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='''Weapon Mods'''= Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. '''Game Notes''': *Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon. *Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating. *Heavy Weapons CANNOT install any mods. =='''Price & Difficulty'''== {| border="3" align="center" cellpadding="0" cellspacing="0" width="100%" |- height="20" style="height:15.0pt" | style="width: 200px; text-align: center;"|<u>'''Level'''</u> | style="width: 100px; text-align: center;"|<u>'''I'''</u> | style="width: 100px; text-align: center;"|<u>'''II'''</u> | style="width: 100px; text-align: center;"|<u>'''III'''</u> | style="width: 100px; text-align: center;"|<u>'''IV'''</u> | style="width: 100px; text-align: center;"|<u>'''V'''</u> |- | style="text-align: center; width: 200px;"|'''Mod Cost''' | style="text-align: center; width: 100px;"| 1,200 | style="text-align: center; width: 100px;"| 2,400 | style="text-align: center; width: 100px;"| 3,600 | style="text-align: center; width: 100px;"| 4,800 | style="text-align: center; width: 100px;"| 6,000 |- height="20" style="height:15.0pt" | style="text-align: center; width: 200px;"|'''Installation Difficulty''' | style="text-align: center; width: 100px;"| Very Easy | style="text-align: center; width: 100px;"| Easy | style="text-align: center; width: 100px;"| Moderate | style="text-align: center; width: 100px;"| Difficulty | style="text-align: center; width: 100px;"| Very Difficult |} =='''Weapon Mod Types'''== {| border="3" align="center" cellpadding="0" cellspacing="0" width="100%" |- height="20" style="height:15.0pt" | style="width: 200px; text-align: center;"|<u>'''Level'''</u> | style="width: 100px; text-align: center;"|<u>'''I'''</u> | style="width: 100px; text-align: center;"|<u>'''II'''</u> | style="width: 100px; text-align: center;"|<u>'''III'''</u> | style="width: 100px; text-align: center;"|<u>'''IV'''</u> | style="width: 100px; text-align: center;"|<u>'''V'''</u> |- | style="width: 200px; text-align: center;"|Ammunition Capacity | style="width: 100px; text-align: center;"| Ammo +40% | style="width: 100px; text-align: center;"| Ammo +50% | style="width: 100px; text-align: center;"| Ammo +60% | style="width: 100px; text-align: center;"| Ammo +70% | style="width: 100px; text-align: center;"| Ammo +80% |- | style="width: 200px; text-align: center;"|Barrel, Extended* | style="width: 100px; text-align: center;"|Range +15.0% | style="width: 100px; text-align: center;"|Range +17.5% | style="width: 100px; text-align: center;"|Range +20.0% | style="width: 100px; text-align: center;"|Range +22.5% | style="width: 100px; text-align: center;"|Range +25.0% |- | style="width: 200px; text-align: center;"|Barrel, Heavy | style="width: 100px; text-align: center;"|DMG +5% | style="width: 100px; text-align: center;"|DMG +10% | style="width: 100px; text-align: center;"|DMG +15% | style="width: 100px; text-align: center;"|DMG +20% | style="width: 100px; text-align: center;"|DMG +25% |- | style="width: 200px; text-align: center;"|Barrel, High Caliber | style="width: 100px; text-align: center;"|DMG +15% | style="width: 100px; text-align: center;"|DMG +20% | style="width: 100px; text-align: center;"|DMG +25% | style="width: 100px; text-align: center;"|DMG +30% | style="width: 100px; text-align: center;"|DMG +35% |- | style="width: 200px; text-align: center;"|Barrel, High Velocity | style="width: 100px; text-align: center;"|DMG +5% | style="width: 100px; text-align: center;"|DMG +10% | style="width: 100px; text-align: center;"|DMG +15% | style="width: 100px; text-align: center;"|DMG +20% | style="width: 100px; text-align: center;"|DMG +25% |- | style="width: 200px; text-align: center;"|Bayonet, Omni Blade | style="width: 100px; text-align: center;"|STR +1D+1 | style="width: 100px; text-align: center;"|STR +1D+2 | style="width: 100px; text-align: center;"|STR +2D | style="width: 100px; text-align: center;"|STR +2D+1 | style="width: 100px; text-align: center;"|STR +2D+2 |- | style="width: 200px; text-align: center;"|Bayonet, Standard | style="width: 100px; text-align: center;"|STR +0D+2 | style="width: 100px; text-align: center;"|STR +1D | style="width: 100px; text-align: center;"|STR +1D+1 | style="width: 100px; text-align: center;"|STR +1D+2 | style="width: 100px; text-align: center;"|STR +2D |- | style="width: 200px; text-align: center;"|Bayonet, Stunner | style="width: 100px; text-align: center;"|STR +1D+1, Stun | style="width: 100px; text-align: center;"|STR +1D+2, Stun | style="width: 100px; text-align: center;"|STR +2D, Stun | style="width: 100px; text-align: center;"|STR +2D+1, Stun | style="width: 100px; text-align: center;"|STR +2D+2, Stun |- | style="width: 200px; text-align: center;"|Concentration Mod | style="width: 100px; text-align: center;"|Attack +1D | style="width: 100px; text-align: center;"|Attack +1D+1 | style="width: 100px; text-align: center;"|Attack +2D | style="width: 100px; text-align: center;"|Attack +2D+1 | style="width: 100px; text-align: center;"|Attack +3D |- | style="width: 200px; text-align: center;"|Cranial Trauma System | style="width: 100px; text-align: center;"|DMG +10% | style="width: 100px; text-align: center;"|DMG +15% | style="width: 100px; text-align: center;"|DMG +20% | style="width: 100px; text-align: center;"|DMG +25% | style="width: 100px; text-align: center;"|DMG +30% |- | style="width: 200px; text-align: center;"|Piercing Mod | style="width: 100px; text-align: center;"|DMG +5% | style="width: 100px; text-align: center;"|DMG +10% | style="width: 100px; text-align: center;"|DMG +15% | style="width: 100px; text-align: center;"|DMG +20% | style="width: 100px; text-align: center;"|DMG +25% |- | style="width: 200px; text-align: center;"|Power Magnifier | style="width: 100px; text-align: center;"|DMG +10% | style="width: 100px; text-align: center;"|DMG +15% | style="width: 100px; text-align: center;"|DMG +20% | style="width: 100px; text-align: center;"|DMG +25% | style="width: 100px; text-align: center;"|DMG +30% |- | style="width: 200px; text-align: center;"|Recoil System | style="width: 100px; text-align: center;"|M.A.P. -1 pip | style="width: 100px; text-align: center;"|M.A.P. -2 pips | style="width: 100px; text-align: center;"|M.A.P.-1D | style="width: 100px; text-align: center;"|M.A.P. -1D+1 | style="width: 100px; text-align: center;"|M.A.P. -1D+2 |- | style="width: 200px; text-align: center;"|Shotgun Shredder Mod | style="width: 100px; text-align: center;"|DMG +40% | style="width: 100px; text-align: center;"|DMG +45% | style="width: 100px; text-align: center;"|DMG +50% | style="width: 100px; text-align: center;"|DMG +55% | style="width: 100px; text-align: center;"|DMG +60% |- | style="width: 200px; text-align: center;"|Shotgun Smart Choke | style="width: 100px; text-align: center;"|Shogun Range +30% | style="width: 100px; text-align: center;"|Shogun Range +35% | style="width: 100px; text-align: center;"|Shogun Range +40% | style="width: 100px; text-align: center;"|Shogun Range +45% | style="width: 100px; text-align: center;"|Shogun Range +50% |- | style="width: 200px; text-align: center;"|Stability Damper | style="width: 100px; text-align: center;"|M.A.P. -1 pip | style="width: 100px; text-align: center;"|M.A.P. -2 pips | style="width: 100px; text-align: center;"|M.A.P.-1D | style="width: 100px; text-align: center;"|M.A.P. -1D+1 | style="width: 100px; text-align: center;"|M.A.P. -1D+2 |- | style="width: 200px; text-align: center;"|Scope, Enhanced | style="width: 100px; text-align: center;"|Attack +1D+1 | style="width: 100px; text-align: center;"|Attack +2D | style="width: 100px; text-align: center;"|Attack +2D+1 | style="width: 100px; text-align: center;"|Attack +3D | style="width: 100px; text-align: center;"|Attack +3D+1 |- | style="width: 200px; text-align: center;"|Scope, Precision | style="width: 100px; text-align: center;"|Attack +1D+1 | style="width: 100px; text-align: center;"|Attack +2D | style="width: 100px; text-align: center;"|Attack +2D+1 | style="width: 100px; text-align: center;"|Attack +3D | style="width: 100px; text-align: center;"|Attack +3D+1 |- | style="width: 200px; text-align: center;"|Scope, Thermal | style="width: 100px; text-align: center;"|Attack +1D+1 | style="width: 100px; text-align: center;"|Attack +2D | style="width: 100px; text-align: center;"|Attack +2D+1 | style="width: 100px; text-align: center;"|Attack +3D | style="width: 100px; text-align: center;"|Attack +3D+1 |} =='''Ammunition Capacity'''== Increases magazine capacity, allowing more shots before reload. =='''Barrel'''== ==='''Barrel, Extended'''=== Lengthens barrel, creating greater bullet velocity and impact. ==='''Barrel, Heavy'''=== A barrel that produces and withstands extreme kinetic and thermal energy. ==='''Barrel, High Caliber'''=== Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power. ==='''Barrel, High Velocity'''=== Superior kinetic coils increase shot penetration. =='''Bayonet'''== ==='''Bayonet, Omni Blade'''=== Attach an omni-blade to the weapon for increased melee damage. ==='''Bayonet, Standard'''=== Tungsten carbide bayonet with recessed edge for increased melee damage. ==='''Bayonet, Stunner'''=== Small attachment to muzzle, causing massive damage to melee targets. Adds a visible stunner beneath the barrel. =='''Concentration Mod'''== Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim. =='''Cranial Trauma System'''== Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue. *'''Game Notes''': Damage increase is against the head only. Provides no additional damage versus droids or similar targets. =='''Piercing Mod'''== Capacitor boosts kinetic coil generators, increasing shot penetration. =='''Power Magnifier'''== Generator designed to enhance the effectiveness of tech or biotic attacks. *'''Game Notes''': Requires an Omin-Tool or Bio-Amp to utilize this mod effectively. =='''Recoil System'''== Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim *'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks. =='''Shredder Mod'''== Capacitor boosts kinetic coil generators, increasing shot penetration. *'''Game Notes''': This mod can only be installed on a shotgun. =='''Smart Choke'''== Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy. *'''Game Notes''': This mod can only be installed on a shotgun. =='''Stability Damper'''== Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback. *'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks. =='''Scope'''== ==='''Scope, Enhanced'''=== Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke. *'''Game Notes''': Does not work in well lit areas. ==='''Scope, Precision'''=== Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage. *'''Game Notes''': Does not work in poorly lit areas. ==='''Scope, Thermal'''=== Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed. *'''Game Notes''': Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets. =='''Source'''== *[https://masseffect.fandom.com/wiki/Weapon_Mods Mass Effect Wiki: Weapon Mods] *thedemonapostle
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