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[[File:HonoghrNEGAS.jpg|thumb|300px|Honoghr]] [[File:Honoghr_loc.jpg|thumb|300px|Honoghr]] '''''Honoghr'''''<br /> '''Type:''' Terrestrial (Toxic)<br /> '''Temperature:''' Temperate <br /> '''Atmosphere:''' [[Type I]] (Breathable)<br /> '''Hydrosphere:''' Dry<br /> '''Gravity:''' Standard<br /> '''Terrain:''' Toxic plains, some Clean Land <br /> '''Length of Day:''' 23 standard hours<br /> '''Length of Year:''' 352 local days<br /> '''Sapient Species:''' [[Noghri]] (N)<br /> '''Starports:''' Imperial Class<br /> '''Population:''' 10 million<br /> '''Planet Function:''' Homeworld<br /> '''Points of Interest:''' Rakata Temple, The Future of the Noghri, Sith Academy & Clean Lands <br /> '''Government:''' Clan (Formerly Imperial allied, now neutral) <br /> '''Tech Level:''' Stone, with space components<br /> '''Major Exports:''' Assassins & Bodyguards <br /> '''Major Imports:''' Food, water, medicine, high tech, mid tech <br /> '''Affiliation:''' Infinite Empire, New Sith Empire, Brotherhood of Darkness, Galactic Empire, New Republic, Yuuzhan Vong Empire & Galactic Federation of Free Alliances <br /> '''System:''' [[Honoghr system]] <br /> '''Sun:''' 1: Honoghr <br /> '''Moons:''' 3 <br /> '''Sector:''' [[Kessel sector]] <br /> '''Region of Space:''' [[Outer Rim]] <br /> *'''Description''' Seven planets orbit the Honoghr sun, from tiny [[Logru]] with its oceans of boiling lava, to distant [[Kuthul]], the frozen giant. Of these seven worlds, it was the fourth planet that was blessed with life. Honoghr was the paradise in this turbulent system, though its hold on life was tenuous at best. It was not a world of abundance, like [[Alderaan]], but it was the best this system had to offer. That changed drastically after the violence of the galaxy intruded on the world. Very little of the planet Honoghr remains fit for habitation. That they have avoided extinction illustrates the determination of the Noghri people. Honoghr, while never a bountiful planet, is now little more than a brown, dust-caked wasteland.<br /> The small section of arable lands that remain, the Clean Land, is where the Noghri have been forced to settle. Times are lean, and the traditionally antagonistic clans have been forced to abide by a truce to survive. The city of Nystao and a number of small villages are nestled in the Clean Land.<br /> Now that the Noghri are aware of the Empire's treachery, the cleanup effort of Honoghr has begun in earnest (with assistance from the New Republic). Judging by their success in the Hidden Valley, there is a glimmer of hope for the near-dead world, though the road to Honoghr's salvation will be long, indeed. *'''Nystao'''<br /> In the city of Nystao sits the Common Room of Honoghr, in the Grand Dukha. Within rests the gleaming High Seat, from which the Grand Admiral holds his convocates of dynasts. Each dynast cornes to present himself before the Grand Admiral, affirming his loyalty to Thrawn and Empire. There is also an Imperial spaceport in the city, primitive by Core standards but a paradise compared to the rest of the backwater world.<br /> The spaceport is maintained by Noghri who have been specially trained by the Empire. They can service and repair transports and small starships, though they have little understanding of the skills they have been provided with. The spaceport maintains a control tower and sensor station for monitoring near-space traffic and remains the most technologically-advanced area on the planet.<br /> As the capital of the Clean Land and the seat of Imperial power, Nystao houses the supply warehouses. The Empire periodically fills these warehouses with food and water, and the dynast of Nystao distributes the supplies to the outer clan villages as needed. Though all dynasts are considered equal, the dynast of Nystao remains slightly superior than the rest because of his more prominent contact with Thrawn and the Empire.<br /> Nystao is larger than the other clan villages, with more Noghri living within its confines. It addition to the Grand Dukha, there are all of the other features of smaller villages on a larger scale. Huge bakehouses prepare food for the families. Large areas are set aside for the training of the young and for the daily practices which the Noghri warriors engage in. Family huts are everywhere, using the limited space of the Clean Land to best advantage.<br /> The city isn't open to visitation from outsiders β the Empire intentionally kept the ravaged world isolated, and there are no modern trading center or luxury accommodations for visitors.
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