Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Form VII Variant: Vaapad
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=='''Form VII Variant: Vaapad'''== Vaapad takes the โbad sideโ of a Jedi and channels his negative emotions through combat maneuvers. This is extremely dangerous, since it touches the path of the dark side and so far only Jedi Master Mace Windu has successfully trained ( and created ) that art, while some others failed. Vaapad additionally concentrates on hurting enemies at essential points ( without necessarily killing them but making them incapable of continuing combat ). Add +2 to any damage rolls using Vaapad. However it can only be used if the performer has at least on Dark Side point. '''Requirements''': Strength 3D, Sense 4D, 1 Dark Side Point {| border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" |Action |Difficulty |Effect |- |Disarm/Dismember | +6 |The attacker strikes either the weapon hand, or a limb, to disarm or immobilize the defender. Add +1D damage, armor does only apply if that body parts contain armor. He may also target a beings head ( raise difficulty by +4 ) which adds another 1D damage. This maneuver may also be used to only threaten an enemy with such a wounds and by that restrict him in his movement. An opposing Perception ( initiative roll ) is needed to break from such a โlockโ. |- |Random Strike | +10 |The Jedi seems to move the blade in a random and not dangerous way. However it is perilous and therefore the next attack of the Jedi can only be parried with a โ1D penalty and it deals +1D damage. |- |Blind Attack | +10 |After passing a difficult Sense Life test the Jedi is able to strike blindly at an enemy, meaning without looking at him ( or in darkness or when blinded ), which surprises the opponent. Any attempt to parry or dodge this suffers a โ2D modifier. This does also count for redirected Blaster bolts. |}
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Form VII Variant: Vaapad
Add topic