Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Mass Effect: Weapons: Heavy Weapons
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
='''Heavy Weapons'''= Heavy Weapons are a class of weapon designed to deal destruction greater than conventional means. These weapons typically damage through all types of protection but suffer from high power consumption, making their usage situational but devastating given the right conditions. {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" |- | style="text-align: center;"|<u>'''Name'''</u> | style="text-align: center;"|<u>'''Type'''</u> | style="text-align: center;"|<u>'''Scale'''</u> | style="text-align: center;"|<u>'''Skill'''</u> | style="text-align: center;"|<u>'''Cost'''</u> | style="text-align: center;"|<u>'''Ammunition'''</u> | style="text-align: center;"|<u>'''Range'''</u> | style="text-align: center;"|<u>'''Damage'''</u> |- | style="text-align: center;"|Arc Projector | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Speeder | style="text-align: center;"|Blaster | style="text-align: center;"|10,750 | style="text-align: center;"|10 | style="text-align: center;"|1-10/25/50m | style="text-align: center;"|6D |- | style="text-align: center;"|Collector Particle Beam | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Character | style="text-align: center;"|Blaster | style="text-align: center;"|36,000 | style="text-align: center;"|500 | style="text-align: center;"|1-20/50/100m | style="text-align: center;"|2D+2 |- | style="text-align: center;"|Geth Spitfire | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Character | style="text-align: center;"|Firearm | style="text-align: center;"|72,000 | style="text-align: center;"|100 | style="text-align: center;"|1-12/29/58m | style="text-align: center;"|6D+1 |- | style="text-align: center;"|ML-77 Missile Launcher | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Speeder | style="text-align: center;"|Missile Weapon | style="text-align: center;"|8,500 | style="text-align: center;"|15 | style="text-align: center;"|1-13/33/67m | style="text-align: center;"|5D+1 |- | style="text-align: center;"|M-100 Grenade Launcher | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Speeder | style="text-align: center;"|Missile Weapon | style="text-align: center;"|8,000 | style="text-align: center;"|10 | style="text-align: center;"|1-17/42/83m | style="text-align: center;"|7D+1 |- | style="text-align: center;"|M-451 Firestorm | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Character | style="text-align: center;"|Flame Thrower | style="text-align: center;"|8,000 | style="text-align: center;"|250 | style="text-align: center;"|1-8/21/42m | style="text-align: center;"|5D |- | style="text-align: center;"|M-490 Blackstorm | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Speeder | style="text-align: center;"|Blaster | style="text-align: center;"|20,000 | style="text-align: center;"|5 | style="text-align: center;"|1-20/50/100m | style="text-align: center;"|7D+1 |- | style="text-align: center;"|M-560 Hydra | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Speeder | style="text-align: center;"|Missile Weapon | style="text-align: center;"|57,800 | style="text-align: center;"|1 | style="text-align: center;"|1-33/83/167m | style="text-align: center;"|5D |- | style="text-align: center;"|M-622 Avalanche | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Character | style="text-align: center;"|Blaster | style="text-align: center;"|11,000 | style="text-align: center;"|20 | style="text-align: center;"|1-8/21/42m | style="text-align: center;"|1D+1 |- | style="text-align: center;"|M-920 Cain | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Speeder | style="text-align: center;"|Firearm | style="text-align: center;"|27,800 | style="text-align: center;"|1 | style="text-align: center;"|1-33/83/167m | style="text-align: center;"|5D |- | style="text-align: center;"|Reaper Blackstar | style="text-align: center;"|Heavy Weapon | style="text-align: center;"|Speeder | style="text-align: center;"|Blaster | style="text-align: center;"|100,000 | style="text-align: center;"|1 | style="text-align: center;"|1-33/83/167m | style="text-align: center;"|5D |} =='''Arc Projector'''== [[File:Mass Effect Arc Projector.png|thumb|150px|right|Arc Projector]] The arc projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated autotargeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger. =='''Collector Particle Beam'''== [[File:Mass Effect Collector Particle Beam.png|thumb|150px|right|Collector Particle Beam]] Precise and lethal, this focused-radiation weapon is very effective against shields, barriers, and armor. The amount of energy required to create a destructive beam is several orders of magnitude more than the amount needed to launch a high-velocity projectile via a mass effect field. =='''Geth Spitfire'''== [[File:Mass Effect Geth Spitfire.png|thumb|150px|right|Geth Spitfire]] Like the geth plasma shotgun, the Spitfire is not a true energy weapon. Instead, the minigun magnetically flings clusters of superconducting toroids. These donut-shaped projectiles are designed to shatter upon impact, arcing electricity between the fragments and flash-converting them to plasma. The gun's punishing, automatic blasts impact with the heat of a cutting torch. The weapon's stopping power has garnered the attention of both Alliance and quarian intelligence, who theorize that the Spitfire may have been designed to destroy other geth. Enough Spitfires have been found in the field to suggest that the weapon is out of the prototyping stage, and that a schism among synthetics may have forced them into production. =='''ML-77 Missile Launcher'''== [[File:Mass Effect ML-77 Missile Launcher.png|thumb|150px|right|ML-77 Missile Launcher]] Rapid-fire missile launcher with seeking projectiles. Effective against armor, shields, and biotic barriers. Missile launchers are surfacing with increasing frequency among the Terminus Systems mercenary bands, but their origin is unknown. Each projectile features a friend-or-foe recognition system, ensuring it will find a hostile target -- though not necessarily the one in the crosshairs. In urban situations, it is useful for taking out snipers and other entrenched enemies, so it is popular with the Blue Suns mercenary band. It is nearly impossible to duplicate, as it uses Fabrication Rights Management (FRM) technology. =='''M-100 Grenade Launcher'''== [[File:Mass Effect M-100 Grenade Launcher.png|thumb|150px|right|M-100 Grenade Launcher]] Rapid-fire grenade launcher favored by Blood Pack vorcha mercenaries. Capable of taking down multiple enemies with a single well-placed shot. Effective against armor, shields, and biotic barriers. =='''M-451 Firestorm'''== [[File:Mass Effect M-451 Firestorm.png|thumb|150px|right|M-451 Firestorm]] Short-ranged, the Firestorm suppresses the regenerative capabilities of vorcha and krogan. Effective against armor, shields, and biotic barriers. =='''M-490 Blackstorm '''== [[File:Mass Effect M-490 Blackstorm.png|thumb|150px|right|M-490 Blackstorm]] The Blackstorm, colloquially called the "black hole gun," encases particles of matter within a high-powered mass-increasing field, elevating them to near-infinite mass. This creates a gravitational singularity that draws nearby enemies and objects inward for a short time. The rapidly-increasing gravity near the singularity's event horizon rips the objects apart. The mass effect field soon destabilizes and returns to normal mass, with explosive results. =='''M-560 Hydra'''== [[File:Mass Effect M-560 Hydra.png|thumb|150px|right|M-560 Hydra]] Before the introduction of the M-560 Hydra, missile launchers either focused on bringing down a single armored target or simultaneously neutralizing multiple unarmored opponents. With the Hydra, a soldier no longer needs to choose between the two. The Hydra releases a barrage of miniature missiles, each guided by an independent homing system that seeks out exposed enemies. On impact, three shaped charges per missile explode in sequence. The first overloads the target's kinetic barriers before the second destroys its armor, clearing a path for the third warhead to detonate inside the target. =='''M-622 Avalanche'''== [[File:Mass Effect M-622 Avalanche.png|thumb|150px|right|M-622 Avalanche]] Cryo Round technology is used to modify standard weapon slugs. A cooling laser collapses the ammunition into Bose-Einstein condensate, a mass of super-cooled subatomic particles capable of snap-freezing impacted objects. Normandy's scientists have found a way to apply this technology on a large scale: by generating a mass effect containment "bubble," this proof-of-concept large weapon technology is effective against armor, shields, and biotic barriers. It is nicknamed the "Cryo-Blaster." =='''M-920 Cain'''== [[File:Mass Effect M-920 Cain.png|thumb|150px|right|M-920 Cain]] The effectiveness and efficiency of mass-effect-based weapon technology has rendered large-scale deployment of highly explosive weaponry all but obsolete in infantry weapons. Normandy's scientists have prototyped a modified version of traditional high-explosive rounds that is applied to a 25-gram slug. When accelerated to 5 km/s, the round is devastating. Though a technically inaccurate label, this prototype weapon is nicknamed the "Nuke Launcher," and its high-explosive matrix generates an archetypical mushroom cloud on impact. Inflicts high damage with a large area of effect. Very effective against armor, shields, and barriers. =='''Reaper Blackstar'''== [[File:Mass Effect Reaper Blackstar.png|thumb|150px|right|Reaper Blackstar]] The Reaper weapon nicknamed "Blackstar" is so advanced that Alliance scientists can only offer speculation about how it works. The gun appears to exploit an element zero core and mass effect fields to fire gravitational singularities - micro black holes - that revert to their natural lethality when they impact a solid object. Researchers theorize that the blast tears apart the strong nuclear forces that hold the target's atoms together, resulting in a localized fusion reaction in light atoms and a fission reaction in heavy atoms. If that hypothesis is correct, the weapon alters nuclei, thus changing the chemical composition of the target. It destroys organic tissue, corrodes surviving armor, and leaves a visible trail of light-emitting particles. Although some might argue that the Blackstar's single-launch capability makes it a liability, its capacity for utter destruction is essential when the user requires large-scale, instantaneous damage. =='''Source'''== *[https://masseffect.fandom.com/wiki/Heavy_Weapons Mass Effect Wiki: Heavy Weapons] *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Mass Effect: Weapons: Heavy Weapons
Add topic