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'''Knowledge Skills''' Knowledge skills generally reflect how much a character knows about a given subject, whether it's aliens, languages or laws. Knowledge is a measure of your character's "common sense" and academic knowledge. Characters with a high Knowledge have a good memory for details, and have learned a lot about different aliens and planets. They often have a flair for languages, and they know how to get things done in bureaucracies. Knowledge is used whenever a player wants to find out how much his character knows about a certain field. The difficulty depends upon how obscure the information is and how much the character knows about the general subject. Use the following guidelines to pick a difficulty, but remember that they should be modified based on the circumstances. *Very Easy: General, common knowledge that almost anyone would know. *Easy: Most people would know this much. *Moderate: Professional level of knowledge. The average person who has an interest in the subject would know this much. *Difficult: Professionals would know this much about a given subject; the average person would be hard-pressed to give much information. *Very Difficult: This represents detailed, comprehensive knowledge of the subject. Professionals and scholars would probably have to research a subject to gain this amount of knowledge. *Heroic: Only a very small number of people would know this much information. Gamemasters should modify difficulties β andhow much information characters get β to suit the particular situation. Easily found knowledge probably won't have a modifier; very obscure information could have a difficulty modifier of +10, +20 or much more. Modifiers might also be made for particular situations under which knowledge must be recalled β trying to remember the right Rodian custom for signalling cease-fire would be easier in the calm comfort of one's starship, and much more difficult in a confusing firefight with several very angry Rodian bounty hunters. Knowledge skill roll represents what a character can recall at the time the roll is made, or the extent to which the character remembers certain general information. It's not reasonable to say that a character is an expert on the subject simply because he rolls well once when looking for information. A high roll might reveal one specific bit of information sought, and a few hints for finding the rest of the knowledge the character is looking for. *[[Alien Species]] *[[Bureaucracy]] *[[Business]] *[[Cultures]] *[[Intimidation]] *[[Languages]] *[[Law Enforcement]] *[[Planetary Systems]] *[[Scholar]] *[[Streetwise]] *[[Survival.]] *[[Tactics]] *[[Value]] *[[Willpower]] '''OTHER ATTRIBUTES''' *[[Dexterity Skills|<u>Dexterity Skills</u>]] *[[Mechanical Skills|<u>Mechanical Skills</u>]] *[[Perception Skills|<u>Perception Skills</u>]] *[[Strength Skills|<u>Strength Skills</u>]] *[[Technical Skills|<u>Technical Skills</u>]]
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