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Form III Variant: Jen-Kar
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=='''Form III Variant: Jen-Kar'''== This variant was developed by Jedi Master Ronen Tal-Ravis in the late days of the Republic. Jen-Kar means “Strong Tree” in the language of his home world Muthan. Jen-Kar modifies the idea of Soresu. It is as defensive ( with only one actual offensive move ) and intended for use against a large number of enemies – but works as fine against a single one. The Jedi does hardly move when using this form, like a tree in a storm, he bends and turns but he does not change his position. That way the attackers have to come to him and the Jedi spends no strength on movement, but can keep his concentration on defence. This further focus gives another +1D to defensive actions such as parry or block. However the movement restriction reduces any attack rolls by another –1D. Additionally Jen-Kar users are especially trained in defending against attacks in the back. No penalties apply for parries against such attacks. However since Jen-Kar is a very stationary style it may not be used before or after movements of more than one third of the characters movement rate, with the exception of the first action ( which is usually an Aerial Strike ). '''Requirements''': Dexterity 3D+1 {| border="1" cellpadding="1" cellspacing="1" style="width: 1000px;" |Action |Difficulty |Effect |- |Aerial Strike | +15 |The Jedi has to pass a moderate Alter or Control roll and then a Jumping test ( both without penalties for additional actions, since it is one maneuver ). He then jumps high up into the air and comes down at a desired location, with the blade directed downwards. Before landing the blade is thrust into an opponent. This is usually referred to as the opening maneuver of Jen-Kar. The Jedi gets himself in a good position and surprises the enemy. This strike deals an extra 2D of damage, while the Jedi himself is difficult to hit. |- |Circle Defense | +10 |The Jedi spins the lightsaber’s blade around in one hand and moves the weapon arm from one side to the other, effectively creating an impassable wall. This gives another +2D to parry rolls against blasters, but no attack actions may be performed this round. |}
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