Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
High Charity
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:High Charity.jpg|thumb|500px|right]] '''Name''': High Charity<br />'''Craft''': Covenant Mobile Planetoid Station “High Charity”<br />'''Type''': Mobile Planetoid Station<br />'''Scale''': death star<br />'''Length''': 348,000 x 505,000 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 2,320,000; skeleton: 232,000/+10<br />'''Passengers''': Several Million<br />'''Cargo Capacity''': 12,625,000 metric tons<br />'''Consumables''': self-sustaining<br />'''Slip Space Drive''': x13<br />'''Nav Computer''': yes<br />'''Maneuverability''': -5D<br />'''Space''': 2<br />'''Hull''': 42D+2<br />'''Shields''': 21D+1<br />'''Sensors''' *Passive: 60 / 1D+1 *Scan: 120 / 3D *Search: 240 / 4D+1 *Focus: 6 / 6D '''Weapons ''' *'''2,300 Heavy Energy Projectors''' : Fire Arc: turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 1-20/50/100<br />Atmosphere Range: 2-40/100/200km<br />Damage: 10D+2 *'''8,700 Heavy Plasma Cannons''' : Fire Arc: turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-15/38/75<br />Atmosphere Range: 2-30/76/150km<br />Damage: 4D+2 *'''7,000 Heavy Plasma Torpedo Launchers''' : Fire Arc: turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-12/30/60<br />Atmosphere Range: 2-24/60/120km<br />Damage: 6D *'''14,000 Heavy Pulse Lasers''' : Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-3/8/15<br />Atmosphere Range: 10-300/800/1,500m<br />Damage: 4D+1 '''Description''': High Charity was the Covenant's mobile planetoid station and the capital city, known as the Holy City of the Covenant or the Prophets' Holy City. It was a large mushroom-shaped structure, 348 kilometers in diameter. At the apex of this "mushroom" was an artificial star that simulated natural sunlight within the city. This star doubled as a launch pad for the Forerunner Dreadnought, the ship at the center of the city. The stalk tapered to a point, with various branches emanating from it, likely for service as docking bays. The city was mobile, could jump through Slipspace, and was almost completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output. However, the station also possessed a set of auxiliary reactors that were capable of generating enough power for slipspace travel. In the internal hub of High Charity lay an extremely large capital city. In its center sat the Forerunner Dreadnought, embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the Sangheili and the San 'Shyuum. The city itself contained many locations sacred to the Covenant such as the Council Chamber, the Sanctum of the Hierarchs and the Mausoleum of the Arbiter. As a construct, High Charity was very similar to the Unyielding Hierophant, a repair & refit station, though it also served as a mobile command post. Unlike many small Covenant vessels and their UNSC counterparts, High Charity contained many courtyards and other non-essential spaces which gave the station a terrestrial feel. The interior of High Charity was filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city floated above a methane-rich field in which the millions of High Charity's Unggoy dwelled. The massive towers around the dome were gigantic spires of volcanic rock from the city's base, interwoven with metal supports and covered with decorative alloy. They were used by the San 'Shyuum as offices and private residences. High Charity was so important to the Covenant Empire that it was endowed with its own personal defense fleet, which consists of hundreds of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the Second Fleet of Homogeneous Clarity and the late Fleet of Particular Justice. As it was the Covenant's major religious center and capital, High Charity was enormously sacred to the Covenant. It was thought that true believers should visit it at least once in one’s lifetime, though few of the Covenant could afford to do so. It was full of San 'Shyuum and Sangheili Councilors, and the general leadership of the entire alien hegemony. It can be assumed that High Charity had its own set of powerful energy shields and defensive weapons. Despite its considerable defense assets it was unable to withstand the great Flood assault. The station's shields are most likely why the Flood entered it with UNSC In Amber Clad by a precise Slipspace jump: it allowed them to bypass any and all outer defenses. Along the outer wall on the inside of High Charity were several towers, each containing rooms and hallways. Two of these towers were referred to by Cortana as the Mid Tower and the Far Tower. Most of these towers were connected to the two surrounding towers by the Hanging Gardens and the Valleys of Tears, but the towers containing the Council Chamber and the Mausoleum of the Arbiter were both notably only connected to the sections between them. Hanging far above the Mausoleum of the Arbiter was a part of the Sanctum of the Hierarchs, a large chamber decorated with shards of glass from worlds devastated by the Covenant. Below these structures are the lower districts. From the Covenant’s earliest recorded history, the San 'Shyuum ended their civil war by launching the Forerunner Dreadnought from their home planet along with a chunk of rock. This chunk would later be built into High Charity. The city was erected during the Sangheili-San 'Shyuum War and completed following the war's conclusion. The Forerunner Dreadnought that the San 'Shyuum used in the war was stripped of all known weapons and permanently installed inside High Charity. Because the city is mobile, it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of Slipspace probes to protect its position. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing. Prior to the Human-Covenant war, High Charity was almost destroyed as the Forerunner Dreadnought powered up, galvanized by the discovery of "Reclaimers" by the Covenant, and attempted to reach Harvest to transport the occupants to the Ark. It was deactivated by Lekgolo worms as they short-circuited the ship to prevent the launch. Upon the discovery of Installation 04 by the Covenant, High Charity was supposed to perform a Slipspace jump to the ring along with its fleet, where the Hierarchs would activate the ring to send the Covenant on the Great Journey. The Fleet of Particular Justice, led by then Supreme Commander Thel 'Vadamee, had already made its way to the Ring while chasing the Halcyon-class cruiser UNSC Pillar of Autumn, but they did not know about the Flood, and did not expect interference from the UNSC. When High Charity and its fleet arrived at Threshold, they found that both Installation 04 and the Fleet of Particular Justice had been utterly destroyed. In the early stages of the Battle of Earth, the High Prophet of Regret sent the coordinates of Installation 05 to High Charity. The planetoid and its fleet arrived just in time to watch John-117 and a group of Marines assassinate the Prophet of Regret. It then held position over Installation 05 until hostilities erupted between the Sangheili and the Jiralhanae, as the Great Schism began in November 2552. During the chaos of the battle, John-117 infiltrated High Charity, by way of teleportation from Gravemind directly into the Council Chamber using Installation 05's teleportation grid. At the same time, the Flood made their own entrance, using the UNSC In Amber Clad to perform a slipspace jump into the interior of High Charity, bypassing its exterior defenses. Once inside, the Flood used Pelican dropships to spread both Combat forms and Carrier Forms around the city. Within the city a vicious battle ensued among Jiralhanae, Sangheili, and Flood forces, all bent on destroying one another (this was the start of the Covenant Civil War). The Master Chief was caught in the middle of the quarrel but managed to escape. Eventually, the Dreadnought at High Charity's core took off, with both the Prophet of Truth and the Master Chief inside, leaving Cortana behind. It appears that the Covenant forces on both sides completely abandoned High Charity afterward, and it was completely infested by the Flood. The Gravemind took complete control of the Sanctum of the Hierarchs, using the Council Chamber itself as his "throne room". As High Charity and Installation 05 were rapidly falling to the Flood, a massive battle between Sangheili and Jiralhanae held ships continued in the space around the city. The Sangheili Separatists eventually succeeded in driving away the Jiralhanae or they possibly retreated on orders from Truth to assist in the conquest of Earth. But this led to the fall of High Charity to the Flood under the command of the Gravemind who used this as his second base and gain significant amount of ships. He sent one to infest Africa and from there all of Earth. The Sangheili fleet formed a large perimeter and quarantined High Charity and Installation 05, attempting to prevent the Flood from infesting any other systems. Presumably all but one escaped Flood ship was destroyed, according to an Elite that was deployed to assist John-117 and the Arbiter . This ship and the surrounding area of Africa were cleansed of the Flood, by means of glassing by the pursuing Sangheili ships. After the Battle of Earth, a message from Cortana forewarned and notified the Master Chief that the Gravemind was speeding the infested High Charity toward Earth, and the portal to the Ark. During the Battle of Installation 00 at the Citadel, High Charity appeared through the portal and narrowly missed colliding with the Sangheili Assault Carrier Shadow of Intent. It disgorged Flood dispersal pods (one of which damaged the carrier) and crashed on the Installation. Covered with Flood biomass and with the interior transformed into a Flood hive, High Charity was almost unrecognizable. The Mausoleum of the Arbiter was one of the few remaining structures still recognizable within the infested city. After stopping Truth from activating the rings, John-117 returned to the Flood-infested High Charity on a mission to retrieve Cortana, which he successfully completed. At her recommendation, he overloaded the reactor core, by destroying its pylons, as he maneuvered back through High Charity to meet the Arbiter and re-activate the crashed Pelican to fly out of range of the explosion. High Charity was completely destroyed in the resulting explosions, with only the outer structure remaining when Installation 04B was fired, its debris showering the inactive Installation and the Ark below. Unfortunately, the Gravemind still managed to escape. '''Source''': *[http://halo.wikia.com/wiki/High_Charity Halo Wiki: High Charity] *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
High Charity
Add topic