, and the crossbar is used to hold the target back while the poison takes effect. If a target is hit with one of these spears, they cannot come any closer to the target then they already are. <br /> ''Throwing Spear:'' The primary weapon of the Mridone, they always carry at least three of these spears at all times. The range of these spears is substantially improved by the use of an atl-atl, or throwing stick, but when that is used, they can only fling one spear a round. <br /> ''Blowgun:'' Though they do not inflict much damage, the short Mridone blowgun can be used in much more constricted areas than the throwing spears. They are also a very effective method of poison delivery. <br /> '''''Weapon: Damage Short Medium Long''''' <br /> *Awarchi Spear: 2D N/A N/A N/A <br /> *Throwing Spear: 1D+2 1-5 25 40 <br /> *Blowgun: 1D 1-4 12 20 <br /> <br /> '''Poisons commonly used by the Mridone:''' <br /> '''''Poison Type:''''' <br /> Stamina Check = SC: <br /> Onset Time = OT: <br /> Effect = E: <br /> <br /> ''Lyrdome:'' SC: 15 OT: 3:00 E: 2D damage-No possible STR Check to resist. <br /> ''Kharamsool:'' SC: 12 OT: 1:05:00 E: Death <br /> ''Gorass Juice:'' SC: 20 OT: 6:00 E: -1D from STR and DEX <br /> ''Mikkith:'' SC: 7 OT: 24:00 E: Paralytic <br /> ''Aspic Venom:'' SC: 16 OT: 4:00 E: Blinds target <br /> ''Ulkith Poison:'' SC: 19 OT: :30 E: Death <br /> ''L'Norn:'' SC: 14 OT: 2:30 E: Hallucinogenic <br /> In addition to these, the Mridone use a wide variety of other poisons, with similar effects. The more effective poisons are often harder to get, especially the Ulkith Poison, which the Ulkith is notoriously willing to donate to Mridone, though seldom in the manner that the Mridone desire. <br /> <br /> '''Move:''' 11/16 <br /> '''Size:''' 1.8 meters tall <br /> '''Source:''' Aliens G-M (For the Mridone Description)
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Mridone
Add topic