Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
M320
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:M320.jpg|thumb|500px|right]] '''Name''': M320<br />'''Model''': Hecler & Koch M320 Grenade Launcher Module<br />'''Caliber''': 40x46mm<br />'''Type''': grenage launcher<br />'''Scale''': character<br />'''Skill''': firearms<br />'''Ammo''': 1<br />'''Ammo Container''': manually loaded<br />'''Weight''': 1.5kg<br />'''Cost''': $1,500+<br />'''Ammo Cost per Round''': $500+<br />'''Availability''': 3<br />'''Fire Mode''': single shot<br />'''Rate of Fire''': 5 to 7 rounds per minute<br />'''Range''': 15-50/100/150m<br />'''Damage''': *(M433) High-Explosive Dual Purpose Round: 6D/5D/4D/3D :*Blast Radius: 0-5/10/20/40m *(M406) High-Explosive Round: 4D/3D/2D/1D :*Blast Radius: 0-5/10/20/40m *(M583A1) Star Parachute Round: 0D *(M585) White Star Cluster Round: 0D *(M713) Ground Marker Round: 1D *(M781) Practice Round: 1D *(M651) CS Round: 5D minutes duration '''Capsule''': M320 Grenade Launcher Module (GLM) is the U.S. Military's designation for a new single-shot 40 mm grenade launcher system to replace the M203. (US Army) at Picatinny Arsenal conducted a competitive bidding process for a new 40 mm grenade launching system, Heckler & Koch was awarded a contract to provide the XM320 beginning in 2006. The M320 was developed from but is not identical to the Heckler & Koch AG36 (a key distinguishing feature being the addition of a folding foregrip ahead of the trigger for use when the weapon is in stand-alone configuration, a feature the AG36 lacks). The M320 entered production in November 2008. The unit was officially fielded in July 2009 at Fort Bragg by the 1st Brigade Combat Team, 82nd Airborne Division. #(M433) High-Explosive Dual Purpose Round. The HEDP round has an olive drab aluminum skirt with a steel cup attached, white markings, and a gold ogive (head of the round). It penetrates at least 5 cm (2 inches) when fired straight at steel armor at 150 meters or less, or, at a point target it arms between 14 and 27 meters, causes casualties within a 130-meter radius, and has a kill radius of 5 meters. #(M406) High-Explosive Round. The HE round has an olive drab aluminum skirt with a steel projectile attached, gold markings, and a yellow ogive. It arms between 14 and 27 meters, produces a ground burst that causes casualties within a 130-meter radius, and has a kill radius of 5 meters. #(M583A1) Star Parachute Round. This round is white impact or bar alloy aluminum with black markings. It is used for illumination and signals and is lighter and more accurate than comparable handheld signal rounds. The parachute attached to the round deploys upon ejection to lower the candle at 7 feet per second. The candle burns for about 40 seconds. A raised letter on the top of the round denotes the color of the parachute. #(M585) White Star Cluster Round. This round is white impact or bar aluminum alloy with black markings. The attached plastic ogive has five raised dots for night identification. The round is used for illumination or signals. It is lighter and more accurate than comparable handheld signal rounds. The individual stars burn for about 7 seconds during free fall. #(M713) Ground Marker Round. This round is light green impact aluminum with black markings. It is used for aerial identification and for marking the location of soldiers on the ground. It arms between 15 and 45 meters. If a fuse fails to function on impact, the output mixture provided in the front end of the delay casing backs up the impact feature. The color of the ogive indicates the color of the smoke. #(M781) Practice Round. Used for practice, this round is blue zinc or aluminum with white markings. It produces a yellow or orange signature on impact, arms between 14 and 27 meters, and has a danger radius of 20 meters. #(M651) CS Round. This round is gray aluminum with a green casing and black markings. Though it is a multipurpose round, it is most effective for riot control and in Urban Operations. It arms between 10 and 30 meters and produces a white cloud of CS gas on impact.
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
M320
Add topic